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Gengis Dhen

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Everything posted by Gengis Dhen

  1. Welcome aboard XNT:ID mod-player @dck Please keep posting your findings - We need your feedback Xenonaut Private
  2. Hi Crave The 'Return to Base' bug has been worked on and mostly fixed. I had a run in with that bug yesterday but got it sorted my end - Try to test with 'FRESH' saves as I didn't and that was my problem. Hope this helps.
  3. Yes Solver, that done the trick!!! Thank you - The team WILL be pleased!
  4. Hi Solver I'm testing latest 5.3 XNT:ID for the team and have this game breaking bug (which I know you are aware of). It's the Charlie not returning to base bug. https://www.dropbox.com/s/pf8n4sgx9bw5na0/Xenonauts%202014-07-13%2018-14-15-20.bmp https://www.dropbox.com/s/8c7o8x4e0q7ff0g/Xenonauts%202014-07-13%2018-14-30-40.bmp https://www.dropbox.com/s/mlbo1ygddyysoe4/Xenonauts%202014-07-13%2018-14-35-57.bmp Sentelin has asked that I talk to you and if you have any questions for me... Do you have a short/long term solution for me to test? Thanks - GD
  5. Start with this mod - NOT vanilla Rob! ou will get a lot more from it!!!
  6. Hi Slayer I'm getting ##### instead of propper nationalities and prev regiments with the new soldiers. Sorry for the bug report though.
  7. Hi TD I see you're really busy again, working on mods, posting on here... When you get a spare minute, can you post me the alien rank order so I get it right. As I mentioned yesterday, the live/corpse recovery values are the same for each rank and for all races, as you know. I want to do my bit and help by changing these values, getting the balance right and posting back to you. I hope this saves you some time and you can concentrate on other more important XNT ID mod type things... I just need to know the anlien rank order: 1. Non Combatant 2. Guard 3. Soldier 4. etc, etc... I'll balance the figures and give my reasons/explanations.
  8. Hi THE Team Just finished a grueling GC against a downed Corvette... Do you know that a 'live' Sebillian Officer is worth the same as a 'live' Sebillian non-combatant? 500 creds. This can't be right - Can you have a look at the credit values for live/dead recovery please and thanks. P.S. LOVING your mod and testing the S**t out of this f****** awesome, bada***, majorly f****** GREAT mod!!! Keep up the good work - can't wait for the next patch!!!
  9. Hi the TEAM Can you put dates on the hotfixes to save confusion please Suggestion Is it possible for you to make open doors as cover. I.E. giving them a % of cover. As it stands, if a soldier is hiding behind an open door, in the tile outside the building, the door gives no cover... But I think it should...
  10. Hi TD Did you change this in the last hotfix? I re-installed this hoping you did... Thanks, REALLY enjoying this mod of mods...
  11. Thanks for replying XenoNUT. Can you post when it's updated please. Will this work with XNT ID do you know? Great looking weapons btw
  12. Thanks TD I also posted if the devs are aware of the bugs that 'we' find and/or any suggestions we have for further development. Could we not have a sticky on this type of thing, maybe they could post on that...
  13. Hi I'm running XNT ID. I've installed your mod within XNT folders but dont see any Soviet weapons!?! Are they unlocked after research? I don't see them in items.xml file either... Any help please and thanks
  14. Suggestion Could you add the number of charges left in the medpac so it shows up in the backpack/belt. I.E. 14/30, 30/30. It's frustrating when I use 4 TUS to find my medpac only has 14 charges left and I should have spent that on picking the 2nd one my Medic has... Would it ever be possible to merge such items/ammo, etc...
  15. Thanks Sentelin, I'll keep checking for your findings... P.S. With all of the vanilla errors - Are the devs aware? Do you, Modders or anyone else reporting these errors? Should/can we have a 'stickied' post just for vanilla bugs...
  16. Thanks for this hotfix TD, keep it up! Great mod! One REALLY annoying bug... Rocketeer -I have him setup with all stun rockets but when GC starts he's loaded with HE rocket. I re-load the rocket with stun. I save game, quit and go back in and he's got HE ammo again. Not huge to most people but I'm now down by 2 x stun rockets and up 2 x HE rockets. This limits my strategy when trying to capture aliens alive! ... ...
  17. Thanks for this hotfix TD, keep it up! Great mod! One REALLY annoying bug... Rocketeer -I have him setup with all stun rockets but when GC starts he's loaded with HE rocket. I re-load the rocket with stun. I save game, quit and go back in and he's got HE ammo again. Not huge to most people but I'm now down by 2 x stun rockets and up 2 x HE rockets. This limits my strategy when trying to capture aliens alive! ...
  18. Bug Report After reloading a save in GC, 'eggs' disappear off the screen - They are still there, just can't see them! Annoying but still playable... & now the eggs move around the map!?? I've never noticed them moving before !
  19. Great work Skitso! I'm using them... Would look good if they were added to soldier portraits and GC sprites! Hope it's doable...
  20. Bug Report It's just a small visual one - needs tidying up. When choosing 'Scout' as a soldier role, in the six squares on the belt defaulted are: 1 x pistol ammo 1 x frag grenade 1 x pistol Remove pistol and no conflict... Visual bug.
  21. Working on it Sentelin, sorry for the hassle, I know you guys are busy... It's all me, I must stop sniffing the bleach! Not going for kabill map pack though, going to try out Skitso's map pack, looks more complete... Thanks for clearing up my issues, again...
  22. Hi, yer sorry to sound dumb but in some 'other' links they say to install 5.2 + hotfix... Maybe their posts need updating... CWE = Corporation Weapons Expansion (CWE) for XNT 5.2+hotfix. I got a bit confused this morning with it all... After installing XNT, hotfix, and CWE I was about to install Kabills map pack and noticed in XNT core files (inside assets) there was no 'map' folder. I uninstalled everything and started again. I now have noticed that there is NO map folder in XNT. A bit confused...
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