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Dangermouth

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About Dangermouth

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    Squaddie
  1. Yeah. You need to get the Foxtrots out early and lose a couple even to get the Carrier and Bomber down otherwise the clock is against you. At the moment it pushes you very quickly to have to deal with Battleships and I would have thought they were much closer to the end given I've probably done not even 25% of the research, etc.
  2. Thanks. I have exhausted all research but I'll try the tactic you've suggested. I'd just lke to be able to get into the swing of things and see how the game goes. Only found a couple of bugs and they were ones that others have found anyway.
  3. Dangermouth

    General release time

    Oh and this one seems to have stalled too in terms of a release date. I believe the 'proper' beta will be out in the next 3 months (sorry, forgot to reply to the above in the above).
  4. Dangermouth

    General release time

    I haven't yet downloaded PP though I have a key as a backer. I've heard it has a few bugs even though it's 18 months late (from date of initial planned release) but what is so bad about it? It did have potential and I did very much like Apoc.
  5. Dangermouth

    New enemies?

    Try taking them on when you do an alien base mission. Big bangs, little space. I hope at some point we can take them out electronically. They shouldn't walk through the hull though, just as bullets shouldn't really make bit holes in it. So yeah, unless you've decided to stick with this model, it be changed please?
  6. Thank you for the patch. Have now downed 6 or 7 destoyers and 3 observers. And still no research so the cruisers, harvesters and even bombers are killing me. 'enuff said.
  7. I can beat that. Moved my troops out of the 'copter. Game over. This happens a lot, as does 78778899758917851550750495572897589157171895751854 aliens all rushing you at once. The screen was full of little red alien faces.
  8. Second run through. Still can't find this phantom (sic) research. What do you have to do to get it? I attended every ground mission for those UFOs I could take down and it's early March and it's game over. That's just the air combat bit of the game, the rest is equally painful. (I'm being polite there although I'm not sure it deserves it).
  9. Dangermouth

    [7.4] Main base screen

    I've just had this. Started in W Africa. Went off to the US for base 2 and part way through (some time after my first ground mission) this happened. It is painful: research dies, soldiers don't heal, can't manufacture. So I think it needs to be looked into please. If you can tell me how to get you a saved game, I'm happy to ping one your way.
  10. Dangermouth

    Xenonauts-2 Early Access Launch Delay!

    Phoenix Point/Snapshot Games (rapidly going downhill) use XSOLLA. It isn't something I'd choose and they do seem to create their fair number of complaints. Just in case you weren't aware and wanted to look into them a bit more if that's important. That said, I have no idea of the overall proportion of complaints: otherwise satisfied geeks (aka we lot).
  11. I assume you're aware of Phoenix Point? Seems it might try to cover some of what you've spoken about which to a degree is valid. I'd say you're both better at this type of game than many others and certainly me so your criticisms to some extent don't apply as we (the lesser player) need the wiggle room to make up for our ineptitude. That, of course, is where the ironman bit comes in in most games. I believe Julian Gollop (again) did something whereby the stronger players found greater resistance in one of the X-Com games as the game counted successes v failures and adapted slightly. You can correct the reliance on an alpha team very easily. You mentioned it, I came up with an answer immediately. I'll refrain from mentioning it, however, and it's not quite the same as a fatigue mechanic. Reading the rest of this, it would probably be better to start with an air war which eventually drops to a ground war. The NPCs could shoot down alien craft (eventually) and then a ton of research goes on and at first is painfully slow ("New Stuff! Wut?") then can proceed in leaps and then peaks and troughs e.g. once you have armour sussed you can research other armours relatively easier but going for weapons then takes you back to the long grind. Of course NPCs should have access to the improved technology as they've paid for the research. Then, while the air war never ceases (e.g. transports to bases), the bases (rather than being hidden) could be the staging posts for alien attacks/activity and as the good guys are able to do more they can then build new aircraft and air fights come back in and then it's a case of salvaging the precious new aircraft, possibly a couple of the crew etc. As you say, by changing the proportionate effect of the player on the game as a whole you do alter wholly how the game can develop. I'm surprised you didn't get into TFTD as it is great fun and bloody damn hard.
  12. Strange post, as I've not posted for ages but I am following in the hope of getting in early on v2 of the game. I was very impressed with Chris when I saw him on youtube at Rezzed and so much so I thought I'd mention it. Lucid, intelligent and under 90 (sorry Chris, I thought you were old). Anyway, time to go back into the background and wait for the game updates. D
  13. Dangermouth

    Xenonauts 2

    Sorry if this isn't the place for it, but just heard the news! Is there a signing up list so we can keep up to date with info? I'm likely to forget for a few years otherwise.
  14. Hi. I didn't reply initially because the problem seemed to have gone. It's now back, however. I have moved experienced troops around to shepherd newbs and thus have to re-equip them. I also have better stuff to give them which is what I'm trying to do. I access the bases through the tab at the top and with some soldiers whenever I try to give them something better than they've got e.g. plasma/mag when I try to drag the item to its slot the game freezes for a second and then CTDs.
  15. Think I've found a bug no one else has mentioned. 150 odd hours in on easy level. I interchange the Desura and Steam versions because you can. I have fitted one of my troops with a plasma shotgun equivalent. From time to time when I move them (and this is actually quite scary ) they suddenly become much bigger and take up a huge part of the screen as though the camera has zoomed in on them dramatically. Strangely enough though, on a separate matter, very few downed battleships are now empty and the ones with Androns in (great fun!) have up to 36 to kill on easy level. I'd actually keep that even though they're meant to be 20 max because it is just brilliant and makes a ton of much needed dough.
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