Khall Posted June 5, 2014 Share Posted June 5, 2014 (edited) This mod adds the carbine weapon type back into the game, using existing carbine assets, and the existing shotgun role uses new assets. Carbines are lighter, shorter range versions of rifles, trading effectiveness at longer ranges for higher rate of fire and mobility. Carbines use new sounds and current carbine sprites in ground combat. Stats (brackets are rifle stats)Weight: 3kg (5kg) Reload cost: 20TU (25TU) Ammo: 20 (20) Range: 15 (20) Only 3 Aim modes: Snapshot TU 22% ACC 40% (Snapshot TU 28% ACC 45%) Normal TU 30% ACC 70% (Normal TU 40% ACC 80%) Burst TU 40% ACC 40% (Burst TU 55% ACC 45%) Damage: 5/6 of equivalent rifle damage Has 1.5x reaction modifier Shotguns are largely the same except: Pellets: 6 (from 3) Damage per pellet: 3/5 of original damage Weight: 4kg (from 3kg) Has 1x reaction modifier (from 1.5x) This means an overall increase in damage and reliability, at expense of 1.5x reaction modifier and slight increase in weight. Upgraded shotguns now use the new assets and sounds, using the equivalent rifle sprite in ground combat. Other changes: AK47 now replaces ballistic rifle, with modified sound and using the AK47 ground combat sprites M16_short is used for the ballistic carbine, with modified sound and using the default rifle ground combat sprites Incendiary grenades have been added, using modified art and projectiles of stun grenade New rocket projectiles for upgraded rockets New xenopedia images for each weapon tier Alien weapons now use different projectiles depending on type Some images Let me know if there's any problems, it's likely I forgot to do something Credit to Lt_Parsons for creating the original shotgun images, of which I modified slightly. V1.06 compatible https://www.dropbox.com/s/3cxgz6teikzhsau/Khall%27s%20Carbine%2C%20Shotgun%20%2B%20extras%20mod.rar Edited June 30, 2014 by Khall Quote Link to comment Share on other sites More sharing options...
CornishGH Posted June 9, 2014 Share Posted June 9, 2014 Seems like the latest patch unfortunately broke this mod, it crashes whenever i go into ground combat/try to load a ground combat save. Quote Link to comment Share on other sites More sharing options...
MisterLock Posted June 15, 2014 Share Posted June 15, 2014 is this mod up to date with the 1.0 patch? Quote Link to comment Share on other sites More sharing options...
jars_u Posted June 19, 2014 Share Posted June 19, 2014 Is this an installable Mod for 1.05? Quote Link to comment Share on other sites More sharing options...
dskzz Posted June 19, 2014 Share Posted June 19, 2014 Whats with everyone wanting to use that Godless commie gun the AK!? Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted June 19, 2014 Share Posted June 19, 2014 Whats with everyone wanting to use that Godless commie gun the AK!? Because it's the one weapon model with both an ingame sprite model (all ground sprites) and functioning assets? Quote Link to comment Share on other sites More sharing options...
Dandywalken Posted June 19, 2014 Share Posted June 19, 2014 Plus alot of characters in the game would use that weapon, naturally Quote Link to comment Share on other sites More sharing options...
dskzz Posted June 19, 2014 Share Posted June 19, 2014 Because it's the one weapon model with both an ingame sprite model (all ground sprites) and functioning assets? Yeah, thats actually a pretty excellent answer. Quote Link to comment Share on other sites More sharing options...
dskzz Posted June 19, 2014 Share Posted June 19, 2014 Plus alot of characters in the game would use that weapon, naturally Lol I know it's the herpes of the gun world. Quote Link to comment Share on other sites More sharing options...
Khall Posted June 19, 2014 Author Share Posted June 19, 2014 Sorry I haven't updated this in a while, been busy Updated download for v1.06 Also added new laser carbine sounds, will redo the rest when I have time Quote Link to comment Share on other sites More sharing options...
mvm900 Posted June 23, 2014 Share Posted June 23, 2014 Um.. Why would they use the 47 model and not the 74? Also not many people would use it. It's just a cheap weapon. That's the only point of the AK. Cheap. Accuracy is awful. 3: MOA is definitely awful. Also, hope this works with 1.06 Quote Link to comment Share on other sites More sharing options...
OrionVL Posted June 23, 2014 Share Posted June 23, 2014 (edited) + Cheap. Dont require a skilled user. Isn't afraid a dirt. Very powerful. Good accuaracy with single shot. - Bad accuaracy with burst mode. It's a weapon for real/mass war and not for the colourful action film or short local operations where the field kitchen follows soldiers right behind them. Edited June 23, 2014 by OrionVL Quote Link to comment Share on other sites More sharing options...
Kumando Posted June 23, 2014 Share Posted June 23, 2014 I get a ctd whenever i go to soldier screen is the mod imcompatible with the new version? Quote Link to comment Share on other sites More sharing options...
Khall Posted June 23, 2014 Author Share Posted June 23, 2014 The reason I used the AK47 is because the art and sprite assets are already in the game, and it seemed a shame to let them go to waste. Let me know if there are any issues and I'll fix them up Quote Link to comment Share on other sites More sharing options...
Kumando Posted June 23, 2014 Share Posted June 23, 2014 I get a ctd whenever i go to soldier screen is the mod imcompatible with the new version? Quote Link to comment Share on other sites More sharing options...
Khall Posted June 23, 2014 Author Share Posted June 23, 2014 I'll have a look Quote Link to comment Share on other sites More sharing options...
Khall Posted June 23, 2014 Author Share Posted June 23, 2014 Updated to new version, then spent the last few hours hunting a new bug that meant aliens had no weapons, turned out I had an extra "<" in "weapons_gc" Quote Link to comment Share on other sites More sharing options...
mvm900 Posted June 23, 2014 Share Posted June 23, 2014 + Cheap. Dont require a skilled user. Isn't afraid a dirt. Very powerful. Good accuaracy with single shot.- Bad accuaracy with burst mode. It's a weapon for real/mass war and not for the colourful action film or short local operations where the field kitchen follows soldiers right behind them. About as accurate as a blind man throwing ninja stars. In burst or single shot. Quote Link to comment Share on other sites More sharing options...
Fucille Posted June 25, 2014 Share Posted June 25, 2014 (edited) I installed this mod halfway through an existing game and for some reason after equipping my guys with some plasma carbines, they come off the ship with two weapon slots as if the carbine is one handed, but adding a grenade in the second slot makes the carbine and all its ammo disappear. It also can't shoot at anything because it seems to have zero or negative range. This is a pretty serious problem since plasma shotguns didn't unlock due to the research already being done at the time of mod installation. EDIT: The carbine disappearing appears to be permanent. Lost it in the status screen too. EDIT2: As it turns out, it's JUST the plasma carbine. The regular and laser carbines both work perfectly fine. Edited June 26, 2014 by Fucille Quote Link to comment Share on other sites More sharing options...
Fucille Posted June 30, 2014 Share Posted June 30, 2014 Not sure if I should, but bumping this thread. I very much like the mod so far, but this one issue is kind of a killer. Quote Link to comment Share on other sites More sharing options...
Khall Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) Sorry I missed this, found the problem and tested the weapons, updated download is in the OP. Also added new plasma and MAG carbine weapon sounds. Btw how are you finding the carbines balance-wise? Edited June 30, 2014 by Khall Quote Link to comment Share on other sites More sharing options...
Fucille Posted June 30, 2014 Share Posted June 30, 2014 Surprisingly good actually. They promote a lot of mobility in close quarters and allow you to run through alien gauntlets, just like shotguns used to, but don't have quite the same firepower. On the other hand, they're actually quite useful outside the UFO as well, excelling in places where shotguns have difficulty, so it's quite a nice tradeoff. Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted July 1, 2014 Share Posted July 1, 2014 I have a quick question as I am merging this mod with several others: What in the "xenopedia.xml" file is different from the vanilla one? Quote Link to comment Share on other sites More sharing options...
Fucille Posted July 1, 2014 Share Posted July 1, 2014 I have a quick question as I am merging this mod with several others: What in the "xenopedia.xml" file is different from the vanilla one? As far as I'm aware, each weaponry tier (i.e. laser weaponry, plasma weaponry, etc.) Quote Link to comment Share on other sites More sharing options...
Khall Posted July 1, 2014 Author Share Posted July 1, 2014 An short paragraph in ballistic weapons explaining the role of carbines and in MAG weaponry, adding carbines to the list of weapons that were developed. The other weapon tiers don't mention weapon types, so I left them alone. Quote Link to comment Share on other sites More sharing options...
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