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Everything posted by Gengis Dhen
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Xenonauts: Community Edition discussion
Gengis Dhen replied to Solver's topic in X:CE General Discussion
Yes Solver, that done the trick!!! Thank you - The team WILL be pleased! -
Xenonauts: Community Edition discussion
Gengis Dhen replied to Solver's topic in X:CE General Discussion
Hi Solver I'm testing latest 5.3 XNT:ID for the team and have this game breaking bug (which I know you are aware of). It's the Charlie not returning to base bug. https://www.dropbox.com/s/pf8n4sgx9bw5na0/Xenonauts%202014-07-13%2018-14-15-20.bmp https://www.dropbox.com/s/8c7o8x4e0q7ff0g/Xenonauts%202014-07-13%2018-14-30-40.bmp https://www.dropbox.com/s/mlbo1ygddyysoe4/Xenonauts%202014-07-13%2018-14-35-57.bmp Sentelin has asked that I talk to you and if you have any questions for me... Do you have a short/long term solution for me to test? Thanks - GD -
[v1.06] Xenophobia Mod Compilation
Gengis Dhen replied to Slayerjerman's topic in Completed Game Mods
Hi Slayer I'm getting ##### instead of propper nationalities and prev regiments with the new soldiers. Sorry for the bug report though. -
Hi TD I see you're really busy again, working on mods, posting on here... When you get a spare minute, can you post me the alien rank order so I get it right. As I mentioned yesterday, the live/corpse recovery values are the same for each rank and for all races, as you know. I want to do my bit and help by changing these values, getting the balance right and posting back to you. I hope this saves you some time and you can concentrate on other more important XNT ID mod type things... I just need to know the anlien rank order: 1. Non Combatant 2. Guard 3. Soldier 4. etc, etc... I'll balance the figures and give my reasons/explanations.
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Hi THE Team Just finished a grueling GC against a downed Corvette... Do you know that a 'live' Sebillian Officer is worth the same as a 'live' Sebillian non-combatant? 500 creds. This can't be right - Can you have a look at the credit values for live/dead recovery please and thanks. P.S. LOVING your mod and testing the S**t out of this f****** awesome, bada***, majorly f****** GREAT mod!!! Keep up the good work - can't wait for the next patch!!!
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Hi the TEAM Can you put dates on the hotfixes to save confusion please Suggestion Is it possible for you to make open doors as cover. I.E. giving them a % of cover. As it stands, if a soldier is hiding behind an open door, in the tile outside the building, the door gives no cover... But I think it should...
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Thanks for replying XenoNUT. Can you post when it's updated please. Will this work with XNT ID do you know? Great looking weapons btw
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Hi I'm running XNT ID. I've installed your mod within XNT folders but dont see any Soviet weapons!?! Are they unlocked after research? I don't see them in items.xml file either... Any help please and thanks
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Suggestion Could you add the number of charges left in the medpac so it shows up in the backpack/belt. I.E. 14/30, 30/30. It's frustrating when I use 4 TUS to find my medpac only has 14 charges left and I should have spent that on picking the 2nd one my Medic has... Would it ever be possible to merge such items/ammo, etc...
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Thanks for this hotfix TD, keep it up! Great mod! One REALLY annoying bug... Rocketeer -I have him setup with all stun rockets but when GC starts he's loaded with HE rocket. I re-load the rocket with stun. I save game, quit and go back in and he's got HE ammo again. Not huge to most people but I'm now down by 2 x stun rockets and up 2 x HE rockets. This limits my strategy when trying to capture aliens alive! ... ...
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Thanks for this hotfix TD, keep it up! Great mod! One REALLY annoying bug... Rocketeer -I have him setup with all stun rockets but when GC starts he's loaded with HE rocket. I re-load the rocket with stun. I save game, quit and go back in and he's got HE ammo again. Not huge to most people but I'm now down by 2 x stun rockets and up 2 x HE rockets. This limits my strategy when trying to capture aliens alive! ...
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Great work Skitso! I'm using them... Would look good if they were added to soldier portraits and GC sprites! Hope it's doable...
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Hi, yer sorry to sound dumb but in some 'other' links they say to install 5.2 + hotfix... Maybe their posts need updating... CWE = Corporation Weapons Expansion (CWE) for XNT 5.2+hotfix. I got a bit confused this morning with it all... After installing XNT, hotfix, and CWE I was about to install Kabills map pack and noticed in XNT core files (inside assets) there was no 'map' folder. I uninstalled everything and started again. I now have noticed that there is NO map folder in XNT. A bit confused...