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mvm900

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Everything posted by mvm900

  1. Then what's the point of them being unlocked that early? Do you intend to put it after you get predator armor? And the basic battle rifle isn't much different than the standard assault rifle other than lesser range, slightly more damage. It's more like an eh.
  2. Okay, I just actually played a game with them.. Holy crap.. Just.. Jesus. The Sniper rifle should get nerfed to some degree, maybe just getting 5 rounds per mag and needing some requirement to be fired, like crouching or something. That much damage it just.. Godlike. Also the burst action on the auto shotgun suppressed things far away. The G11 was performing ok. The battle rifles just plain sucked. Didn't use the GL yet, either of them. As for the heavy weapons.. Jesus. I've yet to use them primarily because I have one soldier qualified to even hold it, probably not even accurately shoot it. I mean a real 20mm, like the Anzio, can weigh over 100 pounds. Some smaller ones like the Croatian RT-20 is like 40. Using these rifles in game is really really difficult due to the weight requirements. :I
  3. Alright. I found the entry in weapons_gc, but not in regular weapons. I don't know what to change in weapons.xml. http://gyazo.com/fa070b460f15f47659098c19ab3cf7bf Is all I see
  4. But uh.. no.. RoF amazingly isn't that important. Also the really only way ahead of its time thing was the caseless ammunition. Some would say it was too ahead of it's time. Anyway I must say.. You get these weapons /WAY/ too early. It doesn't even feel like an accomplishment getting or using them since you can get them that simply. Although it is slightly mitigated by having to make them using the workshop. Also just aesthetic problems, IE why is the kalashnikov a battle rifle? :I And why is the magazine it uses so large?
  5. I realize that, and probably for balancing issues. Thank ya'.
  6. I am constantly running out of ammo on the first shotty. Feels like a personal problem mostly, so how would you change the ammo cap from the 5 to the 8 it sometimes has?
  7. Yes, I was being sarcastic. I know why rifles are the main weapons. I'm in the NG, infantry. Which is why some say I'm really biased against weapons represented in game, but this does seem partially unbalanced. And you mean ~300 really. But that's not the point. I mean if you're moving and firing only to really suppress that's more of a support weapon. And the rifle represented in act like much more of a DMR/Range rifle than an assault rifle. And the only reason it'd incapacitate/kill is if you hit a certain spot. Which is the case with... really any gun of really any caliber. If I shot you in the foot you could probably stumble away no matter what caliber or gauge shell I used. (Granted it'd probably hurt the more you go, but you get the point.)
  8. Sure but that just means they are only really good for suppression and moving and firing. Which would imply rifles are basically just support weapons. I hope the main weapon of most armies isn't just for support 3:
  9. I /very/ much noticed the shield hate from the aliens... It took a while for me to notice, but thanks for confirming my thoughts/
  10. The mod just made the enemies stronger, it didn't actually change the weapons. So I mean it had the base weapons, just enemies with more HP. Also.. Less well than they can be used?
  11. So I just went back and tried it again. And I realized I was playing a mod (I have like three different xenonauts icons on my desktop and I guess I got them mixed up). And while I can't say rifles are still 100% better because of the same before reasons, I tried it again on the base game and the rifles are better performing.
  12. I'd prefer a bump in other weapons because a nerf in shotguns would simply make the game more frustrating instead of just difficult. Especially if they just nerfed accuracy.
  13. I tend to not really use suppression. Usually it's with flashbangs if anything anyway.
  14. At least you're not dealing with Carbines and all that jazz that's relatively undefined. Either way, looks good and the only real problems look to be purely aesthetic, IE M82 as anti tank. And I forgot to ask, this is compatible with XNT as well, yes?
  15. Already did. And I must say.. I prefer the shotguns still.
  16. Yeah.. people say that yet it definitely doesn't seem as risky as a mid-long range standoff/firefight against the aliens. Why I actually lost less using the shotguns than mid-long range.
  17. For future reference a PDW is basically an SMG that fires rifle rounds. IE: P90, which fires 5.7mm. Basically it tries to make SMG's have longer range, accuracy and able to break through things more. Also the Mac-10 can relatively easily be handled with one hand.
  18. Sure androns are a problem, and I realize that but I could always throw two shotguns at it instead of one. And it still performs better than the same amount of riflemen. Which was the point. Rifles individually, apparently, perform subpar. But from what I've seen they work great in groups.
  19. I'd.. like to say because the G11 is crazy accurate, but this is a game.
  20. No no, my fault, misunderstood. Regardless of which, even with those factors taken out, looking purely at firing at an enemy, the shotgun seems a lot better at the job. And with those factors the shotgun seems like a better choice regardless. From what I've seen here it basically seems like you need multiple riflemen to use them effectively. Somewhat like ye old archers.
  21. I don't use reaction fire much at all, really. And it works in the open pretty much too because all I have to do is get within the max range of the shotguns and I can still hit them more and harder than a rifle does. 3:
  22. Well for one I'm talking about the very start of the game, as I did this just to try currently. And anywhere. Quite literally anywhere. The rifle guy can't kill or keep up with the shotgunners who just cover hop their way up to the enemy and kill them. I've tried using all rifles and it's just a pain because they all miss or do very little damage. And I don't /want/ to do that is the problem. I love firing at them from afar, in fact in XCOM:EU/EW I practically only used assault rifles and sniper rifles because I preferred staying back. It feels like it's a problem because shotguns actually use pellets, instead of, again, like XCOM:EU/EW
  23. That's also a problem, stellar. Even if it does hit they usually do negligent damage when I could do more than that by just running up/cover hopping my way to point blank and one-two hit killing a lot of enemies instead. Plus aimed frequently takes a lot of TU for one hit. When, again, shotguns can do more than that for a lot less TU. There's not that many options for different tactics. I mean I've tried quite a lot of things.
  24. Uh.. I am well aware of the aimed and normal. It.. doesn't help literally at all when the shotguns can make snap shots better than rifles can do aimed or burst.
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