Dangermouth Posted February 27, 2013 Share Posted February 27, 2013 Are these still the same as before i.e. they disappear on re-loads, can't be raided, lose you money etc? If so, I'll stop now as they've appeared and I can't seem to do much with em. Ta. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 28, 2013 Share Posted February 28, 2013 I think you can raid them now, but I dunno. They'll work in the beta anyway. Quote Link to comment Share on other sites More sharing options...
Dangermouth Posted March 1, 2013 Author Share Posted March 1, 2013 Good! Do we get lots of cash for doing so? I really, really struggle on the financial side of things (and currently I'm not playing without copious reloads ). Oh, and this is on easy level. Best to start at the bottom and work up, methunk. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted March 3, 2013 Share Posted March 3, 2013 The Financing by the Council isn't exactly balanced right now. It might be best to just mod how much they give you to allow yourself to get farther into the game. Quote Link to comment Share on other sites More sharing options...
Dangermouth Posted March 3, 2013 Author Share Posted March 3, 2013 True, but when Chris says the game needs balancing by (in part) providing less cash to start off with and the game's economy is ..ed, then it doesn't fill me with joy, rather it leads me to think "I want my money back"! Without sufficient income the game is unplayable. I see no need to try to 'mod' the game: if it needs that, as far as I'm concerned I (or someone) is doing the work of the game maker who hasn't done a good job. Please note, I am testing the game on the easiest setting. I imagine there would be no point in trying to play it at a higher level for me as I do find it sufficiently demanding as it is. I also would not want to only play it on easy: that's just a good way to play it and learn the ropes. Equally, I'm not interested in Iron Man: I'd just like to get from start to finish and minimise losses/casualties along the way while hoping not too many nukes are let off. I can handle crashes and bugs: this isn't even a beta, but if the inherent design of the game is flawed then why should I bother? Currently the game is even harder than TFTD on normal level and that was as far as I went on that game. In the end MC'd everything because otherwise I wasn't going to get anywhere on that. Now I don't mind smarter/harder aliens in ground battles, but when it takes over a week to make armour that gets lost in a flash and costs a ridiculous amount (as well as stupid transfer costs for goods, etc, etc) then it's paramount that people don't die/equipment doesn't get lost (etc, etc - all comes down to finance to a large degree) because otherwise any attempt to chase the aliens is a waste of time. I also don't consider a good game one where I have to try to send my troops forward one square at a time throwing grenades and hoping that it suffices in order for me to find out where the enemy is and then fail to kill it while it can seemingly pick me off at will from far farther than I can see e.g. TFTD because that is simply tedious. Quote Link to comment Share on other sites More sharing options...
Fire Water Gasoline Posted March 3, 2013 Share Posted March 3, 2013 How far along into the game did you encounter your difficulty and financial problems? Quote Link to comment Share on other sites More sharing options...
Chris Posted March 4, 2013 Share Posted March 4, 2013 The financial side of the game hasn't been balanced either. Have faith. Quote Link to comment Share on other sites More sharing options...
thothkins Posted March 4, 2013 Share Posted March 4, 2013 When people talk about modding this - it's all of two entries on a spreadsheet. So, it's not the most technical thing to overcome. Until Beta, I just bump up the selling price of alloys and alemium by x3. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 5, 2013 Share Posted March 5, 2013 True, but when Chris says the game needs balancing by (in part) providing less cash to start off with and the game's economy is ..ed, then it doesn't fill me with joy, rather it leads me to think "I want my money back"! I think you may have missed the point a little there though. The game is not balanced, that includes your income and funding being balanced against your expenditure, not just how much damage a weapon does. There could be significant changes between now and release (which is when a game should be properly judged as having a flawed design or not) that alter the inherent gameplay. These could well include changes to the amount of funding you begin with as well as how much everything in the game costs, as well as the obvious health/damage/enemy number adjustments. When people suggest you mod the game to allow more funds they are speaking purely of doing this to enable you to get further into the current alpha build and not suggesting that this will be the only way you will be able to play the final released version. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.