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Posted (edited)

Now i encounter a mission to capture a alien leader, i saw 1 in alien base, and he is a predator leader, i can't use stun grenade to capture him......:(

im still using the Advanced Ballistic Weaponry, i find out that is hard to kill any kind of Andron, they are totally bullet proof.

Do i need to capture the alien leader to research a new weaponry??

Edited by matrixpigpig
Posted
Now i encounter a mission to capture a alien leader, i saw 1 in alien base, and he is a predator leader, i can't use stun grenade to capture him......:(

im still using the Advanced Ballistic Weaponry, i find out that is hard to kill any kind of Andron, they are totally bullet proof.

Do i need to capture the alien leader to research a new weaponry??

You are at end game with just advanced ballistics? Didnt you capture any specialist aliens? You should capture them.. you can have the info at first page.

Posted (edited)

lol.....sorry. i type a wrong word, i mean i met a Praetor leader in alien fortress. And the mission is to capture the alien leader, and stun grenade didnt work well. The timeline is 13th Feb 1980.

So....u mean if i capture Weapon commanders to get new weapon research ?? but...how do i recognize them ?= =

i didnt capture them a lot....but i got some !!

2015-10-17_00001.jpg

btw.....alien fortress keeping appear. god, is hard to defeat Andron, i just got a stock stun emp pistol

im choosing normal difficulty. and Andron got a hub and terminal.

Is that something go wrong with my game?= =

i didnt encounter alien battleship yet......

2015-10-17_00001.jpg

2015-10-17_00001.thumb.jpg.c39124ca544a1

Edited by matrixpigpig
Posted (edited)

Question: When i manufacture 1 Stungrenade i become 3 in Storeroom or manufacture 1 Stunrocket and i become 2 in Storeroom. Is This korrect and no Bug?

Great praise for this fantastic mod

Edited by FSC_Zombie
Posted
Question: When i manufacture 1 Stungrenade i become 3 in Storeroom or manufacture 1 Stunrocket and i become 2 in Storeroom. Is This korrect and no Bug?

Great praise for this fantastic mod

Yes it's correct. Thx!

Posted

I tried instaling on my laptop separately useing the nexus download and the same problem where the ailen turn crashes / won't turn over.

The save file is im my last post above.

Posted
Required Awac for something (build aitcraft or upgrade etc.) exception Radar? Would it preferred take out of service.

Noi you can do whatever you want.

Posted
hi just downloaded newest version of mod with CE installed but all aliens don't have any of the new weapons just plasma ones what is wrong with it ?.

Did you make the fix at front page?

Posted

Hello,

i dislike open talk, but now i cant fix my problem on my own, maybe someone can help. ive installed the patch for a while and played a long time, no big problems. then there was an update of ther communityedition in steam. when i know load my savegame everything is fine, base, air fight, research. but when i start a groundcombat there were ceasan and cebillian and everytime when i end my turn sometimes the game crushes directly or i can see an et run and it crushes after that movement. Its a little bit strange, havent chage something on my system, so it has to be the update or i missed something, but i installed all from the first page and played round about ~150 ground combat.

Im not at home, but i can attach any log or savefile if needed.

Hoping to get some help :)

Posted
Hello,

i dislike open talk, but now i cant fix my problem on my own, maybe someone can help. ive installed the patch for a while and played a long time, no big problems. then there was an update of ther communityedition in steam. when i know load my savegame everything is fine, base, air fight, research. but when i start a groundcombat there were ceasan and cebillian and everytime when i end my turn sometimes the game crushes directly or i can see an et run and it crushes after that movement. Its a little bit strange, havent chage something on my system, so it has to be the update or i missed something, but i installed all from the first page and played round about ~150 ground combat.

Im not at home, but i can attach any log or savefile if needed.

Hoping to get some help :)

As i said above, did you make the fix at front page?

Posted
If you mean, install patch 0.98.2 with hotfix 6, i have to say yes.

No the "fix" you need to make yourself at front page, you need to install..

-IMPORTANT FIX FOR XCE 34-

-Go for assets/mods folder and open XDivision folder

-Find weapons_gc.xml and open it with notepad

-Search for "weapon.grenade.incendiary"

-You will see a code just at that line: MODMERGE="insert"

-Change the "insert" to "replace"

This one..

Posted (edited)

hm, sorry, havent seen that, i will give it a try when im at home.

thx for the quick reply

Edit: an activ groundcombat crashed again and again, but a other savegame whitch was no groundcombat now works fine. im happy it was not my ironmengame :)

Edited by XCom-Daddler
Posted

X-Pedia Question:

When researched Alien Matergy Cannon and Alien Flamer Cannon then comes this message.

2015-10-29_00003.jpg

Alien Matergy Cannon and Alien Flamer Cannon after appears under X-Pedia Alien Weapons.

Is this a Problem or unimportant because Beta-Status?

2015-10-29_00003.jpg

2015-10-29_00003.thumb.jpg.57626c23340c4

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