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OrionVL

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Everything posted by OrionVL

  1. Oh! I like this logo! And i think the fool ufopedia description is not necessarily at this point.
  2. I like your ideas. I like new weapons. And the third (white one) and first is for special alien forces? Like high-aristocratic aliens? This guns is looking so higher costly and fashioner, only high-elfs can afford this =)
  3. Yes, TD! Make a Vipers and Gargols more like in 5.1, because now they are to weak.
  4. Hm. I installed FITH mod with manual copying to the main directory (i can use the break charges in the GC). Maybe it's another problem?
  5. Couldn't load the save! Technology Researches.CruiserAssaultAnalysis is undefined. It is likely than a mod defiing the technology is missing...
  6. I have only one crash when the aliens egg atack my man who step on another eggs victim. Besides I think playing the iron man is not so necessarily and very risky. All you need is just dont load when shit happens ))))
  7. Hi, guys! It's my try to tell my feelings about the 6.0 - playing without safe/load, veteran difficulty. 1) There is my info: 20 october. I have 3 bases and 200.000$, and starting ballistiks: a) First base (North Africa) 7 hangars (1 chinook and 2 cheburators), 2 workshops, 1 lab, 1 radar array and 16 soldiers (5 jackal armor) b) Second base (America) 4 hangars (1 chinook, 2 appolo and 1 condor), 1 workshops, 1 lab, 1 radar array and 11 soldiers (3 jackal armor). c) Third base (Chine) 4 hangars (none), 1 radar array (one day left to be constructed) 2) Air combat is much more interesting and not forgiving thing. I lost 2 condors and 2 cheburators (dismiss em becose i dont believe in magic when my engeeners make new shiny aircraft from the charry pieces). 3) Night combat is still a treath. 4) Most of my GC looses is because of my imprudence (for a hole game i lost 3 man - SGR, CPL and PVT). 5) With aliens luck and my bad disposition an annihilator phaser and vortex can be a GREAT danger to my squad. 6) Reapers Alpha is not so scary - easy to kill. 7) Meelee aliens (Gorgols and minor vipers/reapers) is no more a treath because (as i think ) of 2 moments: a) The strange strategy/move paths. Instead of just pack atack my man they covardly hidind, glitching and makes crazy moves. Only 2 times i got into a scrape when minor viper stealthly kill one of my man from behind and gorgols atack and kill 2 of my man (they be on enemy fire/supressing from the UFOs main door and they dont have TUs to escape) in open field . b) They dont have a good armor and good speed (in doubt). 8) The mindcontrollers is pain in the az 9) The corvet CG demands big care to take it. 10) Apollo is good aircraft. It's help save money and not to spend it on the radar arrays (YET). Thats all for now! Tnx for your work
  8. Tnx! The long waiting ends ))))))))) Now i can enjoy the reaaal game!
  9. Hellow, Solver! Don't know if that asked before. But it's possible to automaticaly take weapons stats (weapons.xml and weapons_gc.xml) and place it to the popups (solders inventory screen)? Because modders who make changes to the weapons stats also need to change figures in the description and this is (how they say) is very madly/senselessly. Tnx for the great work!
  10. i think it's not a bugusing - you prepare a mined title - wait for aliens and bada boom!
  11. Oh, this is good! Because when you play without save/load it's very annoying when some glitch that kill all your team happens )) Now i know this glitch, thx you ))
  12. I have a strange strange think happen to me. When i GC a ufo and my man step to close to an alien ship the egg (inside the ufo) atack one of my heroes. This is normal. But when the second guy step directly to that place where the first egg pray lie - egg atack my man and.... a BIG BADA BOOM occur! All my man that stay close (and not so close - around a 12 tiles away) to the ufo will evaporate! What is this, who know?
  13. Tnx for answering ) I'll better try a veteran difficulty becouse i thinks it's a fair choise. Teon: air battles become a very handful operations. Some times i lost all of my F-17 to a just scout. But i make a tricky desicion: two of my jets atack single target, one play role as a pray and second as a hunter. UFO pursue the pray while the hunter pursue a UFO ) When i atack a bigger ufos with a apollo i need some more atacks (fire missles, retreat, reload, atack). With SU a think i can do a much better performance but i wait for the "stable" releas (with the correct weapons characteristics popups - i cant make a desicion what weapons is better becouse i play without a save/load crap).
  14. Can someone tell me what the difference berween veteran and normal difficulty?
  15. Hi, TacticalDragon and all the team ) I have a small question - what the difference between normal and veteran difficulty (5.2 + hotfix)?
  16. + Cheap. Dont require a skilled user. Isn't afraid a dirt. Very powerful. Good accuaracy with single shot. - Bad accuaracy with burst mode. It's a weapon for real/mass war and not for the colourful action film or short local operations where the field kitchen follows soldiers right behind them.
  17. Tnx to you for a good modding )) No I not tested the V5.0, but I remember that 4.33 is not so tough as some player says (veteran difficulty). My first game play was tragedy but the second one is much much more successful (because of covard/caution tactics i use) i'll rather says it was very easy to shot down the corvet and any other UFOs (the MIGs is the KING of the skyes). But i can be wrong i only playing about 2 months of game time and not engaging a heavy defended ufos in the skys and on the ground.
  18. My last game was 4.33 on veteran. 1. Not unlock yet. 2. Yes. I think the Su-27 make F17 obsolete. 3. Hm. No I think. 4. About second month I waiting for the new mod patches with xenopedia text added
  19. Tnx for answering)) And I think the debug feature of the Dynamic UFO Spawn is like a cheating and if you can please pm me a file for disabling that feature. And another question ) at what file I have to look for the real weapon characteristics?
  20. Hellow, I have a question. Description, that appears when pointing cursor to the weapons, have correct values? Becose there is writen then the mashine gun have 80% TU use, but this is incorrect =) and what about the others characteristics? Tnx ))
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