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Posted

okay. I am missing that....and I am also missing it in my XDivision098beta.zip file as well as my XDivision_0_98_2_HF6.zip one.

It seems really strange....but could you make sure you have vehicle.seeker in your XDivision098beta.zip?

Posted
okay. I am missing that....and I am also missing it in my XDivision098beta.zip file as well as my XDivision_0_98_2_HF6.zip one.

It seems really strange....but could you make sure you have vehicle.seeker in your XDivision098beta.zip?

Didn't you install 98.1 and 98.2? This is madness!!!

"HOW TO INSTALL

- You need 0.98, 0.98.1 and 0.98.2 to play. So you need to download them and install with this order."

Posted
This mod sounds amazing, but I have to disable XCE balance and settings right?

No. Mod Order - 1) XDivision 2) Skitso's map Pack 3) X:CE Balance 4) X:CE Settings 5) X:CE Base mod (0.33 HF2)

All other mods is better to disable

Posted

I don't whether it's a bug or not, but when I put a soldier with full health in a predator armour, the message "60% health" is displayed; everything is normal again when I remove the armour (and while he wears it, he doesn't seem to heal).

And I can't neither disassemble UFO except for fighters, heavy fighters, light scouts, scouts, corvettes and interceptors, do I need a really late-game technology (I already get strike cruisers, assault landers and carriers)?

Posted
I don't whether it's a bug or not, but when I put a soldier with full health in a predator armour, the message "60% health" is displayed; everything is normal again when I remove the armour (and while he wears it, he doesn't seem to heal).

And I can't neither disassemble UFO except for fighters, heavy fighters, light scouts, scouts, corvettes and interceptors, do I need a really late-game technology (I already get strike cruisers, assault landers and carriers)?

The predator armour gives you additional HP so the game takes it like damage but if you got to GC you would have full HP..

You can disassemble all the ufos right away when you get them and you should do that already for parts. I look at your WAR save you send me and you already disassemble corvettes and scouts, because you got "recovered" items for only sale at your storage. So i couldn't get your problem.

Posted (edited)

That was my guessing for the armour, thanks ^^

I can disassemble some UFOs, including corvettes and scouts, but not the larger UFOs: carriers, cruisers, landingships, bombers, assault landers.

EDIT: A screenshot will maybe be simpler:

Yah7x.jpg

EDIT2: It's probably linked to the fact that I don't get X-Pedia entries for these aircrafts.

Edited by Turambar
Posted
That was ma guessing for the armour, thanks ^^

I can disassemble some UFOs, including corvettes and scouts, but not the larger UFOs: carriers, cruisers, landingships, bombers, assault landers.

I found your problem. You kill everyone!!! You need to capture aliens, mostly specialists with different colors.. like red sebilians or yellow-green weared caesans. 2. or 3. reply at this topic explains who is who..

If you dont get them alive you will miss %80 of researches as you are stucked at kinetic weapons.. There is a reason for all stun batons, stun grenades and emp weapons..

Posted

You have an old savegame, I have since captured a lot of specialists (I have access to plasma weapons). Here's a more recent save: [ATTACH]6567[/ATTACH]

I think I have all the sebillians and caesans (I have at least 4 sebillians and 7 caesans, probably more), 2 wraiths (soldier and warrior), one harridan, some reapers/xenomorphs.

Save.sav

Save.sav

Posted
You have an old savegame, I have since captured a lot of specialists (I have access to plasma weapons). Here's a more recent save: [ATTACH]6567[/ATTACH]

I think I have all the sebillians and caesans (I have at least 4 sebillians and 7 caesans, probably more), 2 wraiths (soldier and warrior), one harridan, some reapers/xenomorphs.

You need pilots.. can you check your X-Pedia for pilots please? pilot, navigator, cruise commander..

Posted

Ok I decided to go on with this mod. Its huge its interesting lets rock.

But! What should I do to make it work? I dont want to fail. 6 hotfixes, vehicle dlc. WTF its to much. :D

Could you pls tell me what is the correct order to get the "recomended" version? Any othr mods are recomended? (Skitso map pack for sure)

Posted
Ok I decided to go on with this mod. Its huge its interesting lets rock.

But! What should I do to make it work? I dont want to fail. 6 hotfixes, vehicle dlc. WTF its to much. :D

Could you pls tell me what is the correct order to get the "recomended" version? Any othr mods are recomended? (Skitso map pack for sure)

Hey radek.

It's not so complicated.

"- You need 0.98, 0.98.1 and 0.98.2 to play. So you need to download them and install with this order."

then Hotfix-6 and Ajaxial.. You just extract them into mods folder. Only CE, balance and setting and skitso..

Posted

I have navigators (caesan and sebillian), but no pilots... What color should they be? (and I suppose that's the reason why I moved directly from the Ch-48 Charlie to the Valkyrie?)

Posted
I have navigators (caesan and sebillian), but no pilots... What color should they be? (and I suppose that's the reason why I moved directly from the Ch-48 Charlie to the Valkyrie?)

It's yellow, just same as navigator but it's at cruiser or landing ship..

There is 3 phase at game as written at 3. post.. you need to catch new ones at every phase to get new researches..

Posted

Ah, I didn't knew that, thank you (I don't think a lot of people read all the posts, you should gather that kind of informations in the first post ;)).

Posted
Ah, I didn't knew that, thank you (I don't think a lot of people read all the posts, you should gather that kind of informations in the first post ;)).

To be honest i need that info in the game.. but all the lore writers left me.. so this info should be interrogations normally..

Posted
Which ones do you need?

All interrogations for specialists needs an info about their future versions.. As example: navigator interrogation should tell player he will meet with pilot at medium size ufos and he should get him alive much more advanced tech..

And alien rebel x-pedia should give the idea of stunning alien specialists are important for researches and need to give some info about the colors of specialists which needs to capture alive.. Navigators would give researches about UFO's and new planes.. medic/doctors will give chemical weapons, technicians will give new engine and explosive researches and weapon specialists will open new weapons.. And special androns would give armours.. but androns cant be stunned s player will get already the researches with killing them but not destroying the body/corpse.

Posted (edited)

Strangely, the titanium shield has 0/550 HP, which is not a lot :P

EDIT: And the Shock Stun/EMP Cannon, an heavy weapon, can't be used by the predator armour.

Edited by Turambar
Posted (edited)

I don't know is this update or bug, but with hotfix 6 and Ajaxial Balance Minimod for Hotfix 6 I can't produce jackal armor after it's researched and SMAW rocket launchers (default ones) are disappeared along with all default support grenades (smoke and flashbangs)

Game version - 1.09 with 0.31 HF1 CE

EDIT: tested on 1.59 with 0.33 HF2 CE - no problem

Edited by EduardNope
Posted
I don't know is this update or bug, but with hotfix 6 and Ajaxial Balance Minimod for Hotfix 6 I can't produce jackal armor after it's researched and SMAW rocket launchers (default ones) are disappeared along with all default support grenades (smoke and flashbangs)

Game version - 1.09 with 0.31 HF1 CE

EDIT: tested on 1.59 with 0.33 HF2 CE - no problem

thx q3ker..

Nice to here that there is no problem Eduard..

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