Moonie Posted July 6, 2014 Share Posted July 6, 2014 (edited) I like this mod, it does add atmosphere to the game. I too have left the geoscape as it was though, I don't like the grey but like the dark grainy look. Edited July 6, 2014 by Moonie Quote Link to comment Share on other sites More sharing options...
Cold Posted July 10, 2014 Share Posted July 10, 2014 I encountered a minor bug that sometimes interceptors and dropships are also transparent in the "Aircraft Equipment" menu. It appears totally random. Sometimes my condors are for example transparent while the foxtrott works perfectly and when I switch to the next base it's exactly vice versa. Personally I like the mod so far but while the geoscape is incredibly stylish, it's even for me too dark and depressing. Am I correct that I only have to get the old earth folder back and replace it in the assets to get geoscape back to normal but keep the rest of the mod features? Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 10, 2014 Author Share Posted July 10, 2014 The interceptor bug sounds odd, I'm pretty sure this mod can't be the cause though. About reverting to vanilla geoscape: You are correct, you can just copy the earth folder and replace everything to get it back to original look. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 10, 2014 Share Posted July 10, 2014 I'm not 100% sure, but I think I've seen that in vanilla as well. Quote Link to comment Share on other sites More sharing options...
Cold Posted July 10, 2014 Share Posted July 10, 2014 Thanks for the quick reply. I also use the enhanced crash sites mod & the soviet weapons mod yet I didn't had it before I installed the UI mod. In any case it's only a minor bug but I felt like reporting it. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 13, 2014 Author Share Posted July 13, 2014 Now compatible with CE 0.25 Quote Link to comment Share on other sites More sharing options...
kabill Posted July 13, 2014 Share Posted July 13, 2014 Is it modularised? Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 13, 2014 Author Share Posted July 13, 2014 (edited) Haha, no way! It would take me like forever to modularise this beast with 40+ .lua and .xml files. Maybe I'll do it some day, but not until the summer is over. Edited July 13, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
kabill Posted July 13, 2014 Share Posted July 13, 2014 At the moment, it would only work with the XML files anyway. But that's fair enough, in any case. Quote Link to comment Share on other sites More sharing options...
Zealin Posted July 19, 2014 Share Posted July 19, 2014 Hey Skitso the mod is an absolute beauty! Quick questions for you or anyone else who may know: (posted pics since I didnt really know how to ask) What files do I need to modify to change the color of these bars, and the bar backgrounds? I'd like to change the soldier stat bar to resemble the base management progress bar for consistency. Is this just a personal bug, or is this something I can remedy? The "Total Sales" is overlapping with the value. Thank you again! Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 19, 2014 Author Share Posted July 19, 2014 (edited) Hi, you need to check the color values from baseview.lua and change them into sequipview.lua (both are in /assets/scripts/). It's something I might fix in the mod too... The total sales stuff is a known bug in this mod. I haven't given it a lot of thought as I've been quite busy lately and the issue is super minor as it's only happening when theres nothing to see. If you (or someone else) get to fix it, please send the file to me and I'll attach it to the mod. Thanks. Edited July 19, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Zealin Posted July 19, 2014 Share Posted July 19, 2014 (edited) Thanks so much! Also forgot to ask about these >.< Sorry for being such a bother man! Not sure yet, but If I decide to, how would I remove the black frame behind the "Alien Turn" words and Icon? And which file to change the "Objective" at the bottom of the screen, to match the other white geoscape text? Last things I promise! How would I go about darkening the unactive text in the research and workshop tabs to see these a little better? (not that it matters much but I'd like to learn) For highlighted personnel, how would I go about changing the "highlight" itself to better see what my cursor is on? I'd like to change it to the black frame with white text when highlighted ala chosen research projects, and keep the current look when not highlighted. (see attachment for pic) Again, sorry to be a nuisance, I know you're trying to enjoy your summer! Edited July 19, 2014 by Zealin Quote Link to comment Share on other sites More sharing options...
Zealin Posted July 20, 2014 Share Posted July 20, 2014 (edited) Sorry I bothered you >.< I was able to figure some of these out with a few hours of getting familiar with the luas. Only two I cant figure out are - how to change the objective text color, and how to change the "grid effect" overlay on the geoscape. So that should reduce the annoyance of my questions with all those pics, sorry again =/ I suffer from severe OCD so I apologize If I was being difficult. My brain just refuses to allow me to enjoy something until everything is in perfect order - its a nightmare, but I cant change the way things are, so I just try to deal. Edit - The last thing I wanna be is just another ball busting guy on the forums, hopefully If I can manage to finish my crash site mod, I'll be seen as a contributor like you guys =) Edited July 20, 2014 by Zealin Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 20, 2014 Author Share Posted July 20, 2014 (edited) No bother. It's good that you found your way around the luas yourself. That's how you learn. The objectives text is a bit more complex stuff as I needed to do quite a bit of tricks to make it work where it is. The frame the objective text is placed in is actually a part of the lower screen gui and that layer is hard coded to be on top of the objective text. To make it work with transparent looking background, I actually needed to make the objective text bright white for it to see through partially alpha transparent gray panel that is on top of it, but looks to be underneath the text. So to overcome the hard coded draw order, I kinda did a visual trick there, i.e. you can't have the text white unless you remove the darker "background" from top of the text. The grid is also hard coded and you can only change it's alpha value. (gameconfig.xml) Edited July 21, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Belmakor Posted July 22, 2014 Share Posted July 22, 2014 Would love an oppressive Battlescape mod. Its just not tense enough (unless at night) because everything is so bright Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 23, 2014 Author Share Posted July 23, 2014 What would you like to have there? Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted July 23, 2014 Share Posted July 23, 2014 Unfortunally i have one MAJOR problem with this mod. Its very, very hard to see night/day overlay on geoscape. I dont want to run into night missions and this makes it tough to avoid that. Im baffled that noone else has that problem. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted July 23, 2014 Share Posted July 23, 2014 I'd like to see the edge of vision tapered off much more gradually so that Aliens at the edge of your sight are only just noticeable. Like in the original Xcom sometimes you could only really make out a shape or shadow and you would be straining to work out if it was a Sectoid or Chrysalid. Would it be possible to play around with a filter and make the battlescapes appear overcast (instead of sunny like present)? Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted July 23, 2014 Share Posted July 23, 2014 Unfortunally i have one MAJOR problem with this mod.Its very, very hard to see night/day overlay on geoscape. I dont want to run into night missions and this makes it tough to avoid that. Im baffled that noone else has that problem. Did you copy over gameconfig.xml? I had the same problem too until I did that, and the difference is astounding. Much easier to see day vs night. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) Unfortunally i have one MAJOR problem with this mod.Its very, very hard to see night/day overlay on geoscape. I dont want to run into night missions and this makes it tough to avoid that. Im baffled that noone else has that problem. Day and night difference should be clearly visible. Either your monitor settings are bad or, as skaianDestiny said above, if you have installed other mods that alter gameconfig.xml, it could break the effect. Edited July 24, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 24, 2014 Author Share Posted July 24, 2014 I'd like to see the edge of vision tapered off much more gradually so that Aliens at the edge of your sight are only just noticeable. Like in the original Xcom sometimes you could only really make out a shape or shadow and you would be straining to work out if it was a Sectoid or Chrysalid. Would it be possible to play around with a filter and make the battlescapes appear overcast (instead of sunny like present)? You can try to mess around with values in /assets/tilerenderer Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted July 24, 2014 Share Posted July 24, 2014 O, i fixed it. Altered the <lightmapAlpha value="0.30" to .60. sorry for bothering. Great Mod. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 24, 2014 Author Share Posted July 24, 2014 Yeah, the default value for this mod is 0.75 actually. There's bunch of other variables in this mod too that get screwed if you have overwritten the gameconfig.xml. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 27, 2014 Author Share Posted July 27, 2014 Updated to work with latest X:CE Quote Link to comment Share on other sites More sharing options...
llunak Posted July 27, 2014 Share Posted July 27, 2014 I have not tried it for real, but I'd guess this doesn't work with X:CE 0.26 if installed the recommended way (using Modding Tools rather than overwriting files). Quote Link to comment Share on other sites More sharing options...
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