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[v9.1] Ground Combat - Buildings do not get transperent


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I am talking about the current system and problems or issues I see with it.

Looking at this current implementation and trying to see how it can be improved is what alpha testing is all about.

Using the other system you suggest, which is the one previous builds used, is a definite option.

It would probably end up going back to that if Chris feels that the time involved in making this new one work well would be better spent elsewhere.

If this version was to stay what would you like to see that would make it better?

We know you prefer another method but letting us know how this one could be improved is also useful feedback.

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  • 2 weeks later...

If at all possible please make these options - some people will like having the buildings always visible, some will want them to always be limited to seeing what's on the current level. If my (now aging) memory serves me right X-Com had an option to flick between those two settings.

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