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CaptainFishSticks

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  1. ...Well, as the title suggests. Whenever I want to check something outside of the game, alt-tabbing off-sets the mouse cursor-in game, and it gets really annoying when I have to make sure my mouse is about three pixels below an icon in order to be able to use it.
  2. I know this is supposed to be a faithful recreation of the classic X-Com game, but I think it should be realized that X-Com: UFO Defense was more of a "science-fictionized" setting than what Xenonauts is put in to. The starting weapons in X-Com were tailored more towards this, having more of a sci-fi feel. In Xenonauts, however, I think a chance should be taken to bring some more "realism" into the game's armory. Here is what I'm suggesting I consider myself a bit of a weapon's buff, and I love it when weapons in video games are given brief and detailed descriptions. In Xenonauts, however, there is only one rifle that is considered to be the universally-accepted standard-issue assault rifle of the Xenonauts program: the M16A1. See, I like having immersion in some of my games, and I feel like Xenonauts has the opportunity to add in some more weapons to tailor to nationality or somesuch. It's the late-1970s, right? The Soviet Union is in on the Xenonauts initiative? How about add in the AK-74 model into the fold? It's a bit jarring to see a Cold War-era Russian soldier carrying around an M16 assault rifle, I'll admit.
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