monoko Posted September 30, 2012 Share Posted September 30, 2012 Coz it doesn't really serve a purpose other than nostalgia, instantly skipping to player's turn with an MMO style combat log of the hidden movement events would cut down on time wasted Quote Link to comment Share on other sites More sharing options...
Dowly Posted September 30, 2012 Share Posted September 30, 2012 I'm starting to think the other X-COM reimagining might be more suitable for you. Quote Link to comment Share on other sites More sharing options...
monoko Posted September 30, 2012 Author Share Posted September 30, 2012 I'm starting to think the other X-COM reimagining might be more suitable for you. 5-10 mins for each terror mission turn seems way too long Quote Link to comment Share on other sites More sharing options...
Mathalor Posted September 30, 2012 Share Posted September 30, 2012 I do wonder sometimes why the hidden movement phase takes the same amount of time when I can see the action as when I can't see the action. Quote Link to comment Share on other sites More sharing options...
Dowly Posted September 30, 2012 Share Posted September 30, 2012 5-10 mins for each terror mission turn seems way too long I agree. But Xenonauts is still in alpha phase as you know. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 1, 2012 Share Posted October 1, 2012 When the AI has been added in and optimised then the turn times should start coming down. Quote Link to comment Share on other sites More sharing options...
gnarly Posted October 1, 2012 Share Posted October 1, 2012 Also monoko see these for other discussions around this: http://www.goldhawkinteractive.com/forums/showthread.php/2645-Hidden-movement-or-boring-me?highlight=hidden+movement http://www.goldhawkinteractive.com/forums/showthread.php/2389-Directional-Indicator-for-Heard-Events-in-Ground-Combat?highlight=hidden+movement Quote Link to comment Share on other sites More sharing options...
Safe-Keeper Posted October 1, 2012 Share Posted October 1, 2012 I'm starting to think the other X-COM reimagining might be more suitable for you. What he said. Quote Link to comment Share on other sites More sharing options...
Thann Posted October 1, 2012 Share Posted October 1, 2012 I think when it is optimized, the hidden movements will not take much longer than they need because of their calculation. That means a combat log would not speed anything up in comparison to the hidden movements screen. I don't really understand what a "combat log of the hidden movement events" would show. You didn't see anything / Something happened somewhere / I think I heard an alien ... no it was the Chinook engine. Perhaps you could show the things, that are implemented by sound at the moment. A door opened / I heard a shot / Something burns here / That was a civilian screaming. But in this case I prefer the hidden movement screens and the sounds. It adds more tension and you really have to be attentive to hear something, that could help you (like burning fires or door sounds). Quote Link to comment Share on other sites More sharing options...
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