Jump to content

Compatible mod combos list


Gengis Dhen

Recommended Posts

I'm in the process of combining different mods.

I've had mixed results so far with a lot of CTD's resulting in full game re-installs.

I will post mine when I have what I want to play with and is stable...

Please help me and others by posting your mod combos.

A BIG thank you from the start to all Modders out there for the work and effort you put into making these mods, for us, for free.

Any input on this post from you would be a great help to us all.

I'm running with these compatible mods

http://www.goldhawkinteractive.com/forums/showthread.php/10689-%28New-version%29-XNT-Into-Darkness-V5-0-PlatinumDragon-%28New-Game-Universe-Mod%29 XNT Into Darkness V5.0 - "PlatinumDragon"

http://www.goldhawkinteractive.com/forums/showthread.php/6662-Jsleezy-s-Real-Armors Jsleezy's Real Armors Mod

http://www.goldhawkinteractive.com/forums/showthread.php/8216-Jsleezy-s-Real-Fighter-SOUNDS Jsleezy's Real Fighter SOUNDS

http://www.goldhawkinteractive.com/forums/showthread.php/7357-Jsleezy-s-Real-Fighter-Portrait-Pack Jsleezy's Real Fighter Portrait Pack

http://www.goldhawkinteractive.com/forums/showthread.php/10166-Skitso-s-Ultimate-Megamix-Map-Pack Skitso's Ultimate Megamix Map Pack

Thanks

Gengis Dhen

Edited by Gengis Dhen
Link to comment
Share on other sites

Hi kabill

I've seen your name a lot on this forum and respect your input :)

However, apart from the obvious combos it's not proving that easy to combine to what I want.

One mod that appeals - Magnum-nauts is I believe knocking out the other mods. This is a shame as it seems to be the only mod with a whole bunch of new weapons - which I want.

Any thoughts?

Could you 'flesh out' your 'By Our Powers Combined' mod pack?

Edited by Gengis Dhen
Link to comment
Share on other sites

I'll definitely look at doing that in the future, other mod authors permitting. I'm kind of waiting for vanilla updates to die down before doing anything at the moment, though, as I can't really keep up with updating things every few days.

Link to comment
Share on other sites

What do I want?

Well - A fuller, more polished game.

Cosmetics: Deeper, richer, more polished - not game changing.

Soldiers: More RPG element. Slower ranking as not wanting squads of Colonels/Generals.

Guns/Equipment: Lots!

Aircraft: More planes and maybe attack/escort helicopters. Experience gaining.

Assault vehicles: Manned and experience gaining.

Tactical maps: Lots of variety. Different levels/heights of ground. Military maps, bunkers, foxholes, trenches, towers, etc. 2 story plus buildings. Angled crashed UFO's.

Playable shallow water.

This is a start guys :)

Edited by Gengis Dhen
Link to comment
Share on other sites

My crafting and alchemy skills are lower than kabills' but I can tell you straight off the bat what the consequences of integrating three mods would be:

Mangum-nauts. Wholly incompatible with anything that mods either weapons or equipment. Mikhail has done a lot of sterling work in revising the tiered system to run soley on ballistic weapons, but the consequence of that is you would have to integrate ballistic weapons from other mods by hand. Additionally, anything that affects equip screen UI, or the contents of UFOs will be overwritten by Magnum-nauts. Magnum-nauts does not afect anythign else, so any other integration should be risk-free.

XNT into Darkness. Wholly incompatible with Magnum-nauts or Just Another Total Overhaul Mod for reasons already given in the case of Magun-Nauts.XNT will overwrite JATOM and vise-versa. XNT and JATOM are friendly towards small mods, as they maintain the basic overall structure so integration is not only possible, but sometimes encouraged. However these are total conversion mods, so adding new things will throw off the mechanics that the modders have devised.

Edited by Max_Caine
Link to comment
Share on other sites

Thanks for the explanation Max_Caine.

Do you (or anyone) know if Mangum-nauts is compatible with Jsleezy's Real Fighter Portrait Pack?

It should be, but I can't guarantee it - I can't find a list of what files the portait pack changes, although I doubt they'd be the same ones. Try installing Jsleezy's first, and then M'nauts over the top of it.

Link to comment
Share on other sites

For what it's worth, checking compatibility is pretty easy. If you download the mods you're interested in and check the files they include, you'll be able to see if any mods contain the same files (and therefore clash with one another).

Link to comment
Share on other sites

So Mikhail Ragulin

Magnum-naugs just will not install!?!

What am I doing wrong? I'm using a clean install and unpacking to 'assets' folder.

This is the crash report.

Problem signature:

Problem Event Name: APPCRASH

Application Name: Xenonauts.exe

Application Version: 0.0.0.0

Application Timestamp: 53a1a1ff

Fault Module Name: Xenonauts.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 53a1a1ff

Exception Code: c0000005

Exception Offset: 00076f05

OS Version: 6.1.7601.2.1.0.256.1

Locale ID: 2057

Additional Information 1: 9e27

Additional Information 2: 9e2778096e7e1e2a2e0302fe58f3eea8

Additional Information 3: 9e27

Additional Information 4: 9e2778096e7e1e2a2e0302fe58f3eea8

Read our privacy statement online:

http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:

C:\Windows\system32\en-US\erofflps.txt

Every screen in game works except the equip soldier screen. CTD.

Any thoughts?

Edited by Gengis Dhen
Link to comment
Share on other sites

It's possible that, if you've been trying to install other mods in the steam folder, the steam folder might not be completely clean (steam won't delete non-steam/extra files which could be causing a problem). I'd suggest deleting the Xeno folder in steam and doing a new download. That's the only thing I can think of, as I haven't had any crashes using it, and no-one else has reported any. Other than that, it might not be compatible with the latest Xeno release (1.05? 06?) - although it should be, as the changes have mainly been in the exe since 1.03.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...