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Chris

Xenonauts-2 Closed Beta Build V11.2 Hotfix Released! (Experimental Branch)

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This is a small hotfix for the Beta Build V11 that we released on the Experimental Branch on Friday.

Changelog:

  • Crash fix - the game should no longer crash if you kill an enemy with a grenade.
  • Crash fix - the game should no longer crash if you assign all your unassigned soldiers to dropships.
  • Selling items at the base should now work properly.
  • The topbar counter for Alenium should no longer read "Alloys".
  • Kickstarter soldiers have been temporarily disabled from spawning in the hire pool because of their invisible faces (we'll look into getting them working properly for V12.)

Gameplay Updates:

  • MARS can no longer be mind controlled or panicked via psionics.
  • The available weapons element on the Soldier Equip screen no longer snaps back to the top every time you assign or unassign any weapons / ammo.
  • Combat Shield is now available in unlimited quantities once the engineering project is completed.
  • C4 can no longer be equipped in the Primary slot, preventing a bug where the detonator would spawn over other items in the secondary slot.
  • A destroyed MARS now drops an item called "MARS Wreckage" which can be sold for $25k, and in future will allow you to rebuild the vehicle at half price. This wreckage is only recovered if you win the mission (or if the MARS is destroyed inside the dropship).

Please continue to report any bugs you encounter in V11 on our dedicated bug report forums, and please give any thoughts on the game balance in this thread. We'll most likely release another hotfix later in the week too, as we've either seen or heard reports of other issues in the game that will need fixing!

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On 2/15/2020 at 1:03 PM, Coffee Potato said:

Any word on the bug where you can't assign any signal tower units after the first sets go out? 

There's no bug that I'm aware of. Each uplink costs 250k and if you can't afford it you can't start the mission, which covers all the situations I know about.

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23 hours ago, Chris said:

There's no bug that I'm aware of. Each uplink costs 250k and if you can't afford it you can't start the mission, which covers all the situations I know about.

OHHHHHHHH, I missed where it was charging for those, my bad. 

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