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[V1.07] XNT Into Darkness V5.2 - "PlatinumDragon" (New Game Universe Mod)


Sentelin

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XNT- INTO DARKNESS V5.2

Inspiration Mod Based on "Way of Wolf" E. E. Knight

WARNING: This mod is distributed under the license CC BY-NC-SA 4.0, If you want to use assets of this Expansion pack in your mod please ask developers for permission

Developers in Alphabetical order:

Sentelin (Coder and Creativity) Profile

Selgald (SFX, Creativity, Nerd work and Bulletproof Playtesting) Profile

Tactical Dragon (XNT:ID Project Lead) Profile

Theon Greyjoy (Writer and Air Force Designer) Profile

Community of players and Modders (See acknowledged below*)

flight_around_the_world_01_by_arminarkkim-d64vbpp.jpg

"War doesn’t determine who is right, only who is left"

Bertrand Russell

WELCOME TO THE WORLD OF XNT: ITD

IF YOUR NOT FAMILIAR WITH THIS MOD PLEASE CLICK ON SPOILER BUTTON BENEATH SENTENCE TO LEARN ABOUT OUR PROJECT OR FOLLOW THIS LINK

REFERENCE LINK

What is XNT - Into Darkness?

This mod is a compilation of hard work done by multiple users, players and the Xenonaut community. It implements innovative elements and mechanics thus altering the players experience.

What makes it different?

XNT - Into Darkness is designed for players looking for a faster pace of play and more action, it mixes in specific mechanisms and modifications that make for an exciting and diverse environment. The second important difference is decision making: the player has to choose wisely weather he prefers to focus on economy, air supremacy or rushing additional ground combat tools. The idea is to provide the player with more choices from the very beginning, so that the player can take his own unique path towards victory...or destruction. Be aware: XNT raises the difficulty level.

How to start?

First you must understand that there are various forms and parameters that allow you to start the way you want, however there are several alternatives or pattern to start playing:

- Air Supremacy, focus your initial resources to build up a powerful and destructive fleet of aircrafts.

- Economy Factor, prepare multiple factories and sell your mass-produced equipment. (Beware based attacks are frequent).

- Armor Rush, if you want to ensure your supremacy and survival of soldiers in combat, you need to focus on developing heavy armed vehicle platforms (tanks).

- For Science!, designate several research divisions ready to diagnose and take advantage of the new and powerful alien devices. You will always have cutting edge technology in combat. If you can still afford to produce it.

- Imagine your own way, there are thousands of ways to address the issues you will encounter.

Content in XNT - Into Darkness

- Challenging and Unique AI programming.

- New weapon sounds!

- Complex and unique economy system.

- Dynamic TUI system (more shots per turn)

- Refined Damage and Wound system.

- 20x New weapons, 5 for alien invaders and 15 available for research.

- Advanced tech tree.

- Amazing and fun air combat including: 2x new aircrafts, 11x new weapons and updates to the old ones.

- 1x New armor "Coyote Armor".

- New projectile animations.

- 6x New aliens, Gargol: mindless abomination, The dreadful Vipers: Minor, Alpha, Delta, Spawns and Omega. Remake of zzz1010's The Creepers Mod (riginal No updated Link)

- Kabill's Dynamic UFO Spawn incorporated and rebalanced for this version (ORIGINAL LINK)

- Lt_Parsons's True Laser Beam incorporated. (ORIGINAL LINK)

- Max_Paine's Lore Plus + artwork and xenopedia descriptions. (ORIGINAL LINK)

- Solver's Community Edition ( ORIGINAL LINK!)

- Text and UI fixes & upgrades that are not in vanilla version (Text Autoscalling, Soldiers Rank, Name, Research and descriptions can be up to 40 characters!

- Lots and lots more features!

HOW TO INSTALL

Instructions for using installer (XNT v5.2) :

1. Use a clean Xenonauts build (no other mods) and make sure it's patched up to date.

2. Make a copy of your Xenonauts game folder (to prevent Steam auto-updates corrupting your files) (optional but recommended)

3.Execute XNTv5.2.exe and choose correct path to Xenonauts root folder (example: C:\Program Files\Steam\SteamApps\common\Xenonauts) and click next button.

4. Go to the folder "assest/backgrounds/mainmenu" and delete "animations" folder.

5.Works only for windows users.Mac and Linux users will have to apply mod with zip archive.

Install instruction for zip archive

1. Use a clean Xenonauts build (no other mods) and make sure it's patched up to date.

2. Make a copy of your Xenonauts game folder (to prevent Steam auto-updates corrupting your files) (optional but recommended)

3. Extract XNT - Into Darkness CORE Pack in Xenonauts root folder folder

4. Go to the folder "assest/backgrounds/mainmenu" and delete "animations" folder.

Install instruction for additional content

1.Extract additional compatible content in xenonauts\assets folder.

(UPDATE 25/06/14!) V5.2 EXTENDED XNT MAIN CORE PACK

1) Installer: (Disabled:Reason for disabling installer link is because it's hard to modify/edit files that are complied within and therefor I will enabled it once we settle everything in place.For now use Zip Archive I posted below)

2) ZIP Archive:XNT V5.2 Core Package

(NEW!) OPTIONAL MUSIC PACK!

Optional Music Pack

RECOMMENDED MAP PACK

KABILL RANDOM MAP PACK!

RECOMMENDED COMPATIBLE MODS

Kabill's Fire in the Hole! (UFO Hull Breach) - ORIGINAL LINK!

Note:Read install notes for Fire in The Hole carefully

1)Download Fire in the Hole! without add-ons.

2)Extract only tiles and maps

(NEW!)SUB MODS (ADD-ONS) FOR XNT:ID

Note:

- When installing sub-mods be sure to carefully read the submod's install notes and possible issues.

- Make sure it's compatible with the latest XNT version.

- We do not maintain sub-mods and we are not responsible for any of the arising technical or balance issues, if those occur please contact the sub-mod developer.

1) Xenophobia 1.0.5 - Download Link And Instructions (OUT DATED-IT WORKS WITH CURRENT VERSION OF XNT BUT CAN CAUSE WEIRD GLITCHES AND CTDS)

THANKS FOR PLAYING, WE HOPE YOU ENJOY OUR HARD WORK!

Special Thanks for Max_Caine,Kabill and Solver for their cooperation and hardwork

SPECIAL ACKNOWLEDGE

- THANKS FO THEON GREYJOY FOR JOIN US TO DEVELOPERS TEAM!

- All the contributors of XNT IntoDarkness community players, for feedback and playtesting Radek, Xiphoideus , jupilerke1967, Guyver, XenonaughtFox and Victor_Tadeu. You'r great guys!

- THANKS TO THE ARTIST HENRY PONCIANO FOR DRAWING SUCH A WONDERFUL ILLUSTRATIONS FOR LORE+

- THANKS TO JSLEEZY FOR THE COYOTE ARMOR IMAGE, EXTRACTED FROM THE PACK

Jsleezy Real Armor Pack

"Are you prepared to deal with alien invasion Commander?"

640x340_9012_The_Exploration_Surface_2d_sci_fi_moon_vehicle_movie_concept_art_alien_cinematic_ex.jpg

NEW COMPONENTS IN THE GAME AND CHANGELOG:

CHANGE LOG

This are the new changes of the version V5.22 hofix

- Wolf/Buzzard armor protect against limited amount of Minor Psychic Attacks

- Sentinel and Predator can protect against limited amount of Major Psychic Attacks

- Landing ship dissembling is repaired

- Time between waves is increased to 7600

- Random damage reduced to 30%

- UFO contents minor corrections

- Saracen Aircraft stats re-balanced (Currently in development any suggestion is welcome)

- Damage of starting weapons and Advanced Ballistic increased to +3 Rifles, +5 Sniper and +2 MGs/+2 Mitigation.

- Frag Grenade damage increased by 5

- Time Units progression re-balanced and increased

- Cover value set to 90%.

- We replace the music files to the Remastered Original Music Tracks (Made By Selgald)

V5.21 hofix update

- Increased damage of some alien weapons,

- Put random damage to 33%

- Adjust defensive AI

- Removed "jumping" ability of some Vipers

- Reduced Apollos Upkeep

- Reduce researches time by 15%

- Adjust starting values of new soldiers

- Set trickery to 0.002315 (The same value has Vanilla)

- Add founding bonus when you save Civilians and Friendly soldiers

- Add bonus for successfully completed crash sites

- Adjust UFO Contents.

- Disabled short range bonus for all vehicle weapons.

- Armor degradation set to 9%.

- Unlocked Heavy Plasma Rifle for aliens.

- Increased Range of Eggs parasite to 10.

- Increased Androns Health by 10 and Armor 5.

V5.2 update

- Community Edition 0.21 included

- Xenopedia entries finished

- Economy system repaired

- Starting money reduced to $3m

- Alien Progression slowed down

- Random damage increased to 35%

- Cover system set to 85% and 25% bonus when crouched.

- Aircraft progression changed, Player start with Apollo, F17 and Su-T10, to unlock a new aircraft player need to recover and dissemble a UFO craft (Corvette - Mig31 Foxtrot, Landing Ship - Sarracen, Cruiser - Corsair, Carrier - Marauder, Marauder - Fury)

- Dissemble system integrated to economy system, you can unlock researches with it and you need a hangar slot to dissemble a UFO recovered. Alternative you can Recover a UFO then dissemble it and get money for it.

- Dual Warhawk 2 Integrated to the game.

- Armors now give different bonuses, Flying armor gives reflex and TUs, Predator gives negative and positive stats , Coyote increase durability of the unit, Wolf gives resilience and reflex to assault UFO.

- Re-balanced Air Combat

- Shield protection increased in 25%

- Dead Gargols and Vipers drop the correct corpse.

- Accuracy of Laser weapons is increased by 8%

- Damage of Plasma weapons increased in 10%

- Damage and Armour mitigation of MAG weapons increased in 10%.

- Soldiers skill progression is doubled

- Ground Attack % Events is reduced in 10%

- Funding damage in land increased a bit and lowered in water.

- AI has been corrected and improved to make less rushes and plan attacks.

- Defensive AI is repaired to the settings in XNT V4.6, they defend UFO doors reckless.

- RPG Launcher Micro Missiles damage increased in 10%

- Warhawk II and PeaceKeeper damage increased in 4%.

- Accuracy of snapshots for all snipers has reduced in 5%

- Medic pack charges has been set to 30 and 60 for Standard and Advanced.

- Cover when crouched increased to 28%.

- Manufacture is limited to Alien Alloys Replica and Armors.

- Now its possible to manufacture Alien Alloys Replica, its hard to manufacture but provide extra Alloys to player and money income.

- Alien Alloys profit index increased to 400, the selling value is $20.000.

- The amount of Alien Alloys required for Manufacture is increased in 70%.

- New Random Alien Weapon System is integrated to the game, the range of weapons used by aliens is wide and diverse.

- Random UFO content System is increased in range

- Mysterious encounters are awaiting you !! (Coming Soon ! )

Balance Fix PatchV5.00

- New aircraft weapons and aircombat dynamics added

- 4x new aliens added

- Alien invasion rebalance Tickery 0.02315

- Founding penalty increased in 8%

- Bug and fix of the original version was added!

- Viper AI has been readjusted.

- New projectiles included.

Balance Fix PatchV4.33

- Su-27 Flanker name has changed to Su27-T10

- The carry layout of Su27-T10 has been changed to 2x Autocannons and 2x Missiles making this unit a front liner at hand of skillful player.

- Su-T10 Manufacture cost has been increased and his upkeep too.

- Tickery has increased a bit

- Founding penalty has been reduced similar to vanilla but with Dynamic UFO Engine 0.5 (Kabill's Courtesy)

- Vipers fight more defensive and prepare ambush trying not to reveal his position to early.

- Standard Reaper resistance has been increased and his behavior is to create a melee meat shield for other aliens.

- Airsuperriority percentage is reduced to 40%

- Cover modifier has reduced to 0.8

- Standard Alien Plasma rifle gain 3 armor mitigation.

- Basic armor energy resistance has reduced to 20.

This is the new changes of the version V4.3

- New aircraft added to fill the gap between Foxtrot and Corsair (Su-27 Flanker / The official Su-T10 Cheburashka)

- Light Vortex projectors weapons has been rebalanced.

- The UFO interior doors has portholes and work as a cover.

- Living quarters spaces increased to 40, to improve bases diversity.

- Kabill's Dynamic UFO system is implemented, this system makes less predictable the UFO encounters and react to the player performance, making amazing the interaction of alien invasion.

- The Warhawk II and Peackeeper projectiles has been reassigned.

- Sentinel armor are currently balanced to the game.

- The UFO encounters has been randomized.

- Veteran Gameplay is harder but if the player know how to play result in a great reward.

- World Founding has been increased

- Alien weapons and components selling value is increased in 10%

- New Music Track has been added to day combat, and changes the night combat.

- Now I add a small possibility to found a Delta Viper on a Scout.

V4.21 Extended A1

- Alien Heavy Plasmas shots 2 pellets per shot

- 1x Aircraft added (Apollo MRX2)

- Commanders AI has been changed

- Elite Aliens equipment has been changed

- 2x New weapons Added (Keeper TSR-V1 and Warhawk II)

- Random damage changed to 32%

- Vortex Tech Tree has been updated

- Aliens can open UFO doors even if you block it from outside

- New Xenopedia entries

- Balance Fix for Tier3- and Tier3+

V4.0 Extended A1

- Compatible version with V1.0 Xenonauts

- Introductions of new animations

- Exclusive AI for melee units "Brawler

- New type of encounters (Alien composition has been heavy modified)

- Alien Armor value has been a bit increased.

- 2x New alien weapons (The vortex projector)

- Balance minor fixes

- Armor degradation is set to 5%

- Unique type of attack For Delta Viper.

V3.7 Extended A1

- Game alien advance has been reduce

- 8x Games included in the game

- Xenopedia entry for each weapon has included

- Time between waves has been increased to 7800

- Alien Armor value has been modified a bit.

- Alien Equipment and grenades has been improved

- UFO Content has been balanced an reviewed

- Tester Update included

V3.7

- Zombies has been transformed in a new race

- 2x Races was added to the game

- Now Advanced ballistics are Manufacturables and you can keep economy from start with it

- UFO Hull Breach item size reduced and Power-core explosion reduced to 40%

- Internal UFO maps has been removed for balance issues.

- Economy has been rebalanced again.

- Now is harder reach the next Tier of weapons and armors.

- Techtree has been modified.

V3.5-6

- 3x Weapons Added

- Advanced Ballistic Techtree has been developed

- Maintenance of hangars and workshops has been reduced by 20%

- Cost of Radar, Hangar and Workshop reduced by 20%

- Cost and maintenance of laboratories increased by 10%

- Pistol balancing for shot modes and types.

- Wound system changed to each 5 damage 70% and 2 persistent damage (Reduce bleeding effect but difficult to cure).

- Now you can manufacture from beginning of the game (Each Tier has his money maker and the game has a secret money source of resources)

- Stun grenades, stun baton and gas damage is increased by 20%.

V3.4

- 3x Weapons Added

- 4x Research paths added

- Projectile's speed has been increased to 2000

- Alien Weapons has been modified

- Building Unkeep has been reduced -15%

- New Alien AI, "Boss" for the leader commanders.

- Weapon damage (Increased) and Wounds (Less %) has been modified

- Manufacture of Jackal armors is reduced.

- Complete restructure of Alien Stats.

V3.2

- 2x Weapons Added

- 2x Research paths added

- Balanced weapons testing

- Lore+ Remastered

V3.1

- Rank cost reduced by 15%

- Difficulty values is readjusted, aliens stats and accuracy for "Normal" and "Veteran" reduced in 10% and 8% for each one.

- Music is removed due to possible Copyright issues (We'r requesting non-profit free use permission).

- Alien trickery is reduced for Normal and Easy difficulties by 5%.

- Alien Alloy, Plasma Pistol and Plasma Rifle research time is reduced to 80, 73 and 86 for each one.

- Ufocontent has been modified for Alien Attack, the mixture of scripts put some aliens suited for "Hit and run" long ranged attacks, other ones for "assault" and other team like "commander".

- The funding value of countries has been increased by 5% due to increase profit of defending earth.

GENERAL AND GEOSPACE

- New music for Day and different for Night combat.

- New Background and Hidden turn images.

- Air Superiority of alien invasion is dramatically increased.

- Alien Terror Missions chance is reduced due to his HARD difficulty in the mod (Is considered like Boss Fight)

- Base Attack Frequency is increased to force the player put defenses in their stations.

- Each alien as unique behavior and stats.

- Starting money is increased but Month founding is heavily reduced.

- Alien invasion progression has been increased.

- Refuel, Repair and Reload of aircraft has been increased.

- Manufacture cost of Wolf and Predator has been heavily increased (Considered Premium AAA valuable items)

- Laser and Jackal armors selling value has set and balanced, you can set profitable economy at hard cost in space and infrastructure.

- Research tree has been changed (Tips: For heavy armors you need to develop plating for tanks and then extrapolate it to personal armors)

- Starting Soldiers Stats has been increased in range.

- Starting soldiers is reduced to 6, but this soldiers represent the best of humanity.

- Relation cost of alien attacks has been increased.

GROUND COMBAT

- TU consumption of alien Scripts in changed (Behavior.xml)

- Alien Stats has been modified.

- Alien Armor defense is set for each race and ranks.

- Unique AI modifications and new scripts added to the game.

- Clip Size and Ammo for some weapon has increased.

- Armor absorption value is increased.

- Heavy Weapon penalty is changed to 70% of the original accuracy.

- Speed of bullets has increased by 50%.

- Area of Effect and range of explosives has been increased.

- Area of Effect and Range for Flares has been increased, making it more useful in night combat.

- Random damage range for all weapons is changed to 28% instead 50%.

- Kneeling Accuracy boost is increased to 25% instead 20%.

- Armor degradation is reduced to 10%.

- All items in environment as reduced durability by 20% of their original score.

- Explosives makes more damage against structures (7x damage value).

- Short range accuracy bonus is increased to 13%

- Base range of throwing weapons is increased by 0.5

- Range of Burst reaction fire is increased to 20 tiles.

- LOS range for all units has been increased by 20%.

- Weapon ranges is increased in 37% (Not for snipers).

- Wounds deal 5 points of damage and has 50% change to appear by each 5 input damage.

- Damage, Aim parameters and effects has been modified, in this mod shots without cover is HIGHLY possible.

- Cover value of objects has been increased by 25% but weapons accuracy is dramatically increased.

- Tanks and weapon plataforms has been increased in power and protection.

PLEASE BE AWARE THAT THIS IS NOT A DISCUSSION THREAD

For discussions, feedback, complaints and praises use our:

640x340_9012_The_Exploration_Surface_2d_sci_fi_moon_vehicle_movie_concept_art_alien_cinematic_ex.jpg

flight_around_the_world_01_by_arminarkkim-d64vbpp.jpg

640x340_9012_The_Exploration_Surface_2d_

flight_around_the_world_01_by_arminarkki

Edited by Sentelin
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Im proud

I'm pretty sure that LOT of players will enjoy this mod, I need to say that Im proud of all the XNT Team results, all of them are very talented people.

This post its to say,

Thanks XNT Team and our loyal Community of players!

I post here some videos and images of the game

caesan_officer.jpg

dread.jpg

dualwarhawk.jpg

firstaid.jpg

parango.jpg

plasma_warheads.jpg

warhawk2.jpg

Blood and Despair!

Corvette Violent encounter

Aircombat - Take that Corvette!

The Omega Beast!

caesan_officer.jpg

dread.jpg

dualwarhawk.jpg

firstaid.jpg

parango.jpg

plasma_warheads.jpg

warhawk2.jpg

caesan_officer.thumb.jpg.be624413f3e9e63

dread.thumb.jpg.0bc05c75685ea0d5233ee77e

dualwarhawk.thumb.jpg.f65e2c203d13ccd702

firstaid.thumb.jpg.2f415745538faa49ec72d

parango.thumb.jpg.1eb39035594e1e610b4f9a

plasma_warheads.thumb.jpg.ee8338f9d1c5c6

warhawk2.jpg.4d3706f4802337d2054dae4569b

Edited by TacticalDragon
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HOTFIX UPDATE NO.49

starcraft2ca_002.jpg

Change log:

- Increased damage of some alien weapons,

- Put random damage to 33%

- Adjust defensive AI

- Removed "jumping" ability of some Vipers

- Reduced Apollos Upkeep

- Reduce researches time by 15%

- Adjust starting values of new soldiers

- Set trickery to 0.002315 (The same value has Vanilla)

- Add founding bonus when you save Civilians and Friendly soldiers

- Add bonus for successfully completed crash sites

- Adjust UFO Contents.

- Disabled short range bonus for all vehicle weapons.

- Armor degradation set to 9%.

- Unlocked Heavy Plasma Rifle for aliens.

- Increased Range of Eggs parasite to 10.

- Increased Androns Health by 10 and Armor 5.

Hello XNT Into Darkness players,

Thank you for all your comments and suggestion.We released this hotfix update to tweak and address some issues of the mod. We always work hard to bring new and fresh experience for all players.

HOTFIX UPDATE V5.21 Hotfix V5.2

* This files are already apply to the CORE PACK

* This hotfix won't break your save games

Extract this small update in "assets" folder.

Thanks!

starcraft2ca_002.jpg

starcraft2ca_002.thumb.jpg.88ebe55f2aa62

Edited by Sentelin
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UPDATE HOTFIX V5.22 NO.49

[ATTACH=CONFIG]4627[/ATTACH]

Hello community of players!

We bring a new hotfix update for some of the issues pointed for multiple players, thank you soo much for reporting

HOTFIX V5.22

CHANGELOG V5.22

- Wolf/Buzzard armor protect against limited amount of Minor Psionic Attacks

- Setinel and Predator can protect against limited amount of Major Psuonic Attacks

- Landing ship dissembling is repaired

- Time between waves is increased to 7600

- Random damage reduced to 30%

- UFO contents minor corrections

- Saracen Aircraft stats rebalanced (Current development any suggestion is welcome)

- Damage of starting weapons and Advanced Ballistic increased to +3 Rifles, +5 Sniper and +2 MGs/+2 Mitigation.

- Frag Grenade damage increased by 5

- Time Units progression rebalanced and increased

- Cover value set to 90%.

- We replace the music files to the Remastered Original Music Tracks (Made By Selgald)

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Thanks for this hotfix TD, keep it up!

Great mod!

One REALLY annoying bug...

Rocketeer -I have him setup with all stun rockets but when GC starts he's loaded with HE rocket. I re-load the rocket with stun.

I save game, quit and go back in and he's got HE ammo again. Not huge to most people but I'm now down by 2 x stun rockets and up 2 x HE rockets. This limits my strategy when trying to capture aliens alive! :confused::(:mad: ... :rolleyes:

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