q3ker
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[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
q3ker replied to drages's topic in Completed Game Mods
Echanted (enhanced) shield doesnt appear when soldier worn FOX armor + AP Spear SubMSG -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
q3ker replied to drages's topic in Completed Game Mods
No. Mod Order - 1) XDivision 2) Skitso's map Pack 3) X:CE Balance 4) X:CE Settings 5) X:CE Base mod (0.33 HF2) All other mods is better to disable -
XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
So, it is a feature. I think it is strange, in vanilla version, what a XCOM has unlimited casual weapons, ammo, has access to build his underground (which is far, FAR beyond by cost than any interceptor) bases in any point of world, but limited in all other equipment, soldiers and personal. It strongly farfetched, i think. It is strange that in the face of such threats, the hope of humanity has to survive economically. Thus, this mode is very handy. Humanity gives you all the resources, that is, and your task is to spend it as efficiently as possible. -
[X:CE]Project Dreamfall V0.15 - Arsenal Expansion
q3ker replied to LordJulian's topic in Completed Game Mods
You would just send him (launch interceptor) in map areas, not covered by yours base radars. And then he reach that point, send him to a next blind-for-radar waypoint. -
XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
Thank you. And then it 6 part (Vehicles) be ready, it will require to start new game? -
XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
Maybe, but how to find out if it work? Wait until tundra map randomly appears? -
XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
It seems like everything is in order: http://joxi.ru/a2X7kbYsYWYlmg Maybe some key files it missing or damaged? But i download this mod from different sources and all the same. -
XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
I try it, but nonetheless. Mod launcher just dont see this folder. -
XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
Thanks, link now OK, but this mod is stil doesnt work.. oh, whatever -
XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
Khall's Tundra Set - can you reload this mod? Attached link dont work I find this mod in other place, but mod launcher did not recognize him -
Yes, this is a really disaster. And the further along the game, the more game crashes at "Alien Turn Screen". That's what causes serious damage to your patience. I think it is because of the advanced AI scripts. Should you reload, make other moves, and all ok.. until next crash Remember, in XNT were same problems, but far less. drages, what do you think about this? Maybe i do something wrong? X-DIV v0.98+ X-CE-33-HF1 and maps (Skitso's Map Pack), recommended priority, normal difficulty (yeah, i know, i know, but i dont have much time for a veteran)
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XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
Thank you. Intuitively I did so, but there were doubts... And how about Skitso's Map Pack - is this compatible? -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
q3ker replied to drages's topic in Completed Game Mods
Scout or Adv.Scout is good enough for this. You should capture all color specimen of aliens - this is so called "specialists", which interrogation give you new branches of techs -
XMC Part 1: (Ground Combat) Version 1.0 for XCE 0.33 HF1
q3ker replied to aajs's topic in Completed Game Mods
So, where in this list to put XCE mod? I mean, priory order. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
q3ker replied to drages's topic in Completed Game Mods
with barely NextGen weapon you are in a very begining -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
q3ker replied to drages's topic in Completed Game Mods
check if XDIV on top of mod list in launcher -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
q3ker replied to drages's topic in Completed Game Mods
it is possible, but very ... very much save\load. It makes sense to take on the mission a heavy tank. It is perfect to block a base corridors. Also it is good idea to take in squad at least 2 Flamethrower - very effective to take down this sneaky xenomorphs and reapers. Always keep them on snap fire. -
Grenade launcher with good ballistic trajectory will be also welcome
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I join issue and how about proximity mines?
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1. Okay i think every second tank modder check it out first . 5. But how about some "mental bar" restoration? It is ever possible? Maybe special "Lucky Strike" medpack? thx, man!
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1. PRAY THE GODS! At last this wrongparked little red car not stop us anymore.. Hmm. Maybe, where is a cheat - how about to assign to aliens (humans) dolls a MAP OBJECT attribute? MAP OBJECT, that you CAN usually crush with Vehicles. I don't look into this game engine, just think about possibilities... 2. Hmm, "light vehicle cannon is for heavy tank.." okay, but where to put Vehicle Cannon? I thought Light Cannon for Scouts.. 3. Speaking of tanks(scouts), how about give them abilities to hurl smoke (light, vapor) bombs? Model of scout even has smoke pipes (like on real battle vehicles)! 4. Noticed discrepancies in ufopedia and new weapons description in squad equip screen. It is known bug? Where to look a true info about new weapons? 5. Medpack. Can it tranquilize and wake up soldiers? Like it was in old good XCOM?
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Good day, drages Thank you for your mod. It is very good. Really. 1) Is it possible to give a Vechicles the ability to run down (smash!) a pesky aliens and heavy tanks break through most obstacles? Will be funny and more realistic, i think. You know, like M577APC run. Breaktrough a farm house, or smash some lone tree. Or it is matter of balance and game design? 2)Why i can build from very beginnig a "light vechicle cannon" and a "vechicle cannon", but cannot attach it somewhere? Trying Scout, Adv.Scout, Heavy Tank.. X-Division Ver.0.98.2 HOTFIX 4 + 1.59 + CE 0.31 HF1 p.s. sorry for my bad english