skaianDestiny Posted August 19, 2014 Share Posted August 19, 2014 Would it be possible to make it so the game can accept vehicles that are different sizes than 3x3 like 2x2 or 1x1? Quote Link to comment Share on other sites More sharing options...
RichardEpsilonHughes Posted August 19, 2014 Share Posted August 19, 2014 If you can get me a 2x2 attack bike for barging in to enemy fortresses, that would be fabulous. Quote Link to comment Share on other sites More sharing options...
CyrusBlack Posted January 24, 2015 Share Posted January 24, 2015 bump for interest. kinda wana see syblians use those two legged monster pets like was in the original xcom (size 2x2) Quote Link to comment Share on other sites More sharing options...
MortuusSum Posted January 24, 2015 Share Posted January 24, 2015 I don't have links to any threads, but I believe vehicles of different sizes have been tried before, without success. As far as I know, they just don't work. Quote Link to comment Share on other sites More sharing options...
Woz2 Posted March 4, 2015 Share Posted March 4, 2015 Xenonauts is hardcoded to have vehicles 3x3. Although it would be cool to have, the games just doesn't like anything other than 3x3. Quote Link to comment Share on other sites More sharing options...
llunak Posted March 7, 2015 Share Posted March 7, 2015 The code is definitely not hardcoded to use 3x3, from what I've seen it generally uses width of the vehicle (although it of course may be broken somewhere). If you actually describe what the problems are, maybe somebody will feel like having a look at it. Quote Link to comment Share on other sites More sharing options...
drages Posted March 7, 2015 Share Posted March 7, 2015 A walking mech would be super cool. This game needs huge 3x3 aliens or enemies to create more horror.. at UFO and TFTD there were very big part of horror.. at least i feel it every time i see them .. but we need a 3D maya animator who dedicated his like to this games.. not so hard for an animator.. I think 3x3 is perfect fit.. 2x2 would be so little.. 1x1 can be for scout vehicle.. as i read before ppl could make 1x1 but cant 2x2.. but it was always buggy.. but the question is, do we need them? maybe a 1x1 scout as i said.. for other things i would be have 3x3.. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 7, 2015 Share Posted March 7, 2015 (edited) Having experimented with 2x2 vehicles, I can state 2 issues I discovered: 1) The need for a smaller movement/selection cursor to reflect the size of the vehicle. Making an appropriately sized cursor isn't difficult. Is making the .exe recognise the appropriate vehicle size and apply the correct cursor as easy? 2) The need for the dropship screen to recognise a size other than a 3x3 square. What happens at the moment is if you have a smaller vehicle the game will put the vehicle icon in the dropship wherever it feels like it should. If you try and move it around the game crashes. I have a sample 2x2 Square Of Doom at home - when I get home I'll provide a link so people can see a non 3x3 vehicle. EDIT: Turns out I wrote the square of doom for pre CE Xenonauts. I'm going to have to prune all the crap out before I can post it. Edited March 8, 2015 by Max_Caine Quote Link to comment Share on other sites More sharing options...
korsss Posted March 7, 2015 Share Posted March 7, 2015 bravo Max Quote Link to comment Share on other sites More sharing options...
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