NickyD26 Posted November 11, 2011 Share Posted November 11, 2011 Hi all i'm new to this forum so i appologise if this issue has already been covered but will it be possible to build mobile SAM units to deploy onto the world map? ie as a last line of defence, or even purely to divert the course of an incoming UFO etc Obviously these would be far less efficient than direct interception but i think they would be a plausable measure that a real military organisation might employ to combat such a threat. Also will satellites play any role in early warning or is it assumed that the Aliens would take them out? cheers Nick Quote Link to comment Share on other sites More sharing options...
Hoywolf Posted November 11, 2011 Share Posted November 11, 2011 This is not a bad idea Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted November 11, 2011 Share Posted November 11, 2011 It kind of is actually. very hard to balance, so no the idea of bases that do anything specialised (airbases, radar bases etc.) has been shot down. The idea is to get the player to be careful about their actions, that they think about where they want that next base, etc. Quote Link to comment Share on other sites More sharing options...
Lokik Posted November 11, 2011 Share Posted November 11, 2011 UFO: Alien Invasion, which I tried a while ago, had SAMs and radars you could build on the world map, their numbers limited according to how many bases you have, and they could get destroyed if the aliens found them. Kinda liked this idea and some other stuff in the game, but for some reason I ended up deleting the game fairly quickly anyway. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 11, 2011 Share Posted November 11, 2011 The reason why I've always said no to this in the past is it kinda detracts from the core game, I think - which is your interceptors shoot down the UFOs. Once you start having multiple ways of dealing with certain types of enemy in game terms (shooting down UFOs with missile bases, using local AI forces to attack crash sites for you) it becomes hard to balance and I'm not sure it really adds anything. I'd prefer to play safe and keep the core mechanics as is rather than risk screwing the balance of the whole game by adding something that's interesting but not ultimately necessary. Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 11, 2011 Share Posted November 11, 2011 Heh, this is the second (-ish) thread about off-base facilities on the new forums. Quote Link to comment Share on other sites More sharing options...
Lobster Man Commander Posted November 11, 2011 Share Posted November 11, 2011 (edited) Yeah I think I counted two already Put it in the Frequently Made Suggestions post? Edited November 11, 2011 by Lobster Man Commander Quote Link to comment Share on other sites More sharing options...
Moonshine Fox Posted November 11, 2011 Share Posted November 11, 2011 I agree, this would likely not work very well within the constraints of the game. Quote Link to comment Share on other sites More sharing options...
NickyD26 Posted November 13, 2011 Author Share Posted November 13, 2011 Ok guys I understand what you're getting at. On balance I can see what Chris means and agree with his reasoning. Thanks for the replies chaps. Quote Link to comment Share on other sites More sharing options...
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