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Dangermouth

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  1. Could we have a game that is ... "Fun"...? TFTD: I have played this for over 1000 hours. I finished it once but the third time round I just play it because the mechanics of the game are ... "Fun". Same with APOC, same with Fallout 4 on Survival, etc. I didn't realise JA2 could be completed by people so quickly because I was having too much ..."Fun" to even think about it. If you want a toggle and to restrict yourself to "this is how this game MUST be played" then you go ahead and follow orders. There is an option for six bases. Not much point having it there if you can't' 'choose' to make use of them. If your 'choice' means you 'fail' the game because it's so prescriptive then for this kind of game it's not a game: it's a process. Welcome to the factory. The game currently looks and plays like a bad version of X1 reskinned (and that is itself very unimpressive) with a few ideas taken from other, comparable games, with a heavy dose of the abomination that is Phoenix Point thrown in. What has been copied has been poorly implemented. Not in a technical sense, but in a design sense i.e. that someone thinks they can do better than what came before. There is also, of course, a marked lack of originality at all. No siree. My Steam review is unlikely to garner sales should things not change. Here is a recent frustration: I am on day 60 or thereabouts. The aliens have been doing their thing where I can only see the effects and we know that's what happens. I have only now just downed a scout. And I have a terror mission. I'm merrily fighting Wraiths with my starting gear because I have nothing else. The last playthrough I had 17 ground missions by the end of the year. So progress is slow and this affects everything else because you just watch your soldiers heal one atom at a time. I do hope this minimalist invasion is togglable to more than perhaps the occasional daytripping Sectoid on a bombing run. If the game is going to be 'enforced' to occur in a short timeframe then something has to happen or I might want to go out for a walk. And if I have fun in so doing then as a substitute for playing the game there is little for it to offer as a better proposition. The 'economy' is geared towards ...I don't know what actually. I have to build a helicopter that's a thing that is being produced already, I can't sell stuff of any value and I can't make stuff so I'm in effect a government world-wide sponsored gang so there's a demonstrable lack of thought there, etc, etc. I could probably spend hours on picking this apart but the point about customisation means you get the chance to play with the one hero you choose and be Rambo or you go and have some fun. This type of game has pretty much allowed this, even the ones by Altair which were a little departure from the norm.
  2. Give anything arbitrary a toggle so some of us who like to play long term, with multiple bases, etc can do so without being railroaded into what essentially feels like a pre-determined, programmed process that isn't fun. Options for more ships/missions/different missions. If the game's fun it'll be played a lot on the tactical screen so the more, the merrier.
  3. I was watching a Sebellian about to leave the Cruiser and CTD. V26.3.
  4. Sorry, just the once. Probably not the best tester: I go missing for years on end :/
  5. There was a horrible pause at 4% when I tried to load a game, but it did eventually load. The only other problem involves the relays: I did 2 and got the rep up to 70 and then it just vanished along with the relays so kinda back to square one with no chance of getting out of it. Unless you're only meant to go to them when the bombardment starts (?). I do like the MARS, but it got improvements (TU and a.n. other). Should it? It's also ranked captain!
  6. In answer to Androns. Yes. Do please look at the human behaviour in the terror missions. I'm sure you're aware of it, just wanted to make sure it got some attention. Thank you.
  7. Cruiser you can do by the following (takes 3 foxhounds out though) : Set them all to full speed and to head downwards at 90 degrees to where the cruiser is. Set the bottom one to then head out and release its payload, let the others move down because the cruiser turns slowly. Once 1 has been set, wait a couple of seconds, pause and set the second off. Then repeat for the third. As soon as the missiles are released, pause and set that plane to abort. That way you do actually hit with all 6 torpedos. The second time around repeat and you'll take it out. It isn't fun and it didn't give me any good research at the end of it. I've left the game for now and will return in a few months because it's just been very time consuming and the way the game is set you have to reload a lot (see ground missions, base missions, everything) or you just lose territory very quickly and then the game ends.
  8. Yeah. You need to get the Foxtrots out early and lose a couple even to get the Carrier and Bomber down otherwise the clock is against you. At the moment it pushes you very quickly to have to deal with Battleships and I would have thought they were much closer to the end given I've probably done not even 25% of the research, etc.
  9. Thanks. I have exhausted all research but I'll try the tactic you've suggested. I'd just lke to be able to get into the swing of things and see how the game goes. Only found a couple of bugs and they were ones that others have found anyway.
  10. Oh and this one seems to have stalled too in terms of a release date. I believe the 'proper' beta will be out in the next 3 months (sorry, forgot to reply to the above in the above).
  11. I haven't yet downloaded PP though I have a key as a backer. I've heard it has a few bugs even though it's 18 months late (from date of initial planned release) but what is so bad about it? It did have potential and I did very much like Apoc.
  12. Try taking them on when you do an alien base mission. Big bangs, little space. I hope at some point we can take them out electronically. They shouldn't walk through the hull though, just as bullets shouldn't really make bit holes in it. So yeah, unless you've decided to stick with this model, it be changed please?
  13. Thank you for the patch. Have now downed 6 or 7 destoyers and 3 observers. And still no research so the cruisers, harvesters and even bombers are killing me. 'enuff said.
  14. I can beat that. Moved my troops out of the 'copter. Game over. This happens a lot, as does 78778899758917851550750495572897589157171895751854 aliens all rushing you at once. The screen was full of little red alien faces.
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