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About Dangermouth

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  1. Dangermouth

    [7.4] Main base screen

    I've just had this. Started in W Africa. Went off to the US for base 2 and part way through (some time after my first ground mission) this happened. It is painful: research dies, soldiers don't heal, can't manufacture. So I think it needs to be looked into please. If you can tell me how to get you a saved game, I'm happy to ping one your way.
  2. Dangermouth

    Xenonauts-2 Early Access Launch Delay!

    Phoenix Point/Snapshot Games (rapidly going downhill) use XSOLLA. It isn't something I'd choose and they do seem to create their fair number of complaints. Just in case you weren't aware and wanted to look into them a bit more if that's important. That said, I have no idea of the overall proportion of complaints: otherwise satisfied geeks (aka we lot).
  3. I assume you're aware of Phoenix Point? Seems it might try to cover some of what you've spoken about which to a degree is valid. I'd say you're both better at this type of game than many others and certainly me so your criticisms to some extent don't apply as we (the lesser player) need the wiggle room to make up for our ineptitude. That, of course, is where the ironman bit comes in in most games. I believe Julian Gollop (again) did something whereby the stronger players found greater resistance in one of the X-Com games as the game counted successes v failures and adapted slightly. You can correct the reliance on an alpha team very easily. You mentioned it, I came up with an answer immediately. I'll refrain from mentioning it, however, and it's not quite the same as a fatigue mechanic. Reading the rest of this, it would probably be better to start with an air war which eventually drops to a ground war. The NPCs could shoot down alien craft (eventually) and then a ton of research goes on and at first is painfully slow ("New Stuff! Wut?") then can proceed in leaps and then peaks and troughs e.g. once you have armour sussed you can research other armours relatively easier but going for weapons then takes you back to the long grind. Of course NPCs should have access to the improved technology as they've paid for the research. Then, while the air war never ceases (e.g. transports to bases), the bases (rather than being hidden) could be the staging posts for alien attacks/activity and as the good guys are able to do more they can then build new aircraft and air fights come back in and then it's a case of salvaging the precious new aircraft, possibly a couple of the crew etc. As you say, by changing the proportionate effect of the player on the game as a whole you do alter wholly how the game can develop. I'm surprised you didn't get into TFTD as it is great fun and bloody damn hard.
  4. Strange post, as I've not posted for ages but I am following in the hope of getting in early on v2 of the game. I was very impressed with Chris when I saw him on youtube at Rezzed and so much so I thought I'd mention it. Lucid, intelligent and under 90 (sorry Chris, I thought you were old). Anyway, time to go back into the background and wait for the game updates. D
  5. Dangermouth

    Xenonauts 2

    Sorry if this isn't the place for it, but just heard the news! Is there a signing up list so we can keep up to date with info? I'm likely to forget for a few years otherwise.
  6. Hi. I didn't reply initially because the problem seemed to have gone. It's now back, however. I have moved experienced troops around to shepherd newbs and thus have to re-equip them. I also have better stuff to give them which is what I'm trying to do. I access the bases through the tab at the top and with some soldiers whenever I try to give them something better than they've got e.g. plasma/mag when I try to drag the item to its slot the game freezes for a second and then CTDs.
  7. Think I've found a bug no one else has mentioned. 150 odd hours in on easy level. I interchange the Desura and Steam versions because you can. I have fitted one of my troops with a plasma shotgun equivalent. From time to time when I move them (and this is actually quite scary ) they suddenly become much bigger and take up a huge part of the screen as though the camera has zoomed in on them dramatically. Strangely enough though, on a separate matter, very few downed battleships are now empty and the ones with Androns in (great fun!) have up to 36 to kill on easy level. I'd actually keep that even though they're meant to be 20 max because it is just brilliant and makes a ton of much needed dough.
  8. Dangermouth


    Dislike this intensely. I get to 'place' my troops i.e. get the first go, then there's hidden movement (and I usually end up with dead troops). Ignoring bad placement and the number of troops you can take, what exactly is the benefit of this plane? Currently with the others I get to go first and that's actually better than the option provided by the Valkyrie. In short, it sucks.
  9. Dangermouth

    Variety of ships

    Currently I have to fight battleships, interceptors, carriers and cruisers. In December 1980 and still hanging in there. But. I'm pretty damn sure I've missed a load of research; sacked scientists ages ago cause they did nowt and didn't get the chance to capture a strikecruiser/dropship/bomber/any other UFO I've missed. I'd like these to reappear because: 1/ they should and even without the bug on battleships a bit of variety a la the last game would be fun; 2/ presumably it helps with much needed and otherwise inaccessible research; 3/ It helps to train troops; privates relative to colonels is an enormous leap. Otherwise there is (a presumably known CTD) small problem in that the valkyrie can't visit terror sites. On that point, the being able to position your troops is pretty crap, tbh, as you invariably put them in naff positions/you don't get the chance for a quick heal of troops before action/effectively it gives the enemy the jump on you rather than t'other way round. Anyway, back off to save Tel Aviv.
  10. Dangermouth

    Base Defense

    Having now done base defences, apart from a few bugs I have to say the way it's done is bloody damn good. Obviously would like the blasted wraith to be a bit less teleport happy but no doubt that's what everyone thinks. While not directly-related but everyone will know what I mean ... can the hospital do a better job please? Hate having to waste time setting up 'healing sessions' at the beginning of a ground mission/base attack/defence.
  11. Dangermouth

    Goods transfer

    Just a quickie; can't see it posted elsewhere when searched for. Like many I have a manufacturing base and have to transfer stuff to it. One item at a time. 5000 Alien Alloys etc is tiresome. Can this be altered please? Ta.
  12. Think this is a really old one, but can't remember and cant' find. Feb 29th 1980. Went to put a scatter laser on a newb troop in a basic base. CTD'd. Went back and to re-trace steps tried to put a plasma rifle on a better troop in another base. CTD'd.
  13. Dangermouth

    Invisible alien

    Yep. Sebellian Carrier. So it's a known 'issue' then.
  14. Dangermouth

    Invisible alien

    More a question than anything else. Might be a bug, even. On entering a carrier I find my troops dying to an invisible alien. Doesn't shoot just grunts and presumably chews the crap out of them. Annoying because I've done one carrier so would have hoped to have discovered as a corpse or something if it's in the game. Any views? Ta.
  15. Dangermouth


    Um. Playing easy level. About to lose S America it seems even though I managed to take out the alien base there (bloody hard it was) and they're already sending out huge craft and bombers that I just can't touch because my research is waaaay behind and cashflow is again non existant. This being a huge part of the game in terms of a prerequisite for competitiveness. In terms of research while I have a Corsair and laser rifles but still have things like the Hunter rocket upgrade to do. Then in Mid December I research the Marauder which from the Xenopedia description appears high end tech and which 1) I'm never going to be able to afford one, let alone all I'll need 3) can't build without huge numbers of technicians but can't get them because of 3) cash and all it entails and build times of units (90 days with 10 technicians for a Marauder) is still a problem when everything else happens so quickly. I've save scummed to keep troops alive, etc to see how this plays out - answer, you still end up too skint to do anything other than maintain and build a little, slowly - so the game still runs away from you too much. I can't even make a choice of air warfare > ground warfare or cover only a smaller area only or well, anything because of the way things are going. I need as much funding as possible, so I need a large area safe because otherwise my funding goes backwards and I lose ground too quickly; even just losing S Am is sending me backwards and because troops heal far too slowly (ignore the bug where you can heal in the next mission for now), I can't even rely on ground missions to pay for operations which is further compounded by the now infrequency of UFO arrivals. So can someone look at how the game progresses again please? I know we're meant to always be behind but as it stands there's no fighting chance even when I'm just reloading ad nauseum just to get preferential outcomes and that's not something I enjoy because if nothing else it's just a big time killer.