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Combat log in place of hidden movement


monoko

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I think when it is optimized, the hidden movements will not take much longer than they need because of their calculation. That means a combat log would not speed anything up in comparison to the hidden movements screen.

I don't really understand what a "combat log of the hidden movement events" would show. You didn't see anything / Something happened somewhere / I think I heard an alien ... no it was the Chinook engine. Perhaps you could show the things, that are implemented by sound at the moment. A door opened / I heard a shot / Something burns here / That was a civilian screaming. But in this case I prefer the hidden movement screens and the sounds. It adds more tension and you really have to be attentive to hear something, that could help you (like burning fires or door sounds).

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