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Posted
btw have you completely removed "secret wall passages" from all bases?

No, there should be vents in almost all alien base maps.

Posted
Skitso --- I was wondering if you can give me a list of your mod that will work well with X-Division?

I have no idea. Never played X-division.

Posted

Okay, so I checked the map you had and found the command room issue! It's a quick fix, but I'll make some other changes too and update the pack in few days. :)

That particular map doesn't have any vents, but most of them does.

Posted (edited)

Pack updated to v1.1. Fixed few minor bugs, polished large bases and added slight command room variation to small and medium bases.

Edited by Skitso
  • 5 months later...
  • 6 years later...
Posted
On 2/15/2015 at 6:29 AM, Skitso said:

you should delete all three original maps from each folder listed below

/assets/maps/alienbase/basemaps/alienbase.medium.caesan

/assets/maps/alienbase/basemaps/alienbase.medium.sebillian

/assets/maps/alienbase/basemaps/alienbase.small.andron

/assets/maps/alienbase/basemaps/alienbase.small.caesan

/assets/maps/alienbase/basemaps/alienbase.small.sebillian

Hey, so, I'm just coming here to make sure that I'm doing this right...

I've got the mod downloaded, and I'm using the Community Edition of Xenonauts, but there's a small issue with the instructions...

...I have six original maps in my folders, rather than three.

Posted
1 hour ago, OmegaEntertainment said:

Hey, so, I'm just coming here to make sure that I'm doing this right...

I've got the mod downloaded, and I'm using the Community Edition of Xenonauts, but there's a small issue with the instructions...

...I have six original maps in my folders, rather than three.

Nevermind. Sorry about that, I didn't realize that this mod came included with Community Edition.

Feel free to excuse my blatant idiocy, lmao.

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