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Hoywolf

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Everything posted by Hoywolf

  1. http://kotaku.com/5874369/x+com-enemy-unknown-will-re+imagine-classic-x+com-first-screens-prove-it thoughts anyone?
  2. I think he is asking if the AI uses the info that it gains from moving around or does it kinda know where all the xenonauts are on the map... Or he could also be asking if they use different tactic to deal with the player with AI.
  3. i think most buttons in the air fights are a bit small would love to see all of them enlarged!
  4. Morrowind has to be my fav in the entire series, but I did play Daggerfall quite a bit. they had the most ridiculous dungeons, if your not prepared you will be lost. they were sooo maze-y and so huge! ahem to the mark and recall spell - savior of the lost
  5. i can kill a dragon easy with my conjurer... but bear, sabre cats, and giants are a different story
  6. I think it will be good for the game more exposure can never hurt anyone!
  7. This makes the game a bit more interesting IMO, now you can collape a building with aliens in it hoping to kill them. but this can spell death if the aliens to the same to your squad. overall I love the idea!
  8. I've heard Chrisalid are such friendly creatures and badgering it with nice comments will only make it want to hug you more... and then turn you into a zombie.
  9. the only really difference I remember in x-com was the death scream, after you get the armored suits/flying suits everyone becomes genderless anyways
  10. yeah 3D animation is way cheaper now a days than 2D. You can do fancy things like change the clothes of the 3D model yet have all the animation function the same (AKA TF2 hats). When you try to add, lets say a hat to your 2D character your probably gonna have your artists draw another 72 to 90 frames of just the hats. Its the same logic to why we dont have old school Disney 2D cartoons and all this 3D CG movies.
  11. yeah more power to Desura, lots of games their host look pretty interesting, might have to shell out a few bucks to try out those other games!
  12. Welcome all to the forums! I'm relatively new, but I was in the old forums for a bit. I'm your resident competitive gamer I love these older traditional TB games, but I am no push off when it comes to any other type of game (FPS, RTS, and more!) I have a few tournament wins under my belt as well. I'm currently a QA Tester for a gaming company working on becoming a game designer in the future. For now I shall use my excessive skill to break games to good use!
  13. I work in a game studio as well, from what I know certain chain of animation takes about 2 to 3 weeks to have 1 type of animation. Something as simple as have a villager walk from left to right is about that much time and about 3 or 4 people working on it. Generally you will have an animator drawing all the frames, and this depends what they are doing and how often, 24 frames or 30 frames a sec. if the animate loops (for walking) you could loop it in about 3 secs or something like that so that is about 72 to 90 frames (if it loops in 3 secs). then you got a team to color in all those frames... that is ALOT of work. Our art team here is really amazing some of our animations are ridiculous so it might be an over estimation.
  14. lol yeah that is true, but there has to be another cost other than the resource they give you =\ maybe resource spent in time or something like that to get them to like you again?
  15. I actually have that game, got a $5 copy from a bookstore! but thanks for the link!
  16. Hoywolf

    XCOM Delayed

    If you watch the E3 play through of X-COM you can hear the dev talk about "how this is like the original X-COM," "how they love to franchise," and blah blah blah. Firstly the game is nothing like original X-COM... its not even the same gameplay type... >_> Its just really sad to hear them talk about the game as if they loved it and respect but you get that feel that they really dont...
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