Amiga4ever Posted April 4, 2013 Share Posted April 4, 2013 I know that's maps are still in beta but I will change few things: - maps are too big for Light Scouts ect. Finding aliens taking a lot of times - maps are fairly empty (sometimes its hard to hide on open field) Will it be changed later? Quote Link to comment Share on other sites More sharing options...
Omots Posted April 5, 2013 Share Posted April 5, 2013 I find the large map size adds an intensity I like to the 'Search and Destroy' aspect of a mission. I agree with Amiga4ever the openness of large areas of terrain can be problematic...Yesterday, on such a map (nightime), I had cleared 3/4 of the map with no baddies encountered. Then because I stopped movement in open terrain, and probably one space before the aliens became visible, I had two wounded by baddies. Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted April 6, 2013 Author Share Posted April 6, 2013 Here's an example. I have been attacked from 3 sides and I cannot use cover to get closer because field are fairly empty More trees will help a lot. Quote Link to comment Share on other sites More sharing options...
forever rookie Posted April 6, 2013 Share Posted April 6, 2013 You have to use the smoke grenades. If I really hadto "fix" those empty spaces, instead of objects I'd have slopes, like these from the original: http://lparchive.org/X-COM-UFO-Defense/Update%2016/15-xcom213.png I have a question about xenonauts maps (tought it was ok to post it there): are they randomly generated (again like to original) or not? Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 6, 2013 Share Posted April 6, 2013 They're not randomly generated as that resulted in, well, crap maps. And the original was semi-random. I think they're all set maps in Xeno, there's just heaps of them. Also can't have slopes due to the engine. Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted April 6, 2013 Author Share Posted April 6, 2013 I added more trees in map editor and now is much better :-) Quote Link to comment Share on other sites More sharing options...
svidangel Posted April 6, 2013 Share Posted April 6, 2013 Oh my god.. we can't have slopes? Gahhh.... Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 6, 2013 Share Posted April 6, 2013 Curse you Diner Dash! ha (I'm sure next game it'll be better) Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted April 6, 2013 Author Share Posted April 6, 2013 after mod Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 7, 2013 Share Posted April 7, 2013 I'd replace some of the trees with cover rocks for tactical value. Other than that, it looks great (ignoring the trees and rock in the building...) Quote Link to comment Share on other sites More sharing options...
Stamford1970 Posted April 7, 2013 Share Posted April 7, 2013 They're not randomly generated as that resulted in, well, crap maps. And the original was semi-random.I think they're all set maps in Xeno, there's just heaps of them. Also can't have slopes due to the engine. There's heaps of maps? i've just done the exact same map 4 of the last 5 missions. Quote Link to comment Share on other sites More sharing options...
crusherven Posted April 7, 2013 Share Posted April 7, 2013 The problem is there are only so many maps a light scout can appear on. These are the smallest maps. In the beginning of the game, you're likely to see a lot of repeats. When you start taking down corvettes and other larger ships, you see more variety. Quote Link to comment Share on other sites More sharing options...
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