Jump to content

Theoderich

Members
  • Posts

    30
  • Joined

  • Last visited

Reputation

10 Good
  1. This means I must go out there and capture some big game... ah well. To the hunt then!
  2. I tried..and failed. Must try again sometime... Especially with Vipers. I in the beginning it was so hard to kill them that capturing was definetly not a concern, and now they die too fast. The problem is: It sees like you need to crack their armour first to be able to effectively stun them. But judging the right moment to switch to stuns is hard, especially since I try to NOT let them get close, so I don't usually have a shocker close enough to do it. Capturing a Gargole should be easier, a soldier in Wolf armour or beyond is mostly imune to them,so he( or she) got aaaalt the time in the world to bring that baton to bear. And I would like to hop on the praise wagon for the Xenopedia-entries for the new aliens
  3. I think the answer is yes, at close range. But I never tested it myself.
  4. I do play only on normal and without iron man after all. Although I safe less and less now. But it was extremely helpfull in figuring out out how to manouver against the new aliens and weapons. Of course I did loose soldiers to poor tactics..but then I reload ( really a pain sometimes, since I don't save every turn). But I don't reload for wounded soldiers. Sometimes they limp away with 4 hp
  5. Don't back down in the difficulty. I am managing so far on Normal, 23rd February 1980. Air-War is a bit tight, currently building a new base and nearly finished outphasing Cheburashkas to correct that. On that note,a possible bug report: I got heavy plasma weapons, but not lasers. Which is fine for my aircraft, those that can use plasma weapons now. But my base turrets didn't upgrade and still fire missiles Since I don't play iron man mode I didn't even loose a soldier(NOT playing the rng though). I did need to retreat from combat twice though, back when I didn't have plasma weapons. And I don't even use vehicles, which would probably make things easier, them being imune to melee attacks and all that. The dissasembly mechanic is explained ingame! The Xenopedia popups basiclly tell you what to do. At least the general direction. And like Sentinel said: Don't leave all ballistics at home. I mostly do by now, since: Plasma, but I always got a gatling yielding heavy around for gargoles. Alternatively build decryption centers. I got only one, but most things shot down in Asia tell me what the crew was, so I can adjust the loadout: Gas and a few ballistics for Sebellians, electro-grenades and just plasma for Ceseans.
  6. Use vehicles. They laugh at Vipers, since they are immune to melee attacks. If you don't bring them, like me, use explosives, or RUN! With a bit of tricky timing I once even managed to complete a mission despite an omega viper(the one spitting poison clouds) showing up and me having no lasers yet. I had one soldier lure it away from the ufo, then stormed that with the rest and held it for 5 turns. That was on a rather open desert map though, would probably not work in an urban environment. The first delta I actually killed fell to several alenium grenades, lots of ballistics fire and a handfull of laser shots. Others reported using traps of multible C4 ignited with a flamer once the big guy is in the middle of it. They ARE hard to kill. At least till you get plasma weapons. A veteran soldier with a plasma carabine can kill a delta viper on his/her own. So can one yielding a plasma caster in a predator armour. So endure the hardness of the humble beginnings you WILL strike back. As for Androns: Yeah, their durability makes them difficult to kill. But they are slow, and in contrast to most biological enemies don't regenerate health, so hit and run or sieging them is always an option.
  7. Weird bug: Sometimes switching bases in the hangar tab, or going to the hangar on some bases crashes the game. After some trial and error it seems like it only happens with bases that are currently disassembling some ufo. The actual type does not seem to matter. one of my crashing bases is disassembling a corvette, the other a cruiser. Edit: After the Corvette one finished, I could get into their hangar without trouble.
  8. Maybe he means killed by explosions in GC, in which case a survival shown in the results screen would be suspicious? Are those explosions caused by alien grenades or heavy plasma weapons ventuswings? Or is it a vortex weapon, in which case the soldier is probably stunned, not dead and could even be "revived" on the battlefield using a medkit.
  9. Some stuff gets unlocked by dissasembling of ship cores from corvette onwards. But nevertheless, depending on what you find on the battlefield techs can be difficult. I for one got plasma weapons, including the heavy ones for aircrafts, but never had had heavy lasers, and researched the bigger laser sniper and the advanced laser pistol after having heavy plasma and plasma explosives
  10. Lots of stuff can only be effectively stunned if you wear down their armour first I think. Just going with prods at a Praetor yielded nothing, doing single digit stun damages per hit. But after 2 blasts with a plasma carabine the prods did stuns in the upper 20s. ( Killed it anyway in the end. Because a dead it went to research, alive it was sold. For 15k though.
  11. Although bad for game balance that makes kind of sense. Landing ships are described as transports, so having them carry large amount of stuff around, like ammo for the troops, would be reasonable
  12. In need of a gameplay tip. I am assaulting an alien base ( the one with the 3 Deltas I mentioned earlier). Well, I left it alone for a while and it upgraded. So did I. Plasma weapons made short work of those Deltas as well as the new resident Omega Viper. The Ceasans and teleporters were dealt with as well, but now it comes to assaulting the control room. It contains at least 5 Ceasan elites + leader (which I would prefer alive ) and one bony white really dangerous psychic I've not seen before. As soon as I enter that corridor the Ceasans storm out bombing the crap out of my guys and galls, with the survivors usually being supressed and consequently vulnerable to bersercking and mind control, which turns out badly. Especially if they get my carabine guy. Edit : Seeming to make some headway. Sent some guys all the way around to some sealed bulkhead, blew that and now got another angle of attack on the command room entrance, getting them into a crossfire. Edit 2: Nearly made it. Getting shot at from 2 directions confused them enough to let my troops survive the siege. now only the ( looked it up) Preator is missing. Not hard to kill actually, plasma caster works wonders, but I want to try and get it alive
  13. This might actually be a good idea With the penultimate hotfix being modular and the current one not it can get confusing. Especially since in general hotfixes often are not including previous changes, but yours do.
  14. Like ventuswings and blackwolf already mentioned you can BUT be aware of a bug in CE 0.26 that might crash the game if you blow up a hedge (other objects seem fine). Just had it happen when throwing a plasma grenade on a gargole right next to a hedge. Oh and with enough firepower you can actually bring down whole buildings. Very handy if alines hide inside or you just need a clear line of sight to prevent surprise Vipers or grenades.
  15. The tooltips will wait for balancing to stabilize, since they can't ( yet? ) be generated dynamically but are texts that would need to be changed by hand every time you do something to the weapons. Another tip for vipers: In bases use doors to your advantage. The 6TU needed for opening them can save lives by often make even a Delta viper stop in front of it without the Tu to attack you Then it's your turn and with a team of 4 or 5 people with lasers waiting right behind the door. And rejoice: Better armour helps too. I have seen ( on normal ) soldiers survive a hit by a Delta if they wear Wolf armour. They are critical and bleeding..but alive
×
×
  • Create New...