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Posted

@TacticalDragon

Persistent - no. Beam is still projectile and projectiles disappear on impact. And you can't convert it to impact effect as it is can't be linked to shooter.

As for bigger - how much bigger do you need? If you hadn't tried, there is already option for 7px beam instead of default 5px (all instructions in the first post), maybe it'll be enough.

  • 3 weeks later...
Posted

@kahvipannu, victorix58 - Thanks for the words =)

@victorix58 - It should.

I'm just a little behind on what is happening in the forums right now and somehow did not spot that completed mods is now separate forum section.

  • 1 month later...
Posted (edited)

And another, like "blood"...

Works with XCE0.28.

Don't want to necro this thread, but I think this little mod should be mentioned in the completed game mods section. It is too good to be lost.

EDIT:

Seems not to work anymore after I had to re-install the whole game. Maybe because of mod installation order, but I don't know anymore what I did before so that it worked.

Question to Lt_Parsons: Can you update this mod to the modular installer?

Edited by thixotrop
Posted

actually, you wouldnt see anything off a pulse laser unload, as long the laser is not emmiting specially a viewable wavelenght, like your laserpoint does. but even then you would not see the line between target and soldier, you would just see a coloured dot on the target. but with such a pulse laser you just see evaporating water and meat on your target ;-)

Posted

Know that. Had been discussed further down.

Have you seen how this laser beam mod works? See video link in post #7.

Looks cool, has the "SciFi" feel. And I prefer it to the original laser "projectile" version.

Simply put: I want it back.

  • 1 month later...
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  • 9 months later...
Posted

Hello, I know that "Projetiles Overhaul" mod make use of it, and if you dislike this mod as a whole (for whatever reason), you could pick up the laser part an have your own mod.

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