Gengis Dhen Posted June 24, 2014 Share Posted June 24, 2014 (edited) Yer thanks for that, Sentelin... I've been toying with merging mods all week, with mixed results. I'm in the process now of going with - XNT + Kabill Random Map Pack and trying XB without strings.xml... See if this works... P.S. If I leave the strings.xml out, what do I miss out on? Edited June 24, 2014 by Gengis Dhen Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 24, 2014 Share Posted June 24, 2014 .I think (not entirely sure )without it all names that are added in Xtended Background - Distribution Modmod will be shown as #####. Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 24, 2014 Share Posted June 24, 2014 Ah yes, I've had that... But if I add it in, I'll lose some 'important' parts in XNT? Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 24, 2014 Share Posted June 24, 2014 Not just lose but it can potentially lead to CTD (this is unlikely but you never know). Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 24, 2014 Share Posted June 24, 2014 Hey, thanks again. I tested it and yes - without it I get #####. Not going to try with it in. Guess I'll have to play without XB until MaxDragon can incorporate it in... Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 24, 2014 Share Posted June 24, 2014 Hmm let me discuss this with team about integrating this into XNT:ID and asking Ogaburan for permission.If he agrees and team gives green light I will integrate it (I am going to do this as separate add-on,so that if someone dislike XB isn't forced to use it). Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 24, 2014 Share Posted June 24, 2014 (edited) Wow cool - I didn't realise you were part of the XNT team. Thanks in advance if you can integrate it. Whilst we are on the subject, is it possible to also add Jsleezy's work? I'm currently trying to add his portrait pack. I'll try the armour pack too... Will the gameconfig.XML file clash and mess things up? Thanks for a GREAT mod! Edited June 24, 2014 by Gengis Dhen Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 24, 2014 Share Posted June 24, 2014 (edited) We used one of his skins for armor and edited (Jackal) to make new armor (Coyote) but beside that we are not going to include anything else.However his mods are compatiable with XNT:ID (just make sure that if you are using Armor pack exclude Jackal Re-skin from his mod and if you are using Real Figther portraits don't use gameconfig.xml from that mod). Note: Do not use his Sound mod it's not recommended because we included a lot of our own custom sounds and we plan on including more . Thanks for a GREAT mod! I am glad your are enjoy playing it Edited June 24, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 24, 2014 Share Posted June 24, 2014 Wow thanks again with me and all my questions... Keep up the good work in providing us with top quality free content - You Modders are the BEST! Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 24, 2014 Share Posted June 24, 2014 (edited) ANNOUNCEMENT NO.42 New XNT:ID Version V5.2 will be available for download soon.(See Change log in new tread at bottom of page for what you can expect) FOR NEW VERSION v5.2 FOLLOW THIS LINK XNT:ID v5.2 (THIS IS NOT DISCUSSION TREAD AND PLEASE KEEP IT CLEAN) FOR NEW DISCUSSION TREAD FOLLOW THIS LINK DISCUSSION TREAD Edited June 24, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
Xiphoideus Posted June 24, 2014 Share Posted June 24, 2014 Great news! Just wanted to continue to play but if the new version will come soon I might as well create a new clean install. Looking forward to it! Actually can't wait! Might be a bit off-topic but has anyone noticed the bug when you are behind a wall at the edge and want to shoot or throw a grenade at a certain angle and despite showing the percentage to hit the intended target you hit the wall in front of you 100% of the time. Surely a vanilla problem though. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 24, 2014 Share Posted June 24, 2014 Ok guys whatever you have to write please write it in our new tread for discussion that I opened (look announcement at page 26).This is for your sake in order to avoid confusion. Quote Link to comment Share on other sites More sharing options...
Piakio Posted June 26, 2014 Share Posted June 26, 2014 Hi, I read posts,but i don´t see if this new mod/update is compatible with Xenonauts V.1.05HF . When install (copy/paste content folder in asset game folder,and delete animations folder),i see start game screen,but no see start button for click,but just click in space and run, but sadly not work, only black screen,when click on it, CTD. Anybody can help me? Thanks and Greetings! Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 26, 2014 Share Posted June 26, 2014 Hi Piakio With this mod you DONT put it in the 'assets' folder. It goes in the 'root' main folder... Quote Link to comment Share on other sites More sharing options...
Piakio Posted June 26, 2014 Share Posted June 26, 2014 You're reason, (i'm just a rookie ...),I'll try this..., thanks for help, i can´t wait for fight...., Greetings Quote Link to comment Share on other sites More sharing options...
Sentelin Posted June 26, 2014 Share Posted June 26, 2014 Uh pal you know that this is wrong thread >>>>> This is active thread http://www.goldhawkinteractive.com/forums/showthread.php/10933-%28New-version%29-XNT-Into-Darkness-V5-2-PlatinumDragon-%28DISCUSSION-TREAD%29 Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 26, 2014 Share Posted June 26, 2014 (edited) Hi guys Question 1. If you stun a civilian (for their own good ), does it go against you in monetary terms at the end of a mission? Question 2. Is it possible for you to program a civilian to: a. join a team in GC. b. follow a team member to safety (I've seen this sort of thing in other games). Question 3. In the Barracks, Hire Soldiers screen I'm left with only women to recruit. Is it possible for you to re-program and have the Hire Soldiers re-set randomly, say once a week (PLEASE ). Thanks GD Edited June 26, 2014 by Gengis Dhen Quote Link to comment Share on other sites More sharing options...
Piakio Posted June 26, 2014 Share Posted June 26, 2014 Sorry, i go to new tread, and download the fix too.Do you can help me about mod installation?, i read install method file, but its no totally clear for me. I have a clear Xs V1.05HF version, with a copy of asset folder for backup. Thank for your advice, greetings Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 26, 2014 Author Share Posted June 26, 2014 You're reason, (i'm just a rookie ...),I'll try this..., thanks for help, i can´t wait for fight....,Greetings Your welcome to test it! The new version is in other thread. @Gengis, If you stun civilians they think that all that happend was a nightmare. And yes Civilians work on civilians is quiet hard but I will test some thing Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 26, 2014 Author Share Posted June 26, 2014 Sorry, i go to new tread, and download the fix too.Do you can help me about mod installation?, i read install method file, but its no totally clear for me.I have a clear Xs V1.05HF version, with a copy of asset folder for backup. Thank for your advice, greetings Download the complete core pack V5.2 and extract it on "XENONAUTS" folder. Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 26, 2014 Share Posted June 26, 2014 Thanks TD, I added a question 3 to my last post... Cool, well that opens up a new strategy for me - stun the civilians and keep them safe!!! Nice1 guys! Quote Link to comment Share on other sites More sharing options...
Piakio Posted June 26, 2014 Share Posted June 26, 2014 Thanks for response in very short time, seem very easy, i try now..... Is totally compatible with my game version?. Greetings Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted June 26, 2014 Share Posted June 26, 2014 Yes Piakio - Totally Compatible! Quote Link to comment Share on other sites More sharing options...
ventuswings Posted June 26, 2014 Share Posted June 26, 2014 Is there multiple type of eggs? Usually I could blow them up with single smoke grenade but came across one that resisted multiple smoke and frag. I just started playing the mod so couldn't tell if it was balance patch via hotfix or newer more sturdier egg. Quote Link to comment Share on other sites More sharing options...
Piakio Posted June 26, 2014 Share Posted June 26, 2014 Thanks pal!, best regards. Quote Link to comment Share on other sites More sharing options...
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