podbelski Posted January 8, 2016 Share Posted January 8, 2016 Szara, you can try out the XNT installation procedure for my mod (the link is in signature). You can play it w/o my mod itself if you wish. Quote Link to comment Share on other sites More sharing options...
Szara Posted January 8, 2016 Share Posted January 8, 2016 I installed it all that way (including your mod), jumped in and sent my Xenonauts to their swift death (for SCIENCE!), and it's working beautifully thus far. Thanks a ton Podbelski! Now I must go, I have a world to save. Quote Link to comment Share on other sites More sharing options...
podbelski Posted January 8, 2016 Share Posted January 8, 2016 ...if my mod won't feel right for you and you decide to play w/o it, I still recommend using the "XNT tweaks" part of it, they are good. Quote Link to comment Share on other sites More sharing options...
snake Posted March 4, 2016 Share Posted March 4, 2016 (edited) First off I really like this mod! I have a question about editing grenades. I just want the grenades in my game to have a little larger radius and I try to edit the weapons_gc.xml After I edit them, I go to test and they are the same. Also I cannot click on anything (geoscape and can't even use esc to get menu). Is there something else I need to change other than the weapons_gc.xml stats? Without the changes everything works great but I want my grenades to be stronger Nothing above it (priority wise) in mod manager overwrites the changes I made. I just changed range, radius, and added some more damage. I also added explodeAtEndTurn="0". I try to look for tutorial and nothing. Edit 2: Solved it. It was mod conflict, I had fire in the hole enabled with OOS. Deactivated Fire in the hole and works perfectly. Edited March 5, 2016 by snake added spoiler Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted March 8, 2016 Author Share Posted March 8, 2016 First off I really like this mod! I have a question about editing grenades. I just want the grenades in my game to have a little larger radius and I try to edit the weapons_gc.xml After I edit them, I go to test and they are the same. Also I cannot click on anything (geoscape and can't even use esc to get menu). Is there something else I need to change other than the weapons_gc.xml stats? Without the changes everything works great but I want my grenades to be stronger Nothing above it (priority wise) in mod manager overwrites the changes I made. I just changed range, radius, and added some more damage. I also added explodeAtEndTurn="0". I try to look for tutorial and nothing. [ATTACH=CONFIG]6973[/ATTACH] Edit 2: Solved it. It was mod conflict, I had fire in the hole enabled with OOS. Deactivated Fire in the hole and works perfectly. Im glad you found a solution. Enjoy this action pased mod. Good luck Quote Link to comment Share on other sites More sharing options...
trueman11 Posted June 12, 2016 Share Posted June 12, 2016 Can't remember or find any information about what research opens up Zephyr assault rifle. Can you remind me please? Thank you. Quote Link to comment Share on other sites More sharing options...
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