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Xiphoideus

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  1. I don't think it would contribute to the experience but rather add more unnecessary micromanagement. Unless maybe there is an Ueber-weapon late game.
  2. Great news! Just wanted to continue to play but if the new version will come soon I might as well create a new clean install. Looking forward to it! Actually can't wait! Might be a bit off-topic but has anyone noticed the bug when you are behind a wall at the edge and want to shoot or throw a grenade at a certain angle and despite showing the percentage to hit the intended target you hit the wall in front of you 100% of the time. Surely a vanilla problem though.
  3. I set "disableanimation" to "0" what Sentelin posted and it seems to run fine so far.
  4. Mine crashed as well one the first turn. I used the hotfix as well or is that outdated? @Segald Weapon sounds are nice! I like them. Daumen druecken beim Fussball spaeter. Leider bin ich nicht im Stadion dieses Mal! Aut.sav Aut.sav
  5. Great job with the mod development! I haven't had the time to really test it at the moment with the World Cup and friends visiting. Next week I will have more time but just to show my appreciation and saying that I am excited and looking forward to play the new version of the mod. Looks great with the additions you guys made. Feedback will follow asap! Thanks guys, you are the best!
  6. Thanks for the replies. I figured I need more bases quickly in the mod. Regarding the projectile speeds I changed them basically for all weapon types with principle: sniper rifles (2500)>rifles incl. MG (2200)>pistols (2000) for ballistic weapons in this case . As I said a minor change but just feels a bit better this way. Will you add tooltips in the soldier tab? Right now it does not show the values for the new weapons and the vanilla weapons are wrong I think. In Xenopedia though you have this info about the weapons and equipment. Again only a minor thing.
  7. Hi there. I started a new game and had the problem that some tiles which appeared accessible (like grass or concrete) could not be stepped on. I reinstalled the game and the mod without the Kabill's random maps. Must have been some trouble with the tiles, they block the shot as well. So now I just have your mod and Skitso's map pack running. Seems fine so far. One other issue is the night missions. I am sure you are aware of this but the icon of spotted enemy pops up and guides you to the alien even if he is not visible. Throwing a flare there reveals them though. I guess that mechanic is actually not that bad as you could argue that even in the dark you can see some shapes and movement but only by throwing the flare you get a clear view. Another question of mine is regarding the economy. Many things seem cheaper and you start with 3.5 millions. Is it intended so that you can build new bases quickly and cheaply (as they are only 300k)? I also changed the weapon's projectile speed a bit to my liking as I think a sniper rifle round should be faster (2500) than pistols e.g. Only a very minor thing but seems to give those long range weapons a bit more oomph. But again, great mod. I haven't even finished a vanilla game as I got bored with the mechanics rather quickly but this mod should keep me interested for some time to come.
  8. Thanks Sentelin, that clarifies it. So 6 soldiers and 3.5 million funding is the right start? How about if I add Kitso's map pack. Will that work? So I have to research advanced ballistics? Ok I will try that. Thanks again.
  9. Hi there Tactical Dragon and others. I just signed up to tell you how much I appreciate your effort in the mod which I greatly enjoy so far. Awesome work, really well done. However I have some problems. I copied the mod into the assets folder of the game, then the music and background folder and then Kabill's random spawns and maps. I then started the game on normal and saw that I have 3500000 of funding and 10 starting soldiers. Something seemed wrong so I copied the content of your mod again into the assets folder and then I have 2000000 funding and 6 soldiers to start with, which according to your changelog appears to be right. However I cannot see any of the new weapons mentioned. Do I need to research them first? Even the AK-47 and the SMG? Any advice? I really like the concept of your mod but am unsure if I have installed it correctly. How come Kabill's mod and the music change the starting soldiers and funding? Which funding is correct for the mod?
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