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Ikko

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  1. Having newest drivers, restarted and made steam files verification. All failed. But - was able to load this save and get into tactical mission once I returned setting Controls Information to Always On (switched it at some point of time) When having it set to 3 Missions - all tactical missions CTD at 79%. 100% repeatable on my machine
  2. For me unfortunately is always crashes on 79%. There is a C# null ref exception in the logs and provided call stack - maybe this can give you some hint? Exception in Unity lifecycle, marked as handled: NullReferenceException: [INITIAL CRASH] - A fatal error occurred during Update[] output.zip
  3. The first/smallest radar range when you place a new base in Warsaw in Europe almost reaches to Iceland and covert whole Europe - thats is over 2000km radius. Just thinking the radar description could use an update as it shows only 750km which is way to small to what can be seen on map. Not a big issue - just wanted to mention it
  4. The game produces large amount of saves. What could come in handy would be a tick/checkbox to show/hide auto saves in list. Seeing in file structure that autosaves are already stored separately than manual ones.
  5. Day 54. When launching mission and loading screen is on 79% always crashes to desktop. auto_strategy_before_combat-19.json output.zip
  6. Hi Chris, This is my save game - unable to load it though as version was updated from where the save was done. Cannot load it - for sure you can squeeze something out of it. Attached also a screenshot I made of this situation - as I said, not sure if its correct user_day_33_crash_site_manual_save_see_all-2.json
  7. I had only few hours to get a glimpse of Xenonauts 2 Playtest and tought I would put here some of my initial impressions - maybe some are bugs (or features) What I like: really like how the game feels right now and waiting for full version, especially tactical combat animations, movement, demolishion options etc. screens and information look clear and descriptive loving air combat abductions missions are cool - you really need to move quickly to get it. Forces completely different playstyle What I'm not sure about: the blue circle aroung your base on strategic map - what does it really indicate? Thought it is a detection area of radar but radar in base description has 740km rage and the area around the base is way bigger than that Mesmerize skill - if its psychic origin - should it work against MARS? Was surprised by it Defender armour wiki entry is not there at the beginning when you already start with those When shooting target at very long range I aim centering screen on Alien, later on shot is made and I think screen tries to show as much of projectile path as possible but I would like to have it again centered on my target as when I clicked to shoot instead of needed to find it/scroll (after shot gets resolved)
  8. Not sure if this is by design but when assaulting UFO in tactical you can see aliens inside once the door is opened - that is fine. On beginning of your turn the main door closes automatically but you can still see aliens inside when you really dont have LOS until you open the door again
  9. Hello, I would love to get a playtest. Missed kickstarter and waiting for quite long. Enjoyed Xenonauts1 very much.
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