Jump to content

CyrusBlack

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by CyrusBlack

  1. i have modified the config file (asssets -> config) but the changes i have made (and they have been saved) dont seem to be taking effect. i need to do research on how to do this correctly. i lack the ability to do graphical items, but i can always clone an existing item and then alter its stats. i think. but. i have a feeling if i clone add an item into the system, it wont be accessable or something. i have a feelin there is more inter dependent material
  2. bump for interest. kinda wana see syblians use those two legged monster pets like was in the original xcom (size 2x2)
  3. alright cool. im really liking how modable this all seems. do we have any weapons mods ? (i really wana add a Sub machine gun like an uzi or a P-90 for my sheild units) Id also like to note weapons are pure Teir up from 1 (balistic) to Tier 4 (mag), i kinda wish they followed a more logical format. like, balistics being balanced, but weak on damage, lasers being real accurate, plasma being short range and powerful. i have dug around and found information for a flamethrower!? but i never unlocked it while i played.... sorry just random jumbling right now.
  4. been looking through the config files, tehre is a LOT of good stuff in here for me to adjust my game as id like to play here. some of the descirptions for geoscape items (enemy advancements detections exc) are a bit confusing though. does anyone have a detailed guide on what everything in the Config files do? the comments are good, i just.. .could use a bit more explaining. thats all.
  5. <!-- DIFFICULTY MULTIPLIERS --> <!-- The values for each are multiplied by these numbers --> <alienTickerSpeedEasy value="0.8" /> <alienTickerSpeedNormal value="0.9" /> <alienTickerSpeedVeteran value="0.9" /> <alienTickerSpeedSuperhuman value="1.0" /> so this right here right? sorry the site had malware trigger by google for a while, and i couldnt access the site.
  6. ok thanks for the help. i guess ill just deal with tick based excellation, which really is not slow enough or fast enough depending on my teams success rates and income generation. i guess im a bit of a casual
  7. im new to this. how would i go about muckin in config files?
  8. Does the game (community edition or regular) progress based on research committed or on time elapsed in game? ive played an indie version of xcom based on the the quake 2 engine and its primary triggers where research based for difficulty and creature progression. if its time based, im going to feel a bit of pressure because im trying to organize everything before progressing.
×
×
  • Create New...