Skitso Posted December 17, 2022 Share Posted December 17, 2022 Ufo insides visible outside of FOV at night auto_groundcombat_turn_8_start-32.json Quote Link to comment Share on other sites More sharing options...
Chris Posted December 17, 2022 Share Posted December 17, 2022 14 hours ago, Skitso said: Ufo insides visible outside of FOV at night auto_groundcombat_turn_8_start-32.json 1.2 MB · 0 downloads Huh. Yeah, that's weird. Thanks for the save, that'll be useful in debugging what's going on there. Quote Link to comment Share on other sites More sharing options...
Ikko Posted December 18, 2022 Share Posted December 18, 2022 Not sure if this is by design but when assaulting UFO in tactical you can see aliens inside once the door is opened - that is fine. On beginning of your turn the main door closes automatically but you can still see aliens inside when you really dont have LOS until you open the door again Quote Link to comment Share on other sites More sharing options...
Chris Posted December 18, 2022 Share Posted December 18, 2022 2 hours ago, Ikko said: Not sure if this is by design but when assaulting UFO in tactical you can see aliens inside once the door is opened - that is fine. On beginning of your turn the main door closes automatically but you can still see aliens inside when you really dont have LOS until you open the door again So it's expected (currently at least) that the UFO hull doesn't reappear when the door is closed, but are you saying you can still see the aliens and their positions through the door? As in, the fog of war (not the shroud) hasn't come back? If so then that would be a bug. If you've got a save for me to look at that'd be great. Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 18, 2022 Author Share Posted December 18, 2022 Why wouldn't the hull reappear when you can't see inside? This should have the same logic as roof toggle: remove roof (or hull) if enemies are seen inside, own units are inside or mouse cursor inside. Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 18, 2022 Author Share Posted December 18, 2022 1 hour ago, Chris said: If you've got a save for me to look at that'd be great. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 18, 2022 Share Posted December 18, 2022 5 hours ago, Skitso said: Why wouldn't the hull reappear when you can't see inside? This should have the same logic as roof toggle: remove roof (or hull) if enemies are seen inside, own units are inside or mouse cursor inside. Essentially it's because it's quite a lot of work to implement it reappearing, and it's very much a "nice to have" feature compared to some of the other things we have to do. Sadly reproducing the the hull hiding system in 3D proved extremely complex. 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 18, 2022 Author Share Posted December 18, 2022 Ok, so one of those things that seem like the most trivial things to do for everyone not actually doing it. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 18, 2022 Share Posted December 18, 2022 21 minutes ago, Skitso said: Ok, so one of those things that seem like the most trivial things to do for everyone not actually doing it. Yeah. It was seriously about three weeks of work from me and both coders when we expected it to take about two days, so it's not something I'm keen to revisit until we're in the final polishing stage. To get back on topic, I think this issue is just that the UFO doors are closing at the start of the player's turn. The game is treating the aliens inside correctly because you keep vision on aliens you spot during your turn, even if you subsequently lose sight of them. If we just make the doors close at the end of the alien player's turn instead, the issue should resolve itself - I'll create a task for it. Quote Link to comment Share on other sites More sharing options...
Ikko Posted December 18, 2022 Share Posted December 18, 2022 Hi Chris, This is my save game - unable to load it though as version was updated from where the save was done. Cannot load it - for sure you can squeeze something out of it. Attached also a screenshot I made of this situation - as I said, not sure if its correct user_day_33_crash_site_manual_save_see_all-2.json 1 Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted December 19, 2022 Share Posted December 19, 2022 I personaly don´t have seen that in 2 long V.24.7-Version-Tests and V.25.0-Version-Test in the first 60 Days and closed doors. The Floor was everytime dark after the Door was cloesed. So I thought we have solved that Problem. Quote Link to comment Share on other sites More sharing options...
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