drages Posted February 12, 2020 Share Posted February 12, 2020 Hey Chris. Do you have any plan to add shiny enery shields for ground and air combat? Shields with some abilities like absorbing % of ***** damage type from its health. Like 100 hp shield which absorbs %80 of the laser so 8 dmg to shield and 2 damage to unit. It can be a mod to armor or special item like Xcom apocalypse. Please consider this. It would be very logical for weak aliens like caesans to defend themselves. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted February 12, 2020 Share Posted February 12, 2020 We get Mind-Shields and Modular-Armors etc. It´s a good Idea, why not. Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted February 13, 2020 Share Posted February 13, 2020 Why is the Combat shield so Expensive. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted February 13, 2020 Share Posted February 13, 2020 It´s not expensive. It´s a fair Price for a Prototype-Shield of new Material / Shield. You paid the same in Xenonauts 1. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 13, 2020 Share Posted February 13, 2020 On 2/12/2020 at 9:35 PM, drages said: Hey Chris. Do you have any plan to add shiny enery shields for ground and air combat? Shields with some abilities like absorbing % of ***** damage type from its health. Like 100 hp shield which absorbs %80 of the laser so 8 dmg to shield and 2 damage to unit. It can be a mod to armor or special item like Xcom apocalypse. Please consider this. It would be very logical for weak aliens like caesans to defend themselves. There are already energy shields in the air combat, and there's probably going to be an energy shield in the game that acts a lot like a Combat Shield but weighs far less. The sort of mechanics you're talking about are covered by the armour system which supports % resistances, but we need to do more work on it so it also supports more conventional types of damage absorbtion too (just having % resistances doesn't work very well). Quote Link to comment Share on other sites More sharing options...
drages Posted February 14, 2020 Author Share Posted February 14, 2020 7 hours ago, Chris said: There are already energy shields in the air combat, and there's probably going to be an energy shield in the game that acts a lot like a Combat Shield but weighs far less. The sort of mechanics you're talking about are covered by the armour system which supports % resistances, but we need to do more work on it so it also supports more conventional types of damage absorbtion too (just having % resistances doesn't work very well). The problem about having it like a combat shield, 1. It would be more logical as an armor part you wear rather then something you hold. So you can't use 2 handed weapon and it's not so game friendly for its purpose. Not only for player but for enemies too. For that reason, this mechanic should be taken as something more then combat shield variant. 2. At x1 combat shields got a global defensive angle. Like only front and some sides. But at energy shield, field, aura whatever you call, should protect whole body. As I said it's very nice gimmic for Sci fi atmosphere and it's very nice to hear that we got it at air combat. Quote Link to comment Share on other sites More sharing options...
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