zzz Posted March 28, 2012 Share Posted March 28, 2012 (edited) Since in 9.3x changed targetmap handling - all this maps are obsolete I played with the editor and made some maps. This is primarily not about the quality(and some can be wierd ), but an attempt to add a diversity. I changed some of files, but because they are not used now, I do not think that this could be a problem. http://www.mediafire.com/download.php?pg4vtpbn1yadqkd If you remove the "assets \ levelsetup.xml" the game will choose the tilesets on the basis of the globe This is to add into the game a desert (in some way), a farm and one more industrial map. You should also remove maps\industrial\testbase.xml and testbasesmall.xml - they only for testing purposes. Or you can use this file (assets \ levelsetup.xml) to force the game to always use one particular map that actually this file is does.(as far as I understand) This is a list of maps random <Map tileset="farm" mapname="farm_C_S1_random" /> <Map tileset="farm" mapname="farm_lightscout_random" /> some variety <Map tileset="industrial" mapname="test22" /> random and bit wierd <Map tileset="desert" mapname="desert" /> <Map tileset="desert" mapname="desert2" /> ----------------------------------------------------------------------------------------------- http://www.mediafire.com/download.php?288b7l6l6ib6cg1 some variety <Map tileset="industrial" mapname="Factories" /> In the first place I was concerned about the possibility of a return to the original as I propose to copy something, and even replace, but if you remove the new maps and\or return "assets \ levelsetup.xml" then the game will play as intended, other changes would remove next update or desura verify. Edited April 19, 2012 by zzz Quote Link to comment Share on other sites More sharing options...
zzz Posted March 31, 2012 Author Share Posted March 31, 2012 (edited) Nobody needs it but I had the idea and did default industrial map variation with something "easter egg" like http://www.mediafire.com/file/16k145tq1ilvg3z/industrial.7z For levelsetup: <Map tileset="industrial" mapname="industrialtest2" /> Edited April 1, 2012 by zzz Quote Link to comment Share on other sites More sharing options...
soapmode Posted April 2, 2012 Share Posted April 2, 2012 Nice work! Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 2, 2012 Share Posted April 2, 2012 (edited) zzz: what's with the mask.jpg image? Can you somehow choose what spawns where or something? (I'm unable to spot any text refering to that picture so im a bit stumped as to what its purpose is.) PS. Nice "easter egg" posters ^^. Reminds me of syndicate wars for some unexplainable reason... Edited April 2, 2012 by Gorlom Quote Link to comment Share on other sites More sharing options...
zzz Posted April 2, 2012 Author Share Posted April 2, 2012 (edited) what's with the mask.jpg assets\earth\continentmasks It's color mask for globe defining tilesets. For missing tilesets game use "farm" and with default mask you most time will play on farms(which did not proper now, but under development and i don't want interfere). I edit it for more diverse and for using maps what i have, mostly for "industrial" which currently the most finished. I hope you understand my english Edited April 2, 2012 by zzz Quote Link to comment Share on other sites More sharing options...
Chris Posted April 4, 2012 Share Posted April 4, 2012 Some of this looks nice actually. I'll have a proper look later today. I need to put some more maps in for the next build so I might take some inspiration from yours. Quote Link to comment Share on other sites More sharing options...
Donkeyfumbler Posted April 4, 2012 Share Posted April 4, 2012 Thanks for the maps - working well for me. Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted October 20, 2012 Share Posted October 20, 2012 (edited) It's the map, at first it intended to be just funny thing(not sure why), but it also playable http://rghost.ru/41065054 It's count as industrial map and not replace original goldhawk files It's 72x59, and don't afraid - there only one floor in these buildings Edited October 21, 2012 by zzz1010 there was wrong foldier structure in archive "town" must be in "tiles" foldier Quote Link to comment Share on other sites More sharing options...
thothkins Posted October 20, 2012 Share Posted October 20, 2012 Missed this thread first time out. Very nice work. Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted October 22, 2012 Share Posted October 22, 2012 (edited) Another experiment It's pine forest map for arctic. Worth a try Beware alien partisans http://rghost.ru/41099440 Edited October 22, 2012 by zzz1010 map fixes Quote Link to comment Share on other sites More sharing options...
flyingdisc Posted October 22, 2012 Share Posted October 22, 2012 That is beautiful. Can you give me some idea how you went about creating the trees? They are stunning. A while ago, when we discussed possible tilesets (pre-kickstarter), forests were ruled out as Chris felt that they were hard to do while retaining any sense of realism. Having seen these, I am converted! Chris, have you offered zzz1010 a job yet? Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted October 22, 2012 Share Posted October 22, 2012 (edited) I has rendered tree then lot of painting(lost volume in process) and photoshop to make them more appropriate. Not sure about realism but I think it looks cute. It just easy way - call a bunch of similar trees as forest and snow landscape not need too much detail, but it still nice to play with it. Not sure I need this as work, it's too much liability, Chris already has much better artist And thanks. Edited October 22, 2012 by zzz1010 Quote Link to comment Share on other sites More sharing options...
WJS Posted October 25, 2012 Share Posted October 25, 2012 zzz1010 - I am really impressed by you town map. I have seen many housing blocks like this in my life so I enjoyed playing a mission in this surronding. I ve also liked that this map had quiet many narrow spaces, so the mission is played more on short distance. Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted October 29, 2012 Share Posted October 29, 2012 Very good that players can do maps. Maybe even I will try someday. I would like to see power plant map or tourist resort with terror mission . Quote Link to comment Share on other sites More sharing options...
sxdemon Posted October 29, 2012 Share Posted October 29, 2012 отличные мапы!! ) Вопрос, у нас тут есть русскоязычное комьюнити по моддингу? Зы: тут смотрю столько соотечественников наших! Quote Link to comment Share on other sites More sharing options...
SirAstral Posted October 31, 2012 Share Posted October 31, 2012 That is beautiful. Can you give me some idea how you went about creating the trees? They are stunning. A while ago, when we discussed possible tilesets (pre-kickstarter), forests were ruled out as Chris felt that they were hard to do while retaining any sense of realism. Having seen these, I am converted! Chris, have you offered zzz1010 a job yet? Agreed! Why is zzz1010 not 'officially' making maps for this game? just the couple of samples I have seen are freaking fantastic! I would love to play on those maps! Quote Link to comment Share on other sites More sharing options...
thothkins Posted October 31, 2012 Share Posted October 31, 2012 There was something recently form the devs about taking a look at official mods etc getting looked at before release, so I'm sure it will have it's turn if all parties are agreeable. Quote Link to comment Share on other sites More sharing options...
Donkeyfumbler Posted November 1, 2012 Share Posted November 1, 2012 I really hope you (and others) carry on developing additional maps and tilesets for the game. One of my biggest disappointments with the XCom:EU game (which overall I'm really enjoying) is the lack of variety and randomness in the maps, so the more of that we can have in Xenonauts, the better, not just in terms of gameplay, but also to be able to sell Xenonauts to XCom:EU players. Quote Link to comment Share on other sites More sharing options...
Voidfoam Posted November 1, 2012 Share Posted November 1, 2012 zzz1010 could you perhaps make an example of ordinary pineforest? Some boulders, rocks, logs and maybe a little river? I would really like seeing it. And i still hope this would convince Chris into having a forest/wilderness tileset! I fully understand if its too much work. Its just a humble wish! You make great stuff! Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted November 3, 2012 Share Posted November 3, 2012 Holy...those two maps look lovely! Let's hope to see levels of this quality in the finished game. Excellent work zzz1010! Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted November 7, 2012 Share Posted November 7, 2012 (edited) I for a while did not have any internet, by technical reasons, about two weeks may be, and entertain myself by doing this. It's cartoonish, and far from perfect, because it's just hand drawn and I not very skilled painter, sometimes messy, and maybe strange colored. There one randomised map and some submaps. Chinook spawn point allways same but the rest is varied. But the generator is not always good chooses submaps and often puts a lot of the same It's the farm map but it's not matter too much and can be switched to anything else but farm chinook map have grassy border - it is better fits than parking or sand. It's didn't change any game files and can be easly deleted http://rghost.ru/41398842 Well, you can try it And beware alien guerrillas Bonus picture Edited November 8, 2012 by zzz1010 Quote Link to comment Share on other sites More sharing options...
xcorps Posted November 7, 2012 Share Posted November 7, 2012 (edited) I invented salt and can play Chopin's etudes with my feet. Your art is amazing. Edited November 7, 2012 by xcorps Quote Link to comment Share on other sites More sharing options...
Gorlom Posted November 7, 2012 Share Posted November 7, 2012 I for a while did not have any internet, by technical reasons, about two weeks may be, and entertain myself by doing this. It's cartoonish, and far from perfect, because it's just hand drawn and I not very skilled painter, sometimes messy, and maybe strange colored. There one randomised map and some submaps. Chinook spawn point allways same but the rest is varied. But the generator is not always good chooses submaps and often puts a lot of the same It's the farm map but it's not matter too much and can be switched to anything else but farm chinook map have grassy border - it is better fits than parking or sand. It's didn't change any game files and can be easly deleted http://rghost.ru/41398842 Well, you can try it And beware alien guerrillas I love it and I hope this will convince Chris to add forrest/jungle tileset into the game This is simply stunningly beautiful. Quote Link to comment Share on other sites More sharing options...
Raakku Posted November 7, 2012 Share Posted November 7, 2012 It looks really nice, fading the tops of trees is a clever way to portray a forest. Forest and/or jungle sure would be nice in the final game. Quote Link to comment Share on other sites More sharing options...
HWP Posted November 7, 2012 Share Posted November 7, 2012 Damn, if the game ends up having areas looking like that, you can safely cross basic graphics off the list of things a reviewer/player has to overlook. We are not looking at Myst here, but even a little eye candy can do a lot for the perception of a game, as you tend to remember the highlights. If the crashes are all fixed, Xeno will be a solid game even with its current feature set, but it's a little lacking in "x factor" moments. A tileset like this could just cover the graphics department. Well, godrays are sadly not a tile-friendly effect, but they might be possible to add. Quote Link to comment Share on other sites More sharing options...
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