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(Mod Update) XNT Into Darkness V5.3 - "The Firebat" (DISCUSSION THREAD)


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Can u write what files was touched by this hotfix if posible. I did some tweakings and merge some mods myself manualy to game files and dosent want to do it again for files that wasynt touched.

ok I think I know what files casue hotfix probably only contains those changed, but becasue previous one was much wider and u mentioned tha u dont need previous one if u instal last I was thinkink it is containing same amount of files.

Edited by Alewalek
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Im confused too

To get the lastest versión, I should download the core pack in the main thread, and apply only the last hotfix?

This is reminder that next time I will draw a picture following with instruction written with colorful letters and possible make PDF guide which explains "how to ..."

Yes,download core package and then download last hotfix that I posted and vice versa.

Edited by Sentelin
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This is reminder that next time I will draw a picture following with instruction written with colorful letters and possible make PDF guide which explains "how to ..."

Yes,download core package and then download last hotfix that I posted and vice versa.

This might actually be a good idea :D

With the penultimate hotfix being modular and the current one not it can get confusing. Especially since in general hotfixes often are not including previous changes, but yours do.

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No need for that!

Would it be possible to update the first post with the necessary files? That way it is easy for morons like me, who haven't read through the thread, to know what they need to install for the optimum experience. If it is an optional, just put it amoungst the third party optionals, with a caveat if needed...

I know you should always read the last 3 pages of more popular threads but I have been stung so many times where I have actually needed to read further in for the info I need! And you don't always know what you need to know... :)

Hope this is OK?

Thanks!

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When you put that way it is confusing. Ok this what I am going to do.I will ask moderator to clean all posts expected main,second and last.That way everything is on first page and people don't need to scroll through whole thread in order to find relevant data.

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This is reminder that next time I will draw a picture following with instruction written with colorful letters and possible make PDF guide which explains "how to ..."

Yes,download core package and then download last hotfix that I posted and vice versa.

Thanks, and sorry. I'm totally new to xenonauts world (although I bought it time ago)

:o

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When you put that way it is confusing. Ok this what I am going to do.I will ask moderator to clean all posts expected main,second and last.That way everything is on first page and people don't need to scroll through whole thread in order to find relevant data.

You sir, are awesome!

'At-a-glance' instructions are always helpful for the lazy/inept/rushed etc.

Thanks!

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IS flamer supresion was edites Sentelin.? Had rly stupid situation when i shoted alien 5 tiles away from me - let say he was on north, and west of me I had my soldier 5 tiles away, and becasue of my shot to alien with flamer my sodier - beeing totaly in difrent place where I was shoting - becomes supresed- so that why iam asking. Anything such werid never hapen before fix so just asking.

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In need of a gameplay tip.

I am assaulting an alien base ( the one with the 3 Deltas I mentioned earlier). Well, I left it alone for a while and it upgraded. So did I. Plasma weapons made short work of those Deltas as well as the new resident Omega Viper. The Ceasans and teleporters were dealt with as well, but now it comes to assaulting the control room.

It contains at least 5 Ceasan elites + leader (which I would prefer alive ) and one bony white really dangerous psychic I've not seen before.

As soon as I enter that corridor the Ceasans storm out bombing the crap out of my guys and galls, with the survivors usually being supressed and consequently vulnerable to bersercking and mind control, which turns out badly. Especially if they get my carabine guy.

Edit : Seeming to make some headway. Sent some guys all the way around to some sealed bulkhead, blew that and now got another angle of attack on the command room entrance, getting them into a crossfire.

Edit 2: Nearly made it. Getting shot at from 2 directions confused them enough to let my troops survive the siege. now only the ( looked it up) Preator is missing. Not hard to kill actually, plasma caster works wonders, but I want to try and get it alive :)

Edited by Theoderich
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Air combat report 5th of January 1980 Lt. Max Kerick. Norther Africa Region

At 3.40 of local time we get alarm about alien craft entering our air space - scaners was indicating that there is 2 small crafts acompaning the main one. Me and 2 other pilots Jim Carter and Andrew Shinsky was asigned for that mision to shoot them down. I took our new beuaty Saracen and guys took Foxtrot for maximum firepower and SU - T10 to cover me. We catched up enemy ships at 5.12 near Tripoly and entered fight. In air combat u never know how things will go, but we had quite good sucess and experience fighting those escorts before and majority of time we was shooting them down without loses. I took aim of first escort craft and I have ordered to Lt. Jim Carter in SU- T10 to cover me and focus fire on it, in the same time Andrew Shinksy get order to focus on capital ship avoiding if posible fire from the fighters.

Tension was broken by radio com from Andrew that he locked the target and his first 2 pair of misles fly away, 2 second later I saw 2 enemy fighters shooting at him with super fast canons - they bolts looks like misles - but was much faster, and they was able shoot constantly- it looks like super canon or something. The only think I heard from Andrew was "Torpedos locked, iam out............" and his plane burst in flames.

We engaged those figters trying to lock the misles, but they was able to avoid my pair of them same for Su, they took a turn and focus fire on me - it was rain of death i saw those bolts comiing towards me with super fast speed i roled out of them and they pass by my left side. Alien craft changed target from me to Su and now Jim was in danger I saw him shoting 1 misle and second one just after enemy fighter avoided the first and it was briliant idea, becasue misle was able reach the target.

Unfortunately alien figter survive the hit and rain of flaming bolts from both figters drop down to SU, he roled once so most of them mised him, but in mater of seconds fighters directed they canons at him drooping another dosens of bolts on Jim and he wasynt able to roll out of them and get hit by first new series coming at him fortunately ejecting just before plane was hited.

I knew already that those new fighters are difrent and alone I cant stand a chance but becasue I was aproching one of the aliens fighters from 6th i took my chance and sended 2 misles one after another, one was able to hit him at it was enough to send him to hell.

Another fighter and capital ship already focused fire on me i make 1 turn, then seond one but before I was able to roll out 3rd time and escape the fight I was hit by bolts from fighter and my engine get burned, I decided to eject before seond pair of that bolts hited the plane and destroyed it.

It seems that aliens develop super weapon we cant deal with ATM, i am just courious why they didnt implemented this weapon to capital ships, we woudnt stand a chance if they did it - maby this weapon is still in development - we can only gues. Definitly this weapon is far way superior to any misle weapons, this canons are wery powerfull (1 max 2 shots is enough to deal with any of our planes), very fast shoting (you can roll out but before you can roll out 2nd time u will be hited and probably destroyed by another series of bolts), and very fast flying.

I recomend avoiding heavy figters untill we develop beter fighter

signed Lt. Max Kerick

@Sentelin

About vanila bug with multiple plasma batterys:

Playing XNT. 5.2 i never experience that bug, then when 5.3 came out I got that bug from first misions not every one but quite often.

Then one of the guys (u caled him bossy) said that changing phaser amo from 500/50 fix the problem.

So i have changed that, and for 2months in game play never again has problem with multiple of them.

Yesterday i have instaled the fix, and forgot to change value in weapon xml for phazer amo from 500 to 50 and in second mission bug appeared again.

So rly rly I dont wana sound bossy, but they guy seems to have right with that. So whatewer u do, u do just let u know that i have tested this deeply for few weeks and this bug never reapered when amo value was changed.

Edited by Alewalek
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If you say so.I called him bossy because he did sound way to much full of himself for me to take him seriously (and it did pissed me off back then) and I tested few GC with all aliens carrying that weapon and capacity unchanged.Personally I think that that has nothing to do with ammo capacity because otherwise I would get 2000+ batteries per battle and instead of 5 GC I got only around 20-25 batteries in total.But what a hell I will change that to 50.

Edited by Sentelin
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I wrote the way u caled him to remind u about sitiation not to pis u off.

Is there a reason to try to catch delta viper?

When i have catched normal viper i know I tryed to catch the biger-walking on 2 legs- and it gives nothing.

Edited by Alewalek
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Yes, the delta and omega viper can be stunned and unlock a weapon and armour tech respectively, I believe. Maybe you already unlocked it?

In regards to the plasma battery bug, I believe it is affected by the UFO size? In my experience corvettes might go into >100 while landingships go into the high high hundreds / low thousands. Changed it before I got to cruisers, but haven't gotten the bug in 50+ GCs.

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Yes, the delta and omega viper can be stunned and unlock a weapon and armour tech respectively, I believe. Maybe you already unlocked it?

In regards to the plasma battery bug, I believe it is affected by the UFO size? In my experience corvettes might go into >100 while landingships go into the high high hundreds / low thousands. Changed it before I got to cruisers, but haven't gotten the bug in 50+ GCs.

I stuned viper and get somthing for that , but when i stuned 2 leg walking viper, nothing appeard for reaserch, but never i tryed to stun delta one, I can bearly start kiling them now with my new tech- lasers.

@Cortlendt

Mostly all living one you can stun. Garghols, vipers included- yea garghols are alive if anyone is in doubt :P

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