drages Posted October 18, 2014 Share Posted October 18, 2014 who created the vipers at this mod.. i need to get permission to use it at mine.. I want to create a good story-research-manufacture serie for them.. Quote Link to comment Share on other sites More sharing options...
Ikarus82 Posted October 19, 2014 Share Posted October 19, 2014 Hey there. This is a great mod and makes a lot of fun. But i have one big problem. Every time i give to my soldiers one of the new guns and land on a crash site the Loading screen appears und the game crashes to The desktop with the text xenonauts doesnt funktion. With vanilla weapons this doesnt happens. I have installed all like recommended. Annyone have an idea? Thank you Quote Link to comment Share on other sites More sharing options...
DancingWind Posted October 19, 2014 Share Posted October 19, 2014 Hello, Every time I open my indochina sweatshops plane tab, game crashes. Started this (I think) since it built a second foxtrot bomer. Can anyone take a look at the save? Also I noticed that building rocket launchers needs garage space ??? Why?. Same for ufo disassembling projects (well this I understand if this is deliberate). Another annoyance is that hire soldiers window does not close and obscures, manage soldiers and casualty lists. ( cant get screenshots from game ) m2.zip m2.zip Quote Link to comment Share on other sites More sharing options...
drages Posted October 19, 2014 Share Posted October 19, 2014 Hello,Every time I open my indochina sweatshops plane tab, game crashes. Started this (I think) since it built a second foxtrot bomer. Can anyone take a look at the save? Also I noticed that building rocket launchers needs garage space ??? Why?. Same for ufo disassembling projects (well this I understand if this is deliberate). Another annoyance is that hire soldiers window does not close and obscures, manage soldiers and casualty lists. ( cant get screenshots from game ) do u try to play with 0.30 CE? u need to have 0.28.. Quote Link to comment Share on other sites More sharing options...
DancingWind Posted October 19, 2014 Share Posted October 19, 2014 (edited) well i was playing 0.30 +mod for 2 days just fine .. 3rd (yesterday) instalation died. So i clean installed 0.30 steam version, downloaded 0.28 from forum, overwrote. Then overwrote with mod. played it. but today I buildta 2nd foxtrot and cant advance ... well i guess i try installing vanila steam version, then 0.28, then mod ... Since there are multiple steam versions and mod had multiple dependancies (and is not updated to latest steam version) please put clear instructions how to install it on first page. Edited October 19, 2014 by DancingWind Quote Link to comment Share on other sites More sharing options...
drages Posted October 19, 2014 Share Posted October 19, 2014 U need to make a non ce install from steam. Then install 0.28 and mod. Quote Link to comment Share on other sites More sharing options...
DancingWind Posted October 19, 2014 Share Posted October 19, 2014 (edited) Ok. Vanilla + 0.28 + mod fixes hire screen. Does not fixes planes window in the sweatshop. Edit:pfew thought I dont have a save where the problem does not crop up. but apparnetly canceling construction of second foxtrot solved the problem. Edited October 19, 2014 by DancingWind Quote Link to comment Share on other sites More sharing options...
podbelski Posted October 19, 2014 Share Posted October 19, 2014 @DancingWind if you can't take screenshots in a program turn off "desktop composition", right click on its icon and do like here: http://www.itechtalk.com/thread11112.html Quote Link to comment Share on other sites More sharing options...
drages Posted October 19, 2014 Share Posted October 19, 2014 U need to start fresh.. Quote Link to comment Share on other sites More sharing options...
ventuswings Posted October 19, 2014 Share Posted October 19, 2014 Does anyone have case of UFO defenders killing themselves before the Xenonauts even manage to reach the craft? Besides the "fire" bug, I have sneaking suspicion FIRE IN THE HOLE Mod generates "burning smoke" that deals minor damage instead of "harmless smoke". Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted October 19, 2014 Author Share Posted October 19, 2014 For all this bugs I recommend: 1. Copy the mod files again 2. Go to assets folder and run the command "cleanfolder.bat" 3. Clean temporal files of the OS, specially using CCLeaner. Go ahead and tell me the results. Good week and thanks for your support. Quote Link to comment Share on other sites More sharing options...
Havlicova Posted October 21, 2014 Share Posted October 21, 2014 I occasionally suffer CTD after explosions. I'm suspecting its related to secondary explosions, as in Sebillian firing exploding plasma on gastank. No additional mods installed. Quote Link to comment Share on other sites More sharing options...
drages Posted October 21, 2014 Share Posted October 21, 2014 I occasionally suffer CTD after explosions. I'm suspecting its related to secondary explosions, as in Sebillian firing exploding plasma on gastank. No additional mods installed. You need to use 0.28 CE version not the last one.. Quote Link to comment Share on other sites More sharing options...
podbelski Posted October 21, 2014 Share Posted October 21, 2014 This is one of the secret tgat we put on the game. I hope you like it ^^ I've seen only Solver so far, and it was written "items.solvercorpse sent to research" on the GC report screen. I guess it should be "Unknown human corpse" or smth like this, no? Quote Link to comment Share on other sites More sharing options...
drages Posted October 21, 2014 Share Posted October 21, 2014 its just a string.xml error.. Quote Link to comment Share on other sites More sharing options...
podbelski Posted October 21, 2014 Share Posted October 21, 2014 correct, the string.xml in XNT misses "items.solvercorpse" and similar entries Quote Link to comment Share on other sites More sharing options...
irishmanerrant Posted October 21, 2014 Share Posted October 21, 2014 I'm getting an odd bug involving the game freezing; every time a new wave of UFO's shows up, I get major lag of about 5-10 seconds, which can sometimes waste half a day of game time. Is this a known issue? Do I need to update CE or something? Quote Link to comment Share on other sites More sharing options...
dpelectric Posted October 21, 2014 Share Posted October 21, 2014 I occasionally suffer CTD after explosions. I'm suspecting its related to secondary explosions, as in Sebillian firing exploding plasma on gastank. No additional mods installed. This has been a somewhat rare but recurring problem with Xenonauts for a long time now. The bug is in the vanilla game, not this mod Quote Link to comment Share on other sites More sharing options...
sebcain Posted October 22, 2014 Share Posted October 22, 2014 Regarding the shape-shifting Omega Viper bug - Is there a way of easily removing this one creature form the mod as currently it is: a) impossible to defeat with my guys b) bugged which causes it to turn into a ceasarian (sp?) and back again and lob nuke cloud grenades I just want to make sure it's corpse isn't directly in the research tree or something that would break something later on. With all the game has to offer, I have no problems playing the entire mod and not having to deal with this bugged alien if that's the case. Thanks! PS - is it as simple as changing all instances in the xml files of "Wraith_Omega_Aggressive" to 0? Quote Link to comment Share on other sites More sharing options...
podbelski Posted October 22, 2014 Share Posted October 22, 2014 PS - is it as simple as changing all instances in the xml files of "Wraith_Omega_Aggressive" to 0? yes Quote Link to comment Share on other sites More sharing options...
sebcain Posted October 22, 2014 Share Posted October 22, 2014 That's awesome! And just to be clear - removing that bugged alien wont effect the research tree or game otherwise? Seems like such an easy fix for the many people here who have dealt with this. Thanks for feedback. Quote Link to comment Share on other sites More sharing options...
drages Posted October 22, 2014 Share Posted October 22, 2014 Just open the aiprops.xml and find the omega.. Erase the nervebombs from its inventory.. so he wont shapechange and will send u to oblivion.. I am working on a mod for aliens story.. so the aliens/xenomorphs will have their right place.. and yes they will kill u.. becouse its what aliens do to humans Quote Link to comment Share on other sites More sharing options...
Argh Posted October 23, 2014 Share Posted October 23, 2014 great mod but game crashes right after end of mission does so after reloaded save any solution? after scout mission with caesians minor viper and cysts Quote Link to comment Share on other sites More sharing options...
drages Posted October 23, 2014 Share Posted October 23, 2014 I am sick and tired to say everyone to use this mod with ce 0.28... rly read back posts a bit. Quote Link to comment Share on other sites More sharing options...
podbelski Posted October 23, 2014 Share Posted October 23, 2014 btw, is this already implemented or what? XNT intelligence report, there is some rumours that indicate that Devs want to change the complete research structure of GC weaponry, the goal is try to make each game different from other Quote Link to comment Share on other sites More sharing options...
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