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SoloA

Realistic Aircrafts mod v1.0

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anyone have the files for this mod still? want to take a look at what he had in this mod but all the links are dead ends so I can't download it

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Sadly I never got to try this mod, I hope this mod gets updated soon, it looks very well done.

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It's a very good mod, but I don't think anybody is really missing anything by waiting for beta. The reason I say that is because, much as it is a great mod, it deserves to be played within the game when the game is more finished, and hopefully with more content added by mods across the board. With corresponding mods to expand the conventional weapons and ground vehicles I think it'll be amazing. But right now, in the context of the unfinished game, it just makes the rest of the game look even more unfinished. :)

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It's a very good mod, but I don't think anybody is really missing anything by waiting for beta. The reason I say that is because, much as it is a great mod, it deserves to be played within the game when the game is more finished, and hopefully with more content added by mods across the board. With corresponding mods to expand the conventional weapons and ground vehicles I think it'll be amazing. But right now, in the context of the unfinished game, it just makes the rest of the game look even more unfinished. :)

Ah I get it, thanks for explaining I'll look forward to playing it later on then.

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Yeah but I was hoping someone had the files for the mod because I wanted to look at them, see what the original modder was doing in them.

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From the OP:

The mod was developed for game version 15, so it may work uncorrectly on other versions. Unfortunately, I have no free time to adapt mod for another versions. After the release of the beta I'll do extended and adapted version of the mod.

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If you need any tester or non code writers, I would like to do what i can to help.

EDIT: Hey Solo! Just tested your mod on 19.6 It works! there are some areas they are ##### and no drop box for missiles and cannons, but its stable.

also dropbox for weapons works in 18 stable, Its also stable but had the ##### when it ask if you wanna do to the research page and engineering page... but beyond that its stable and enjoyable

Edited by JamesRoshal
was fooling around

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Good day to all!

I started working on the mod. The priority in the first phase is adapting mod itself to the current version of the game, the addition of screens study, description, etc. Also, I will try to improve the graphics. I was not quite satisfied to the current graphics, but to redo all require a lot of time and effort.

New graphics:

160c3gl.jpg

Bonus: my last artwork (not related to the Xenonauts) Ha.136Z

3066333.jpg

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Looking forward to having more aircraft in the game, SoloA. Welcome back! 19.1 Stable just got released today, in case you didn't see.

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Would you like some help on the area of writing, see that you got the art and coding down... Also by chance can I offer up an Aircraft that fits in the era?

Also, Welcome back!

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I will need help, when I'll write descriptions of aircrafts and research. As for the aircrafts - you can make a proposal, even though I can not promise that they will appear in the mod.

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Hello,

I already have spreadsheet of known aircrafts and missles, all based on earlier v16 talks.

Shall I attach this excel spreadsheets with the stats and figures?

R

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hello,

not much of an official... there was few conflicting information and "dis-information" out there.

This is the information i managed to gather off the web. I am not an authority on this specs.

multiple worksheets in there... here is the link aircraft specs

R

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I'm guessing the best idea would to be to pick a single source for the specs, and then go with them. And then you could use a set of ratios based on what is in the game and make certain assertions.

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Hello Ishantil,

That is what i did. However you have to remember some things are kept a secret, thus need to "check multiple sources".

* Currently all prototypes or designs uses "theoretical stats".

* With deployed aircrafts, I use mfg stats first, checking other sources, drawing on average.

* Few french, soviets and "secret" aircrafts has this kind of statstical contradictions.

* did not record "radar range", because of multiple electronics and anomalous data.

the game aircraft ratio's logic could not be made because of anamolous "near" to RL; two aircrafts and one missles in the game.

According to SoloA, he had to tune range, altitude, speed [very little], weight [slightly higher] of each aircraft stats individually (with objective of game balance), thus no ratios.

I have thought of another technique that might help develop ratios,

* make 5 'test' aircrafts with base f16 stats (xenopedia state f17 is modified f16).

* create 5 test aircrafts, change stats out for each;

X-orig = f16 [no changes], thus determine comparative balance measures

X-altit = "top" altitude, [to establish feet ratio] (optimimal altitude is 39 to 44 thousand feet for jet engine)

X-speed = speed, [establish game's Mach 1 "speed"]

X-mass = hardpoint & weight (missle has weights stats) [establish if empty or full]

X-far = range [establish km ratio]

Then make ratio apply to SoloA's aircrafts.

Now there are new game balancing information, appearing in v19.7 and forum suggestions. This might establish ratio making process.

R

ps excel with stats is updated,

in worksheet "game aircraft calc"; I reorganized RL list (to match SoloA's mod), and made "offset calculation, by %" between RL and mod

that way you can see why is not a "ratio that applies to all"

Edited by rynait

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