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Grenade aiming: UI need to be fixed!


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When you prepare to throw a grenade and moving cursor from tile with alien, grenade aiming mode switch off.

In [v18] trouble still presents.

Why I think it is a trouble&

Imagine a situation: 9 aliens standing as a 3*3 square group

You want drop a grenade at central alien (to hit all 9 bastards at once) - and it's totally impossible!

Of course, situation with 9 aliens is my fantasy, but it is still annoying when alien on a cursor's way (not grenade's way! No influence on %% to-hit!) impede grenade aiming.

Possible use-case is when you deciding which alien of two you have better chances to hit:

- Click on UI grenade icon, aim first alien, see percents

- move cursor (lost grenade mode)

- Click on UI grenade icon second time, aim second alien, see percents - first alien was better!

- move cursor (lost grenade mode)

- Click on UI grenade icon third time, refraining yourself from indecent words

- and only then click to throw.

To me, it's not how it must be :)

What do I suggest:

grenade aiming mode must switch on and off just like non-alien shot mode.

You click grenade icon, it became highlighted and highlighted until:

a) you throw a grenade or

b) you click grenade icon again or

c) you switch to another soldier, end-of-turn, inventory mode etc.

In other words, grenade aiming mode switching off only after click or keyboard command, but NOT as a result of mouse moving.

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As long as we're talking about it... we got a cool new shot UI. Any chance of something similar for grenades, like a circle inscribed on the ground to show either how far you can throw it or how big the explosion will be? Or even something that just stops you from mousing farther out than max range? Bugginess aside, the grenade UI with the little green square on the ground is just really unimpressive to me.

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