Skitso Posted February 14 Share Posted February 14 (edited) I'd like to have few improvements to the end of mission stats screen. Alloys and alenium should be in their own paragraph under Recovered materials above the Recovered items we have now. Changes in panic levels should also be on display. The effects of your actions are often left a bit vague. Unit specific kill numbers. Edited February 14 by Skitso 3 Quote Link to comment Share on other sites More sharing options...
zardoz2206 Posted February 14 Share Posted February 14 +1 for item 3 Quote Link to comment Share on other sites More sharing options...
Chris Posted February 21 Share Posted February 21 On 2/14/2024 at 8:35 AM, Skitso said: I'd like to have few improvements to the end of mission stats screen. Alloys and alenium should be in their own paragraph under Recovered materials above the Recovered items we have now. Changes in panic levels should also be on display. The effects of your actions are often left a bit vague. Unit specific kill numbers. Yes, I've been thinking about turning the "Recovered Items" list into a "Mission Rewards" list and adding the Panic changes etc to it. I don't think it's worth adding a seperate list for recovered materials though; it'd take up too much screen estate and Alloys and Alenium are usually listed at the top anyway. I'd like to include unit specific kill counts but there's literally no space for it once you take into account the maximum length of certain strings like the soldier name. Quote Link to comment Share on other sites More sharing options...
Skitso Posted February 21 Author Share Posted February 21 (edited) 12 minutes ago, Chris said: Yes, I've been thinking about turning the "Recovered Items" list into a "Mission Rewards" list and adding the Panic changes etc to it. I don't think it's worth adding a seperate list for recovered materials though; it'd take up too much screen estate and Alloys and Alenium are usually listed at the top anyway. I'd like to include unit specific kill counts but there's literally no space for it once you take into account the maximum length of certain strings like the soldier name. Would it make things too cumbersome to add one line of vertical space for the kill numbers? I mean it would add a bit more scrolling, but it's a highly requested feature. It's like seeing a soccer game end results without knowing who scored the goals... Edit: making items, materials and panic changes each different color might make things more clear and easier to digest. Edited February 21 by Skitso Quote Link to comment Share on other sites More sharing options...
Chris Posted February 21 Share Posted February 21 Yeah, we can't really add any more vertical space. The only possible space is the right hand side of the soldier role line; I guess with icons we could maybe have an indicator for it. Something like this: 4 Quote Link to comment Share on other sites More sharing options...
Skitso Posted February 21 Author Share Posted February 21 Looks good. *thumbs up* Quote Link to comment Share on other sites More sharing options...
Skitso Posted February 21 Author Share Posted February 21 ..and if the space is really tight, you can always stack those icons on top of each other so even larger kill counts wouldn't break it. Go for it! Quote Link to comment Share on other sites More sharing options...
gG-Unknown Posted February 22 Share Posted February 22 (edited) 21 hours ago, Skitso said: ..and if the space is really tight, you can always stack those icons on top of each other so even larger kill counts wouldn't break it. Go for it! Rather compress them like crests at Crussader Kings, when you get too much land, or personal achievement, then they start sort of shift. Overlap each other, bit by bit, when needed,, to fit given space Edited February 22 by gG-Unknown Quote Link to comment Share on other sites More sharing options...
Skitso Posted February 23 Author Share Posted February 23 10 hours ago, gG-Unknown said: Rather compress them like crests at Crussader Kings, when you get too much land, or personal achievement, then they start sort of shift. Overlap each other, bit by bit, when needed,, to fit given space Yeah, that's what I tried to convey with stacking. Quote Link to comment Share on other sites More sharing options...
gG-Unknown Posted February 23 Share Posted February 23 (edited) 11 hours ago, Skitso said: Yeah, that's what I tried to convey with stacking. Words tent to be misleading. Lines with crests for Diplomacy and Claims has wide spacing. Crests are fully visible. The top line "Titles" crests are overlapping to fit given space. Lets hope Criss find programming time for these small but nice features. Details matters :-] Edited February 23 by gG-Unknown Quote Link to comment Share on other sites More sharing options...
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