podbelski Posted March 15, 2015 Posted March 15, 2015 btw have you completely removed "secret wall passages" from all bases?
syntaxerror Posted March 15, 2015 Posted March 15, 2015 Skitso --- I was wondering if you can give me a list of your mod that will work well with X-Division?
drages Posted March 15, 2015 Posted March 15, 2015 Skitso --- I was wondering if you can give me a list of your mod that will work well with X-Division? there should be no problem.
Skitso Posted March 15, 2015 Author Posted March 15, 2015 btw have you completely removed "secret wall passages" from all bases? No, there should be vents in almost all alien base maps.
Skitso Posted March 15, 2015 Author Posted March 15, 2015 Skitso --- I was wondering if you can give me a list of your mod that will work well with X-Division? I have no idea. Never played X-division.
podbelski Posted March 15, 2015 Posted March 15, 2015 No, there should be vents in almost all alien base maps. hmm I don't see any at this particular base. But maybe there is just no good place for them
Skitso Posted March 15, 2015 Author Posted March 15, 2015 Okay, so I checked the map you had and found the command room issue! It's a quick fix, but I'll make some other changes too and update the pack in few days. That particular map doesn't have any vents, but most of them does.
Reactorcore Posted March 15, 2015 Posted March 15, 2015 Can you make a longer, more epic version of the final mission map? Either way, this, along with your other and kabill's map packs are essential to my playthroughs.
Skitso Posted March 20, 2015 Author Posted March 20, 2015 (edited) Pack updated to v1.1. Fixed few minor bugs, polished large bases and added slight command room variation to small and medium bases. Edited March 20, 2015 by Skitso
KevinHann Posted August 21, 2015 Posted August 21, 2015 Installed, looking forward to checking this in-game, as everything you touch is usually quality
OmegaEntertainment Posted August 17, 2022 Posted August 17, 2022 On 2/15/2015 at 6:29 AM, Skitso said: you should delete all three original maps from each folder listed below /assets/maps/alienbase/basemaps/alienbase.medium.caesan /assets/maps/alienbase/basemaps/alienbase.medium.sebillian /assets/maps/alienbase/basemaps/alienbase.small.andron /assets/maps/alienbase/basemaps/alienbase.small.caesan /assets/maps/alienbase/basemaps/alienbase.small.sebillian Hey, so, I'm just coming here to make sure that I'm doing this right... I've got the mod downloaded, and I'm using the Community Edition of Xenonauts, but there's a small issue with the instructions... ...I have six original maps in my folders, rather than three.
OmegaEntertainment Posted August 17, 2022 Posted August 17, 2022 1 hour ago, OmegaEntertainment said: Hey, so, I'm just coming here to make sure that I'm doing this right... I've got the mod downloaded, and I'm using the Community Edition of Xenonauts, but there's a small issue with the instructions... ...I have six original maps in my folders, rather than three. Nevermind. Sorry about that, I didn't realize that this mod came included with Community Edition. Feel free to excuse my blatant idiocy, lmao.
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