Chris

Xenonauts-2 July Update - Pausing the Public Builds!

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The work on Xenonauts-2 has continued to progress over the last couple of months since the last update, but we're now in a situation where all our work linking together the strategy layer with the ground combat is causing problems for our free public builds (which are single standalone ground combat missions).

As a result, we will not be releasing any further public builds until the strategy layer is ready for testing - we expect this to be six to eight weeks. The problem is essentially that the ground combat is becoming increasingly reliant on information passed from the strategy layer (soldier stats and portraits, their equipment, alien composition, map types, etc) and to make standalone missions work we need to either remove that stuff or waste time spoofing it. We've decided it would be easier just to discontinue the public builds until the merge is complete.

The resumption of the public builds will also be one of the last steps before our Kickstarter, and will also see the Xenonauts-2 Ideas sub-forum reappear (I've been reluctant to talk too much about my plans for the strategy layer until people can actually play the entire game). Hopefully it will mark the point where most of the gameplay elements are in place and we can start to worry about game balance and fixing up usability issues and all that, which is the time when the community can really start to get involved and shape the final game.

As well as the strategy layer, we're planning to add some new combat stuff in the interim too:

  • The Xenonaut helicopter dropship
  • Some different mission types other than just crash sites
  • Urban areas and the ability to climb up on roofs etc

If you want to hear about the resumption of the public builds as soon as it happens, please ensure you've signed up to our mailing list here!

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Glad to hear things are starting to get more fleshed out. I can certainly wait a while for the new beta. and it would certainly be a much better representation of the final product without spoofing or 'smoke and mirrors' going on.

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For those who don't want to do the math themselves, we're now on week #7 out of the estimated max 8th.

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By no means this post is meant to induce "pressure" or anything similar; it's just merely just inform and otherwise "liven-up" this thread.

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This a very huge and very anticipated update (at least from the point of view of the developer / "Goldhawk Interactive"-team), so I for one hope there hasn't been huge "catastrophes" or anything else in relation happening; "radio-silences" just always tend to make me for one quite anxious (in a healthy-way I suppose).

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Nope, no catastrophes have occurred - although progress has perhaps been slower than we'd like (although there's nothing new there).

We'll likely resume the public builds soon-ish but there's some cool stuff being cooked up at the moment and I'm not keen to reveal it until it's good and ready, as there will be more of a "wow" factor that way :)

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Well, darn it, but I'm glad things are going pretty well, I loved the first game, and I'm hyped for the sequel, the Cold war setting was truly used well in the first game, I hope you will do a good job even with the second one, but I have no doubts, the second one will be a masterpiece!

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Is the KS campaign going to start this year? I'm certainly not going to miss it this time (already singed up fo the mailing list).

BTW the quality of avatars gets surprisingly low after upload.

Edited by Ravn7

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Yes, we're still hoping for a KS this year. November is the current internal target but things are running slower than we'd hoped because one of our coders moved to a different firm and it's taken quite a while for the rest of the team to get familiar with the code in the area that he was working on.

I've alluded to it before but there is some really cool stuff I want to show off. I'm just holding off because it's less impressive when taken out of context and I think everyone will be really excited if we can show off all the new features together.

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That is the downside to getting frequent small updates. It can be hard to see the whole vision when you are just getting snippets here and there. I am looking forward to what you have planned.

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