monoko
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Soldier loadout 4X sniper 4X shotgun 1X machine gun 1X carrying grenadier Every soldier carries flash/smoke/c4, I find that grenade is a lot better than rocket.Only 2 of my soldier carries first aid coz I almost never get shot. I always use smoke when heading to alien hotspots that's not visible yet then flashbang them or use c4 so they move right to my shotgun trap.
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first terror mish didnt end well
monoko replied to imowf4ces's topic in Xenonauts General Discussion
That bed humping bugged alien seems to be there often.I always carry c4, all types of grenades on all my soldier so I just a grenade then a c4 into the bedroom. I just manually switch from the backpack coz sometimes belt just doesn't seem to be working. -
Molotolv cocktails and suicide belts
monoko replied to monoko's topic in Xenonauts General Discussion
The suicide belt should be a lot more powerful than c4, it just wouldn't be balanced to buff rockets/greades/c4. If anyone associates suicide bombing in a game with terrorism them they're clearly pushing a political correctness agenda.It's already possible to shoot and bomb civilians yet no one has screamed terrorist training simulator.A powerful explosive weapon without any kind of sacrifice is just imbalanced. -
Molotolv cocktails and suicide belts
monoko replied to monoko's topic in Xenonauts General Discussion
yep It's mean to be carefully planned. -
I'd be willing to part with $100000 for a overly complex strategy game but nexus 2 just doesn't seem like my thing.
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Xenonauts vs Xcom Enemy Unknown
monoko replied to boredcanadian's topic in Xenonauts General Discussion
Firaxis seems to be making "cosolized" games these days, xcom:EU just seems so 1 dimensional compared to the original and xenonauts. -
I think that EA is pure evil and everyone should boycott their products.I like desura's interface and user friendly design but the games the carry are mostly horrible. Blizzard's games have been dropping in quality because the original devs of WoW, Diablo 2, starcraft already left and formed their own companies.They just ride their well knowsn IP and get massive preorder.
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Turn based games just don't sit too well with the younger generations
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Happened to me a few times but it seems that the AI probably got stuck in the hidden movement phase coz the game is still running.
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Combat log in place of hidden movement
monoko replied to monoko's topic in Xenonauts General Discussion
5-10 mins for each terror mission turn seems way too long -
Molotolv cocktails and suicide belts
monoko replied to monoko's topic in Xenonauts General Discussion
I can make aliens come right beside my shotgun guy 100% of the time in the latest desura build so I don't see how it'll be different with suicide belts unless they improve the AI. A group of suicide bombers hiding behind the tank and flash banging the aliens until they get close enough could work too. -
Coz it doesn't really serve a purpose other than nostalgia, instantly skipping to player's turn with an MMO style combat log of the hidden movement events would cut down on time wasted
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Molotolv cocktails and suicide belts
monoko replied to monoko's topic in Xenonauts General Discussion
Sounds like good publicity for Xenonauts. -
Molotolv cocktail - burns 3X3 area for 2-3 turns suicide belt- manually activated or when soldier dies I just like more options for genocide