CaptainFishSticks Posted June 6, 2013 Share Posted June 6, 2013 I know this is supposed to be a faithful recreation of the classic X-Com game, but I think it should be realized that X-Com: UFO Defense was more of a "science-fictionized" setting than what Xenonauts is put in to. The starting weapons in X-Com were tailored more towards this, having more of a sci-fi feel. In Xenonauts, however, I think a chance should be taken to bring some more "realism" into the game's armory. Here is what I'm suggesting I consider myself a bit of a weapon's buff, and I love it when weapons in video games are given brief and detailed descriptions. In Xenonauts, however, there is only one rifle that is considered to be the universally-accepted standard-issue assault rifle of the Xenonauts program: the M16A1. See, I like having immersion in some of my games, and I feel like Xenonauts has the opportunity to add in some more weapons to tailor to nationality or somesuch. It's the late-1970s, right? The Soviet Union is in on the Xenonauts initiative? How about add in the AK-74 model into the fold? It's a bit jarring to see a Cold War-era Russian soldier carrying around an M16 assault rifle, I'll admit. Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted June 6, 2013 Share Posted June 6, 2013 there's the AK47 and the Soviet equivalents to all the tier 1 weapons in the game in the assets library. It was put there as a "premade-mod" pack. You can easily edit the relevant files and put it instead/as well with the NATO weapons Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 6, 2013 Share Posted June 6, 2013 Should just be a simple matter of setting AK-47's to unlimited in items.xml. Might crash the game though, but try it out! Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 6, 2013 Share Posted June 6, 2013 So, do all of the Xenonaut spites have the soviet weapons? Like, all of the armors and everything? If so, that's pretty awesome. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 7, 2013 Share Posted June 7, 2013 They do for the AK, and the other weapons would just use the current sprite closest. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 7, 2013 Share Posted June 7, 2013 But the AK still has sprites for all of the armors, though? That's good enough for me. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 7, 2013 Share Posted June 7, 2013 I would like to add the Ak in the game as a different weapon...not change the texture of the M16 Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted June 7, 2013 Share Posted June 7, 2013 That is possible, as far as I know. Go check out the modding forum, there's probably help over there. Quote Link to comment Share on other sites More sharing options...
lightgemini Posted June 7, 2013 Share Posted June 7, 2013 you can add the weapons you want, thats no problema at all. I made a mod that adds a 30mm cannon and a wakizashi sword to be used by soldiers for example. SInce units and weapons stats are in the process of balance any weapon you add will need to be changed multiple times to keep in balance with the game so right now is a bit of wasted work. Quote Link to comment Share on other sites More sharing options...
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