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Great! Thanks
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config.xml <DamageText offset="-84" offsetCrouched="-64" offsetVehicle="-60" displayDelay="1.5" fadeDelay="0.5" difficultyEasyOn="1" difficultyNormalOn="1" difficultyVeteranOn="1" difficultySuperhumanOn="0"> <DamageColour red="1.0" green="0.2" blue="0.2" /> <StunDamageColour red="0.3" green="0.3" blue="1.0" /> <HealingColour red="0.2" green="1.0" blue="0.2" /> <ResistedColour red="1.0" green="1.0" blue="1.0" /> </DamageText>
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Hope you figure this out because it looks great, just one problem, its not working.
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Xenonauts: Community Edition discussion
xcomnaut replied to Solver's topic in X:CE General Discussion
Can mod description tell us exactly which changes needs modified exe file ? -
Nope, files went to \tiles\farm\props\ without any overwrite message.
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Number of status points given for level up?
xcomnaut replied to kottis's topic in Xenonauts General Discussion
Numbers are as follows <soldierRanks> <!-- Soldiers increase their ranking when they have a certain number of rank points. A rank point is gained each time an AP, strength, accuracy, reflexes or bravery progress is done. --> <Private rankPoints="0" /> <Corporal rankPoints="3" /> <Sergeant rankPoints="9" /> <Lieutenant rankPoints="16" /> <Captain rankPoints="30" /> <Major rankPoints="45" /> <Commander rankPoints="75" /> <Colonel rankPoints="100" /> </soldierRanks> -
Number of status points given for level up?
xcomnaut replied to kottis's topic in Xenonauts General Discussion
You can get double maximum points after first battle + bravery increasement. In other battle you get normal maximum amount and no bravery. Bravery increase through medals or if your soldier panics. Normal maximum increase is TU+2, STR+2 and other stats +1. -
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Is missionscore_gc.xml removed? I can't find this file.
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Hey, just want to say grats to devs )) Game is finaly out. Time to load my Steam and try final version of the game. Just found out about final version on a torrent site, well, not sure this is good or bad, but game is already so popular if appears on torrents
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Geoscape Balance Discussion V19 Stable
xcomnaut replied to Aaron's topic in Xenonauts General Discussion
Are you sure the aliens are terrorists in your game? -
There is really simple fix - Extend and randomise time between UFO waves. ~10 waves per month + at later game stage there is 2-4 crash sites per wave. For those who do every mission it becomes very boring and tedious fast enough. Because this is strategy game, skipping any mission is not wise, even if there is no penalty for doing that. This leads to very disbalanced games, because those who do every mission gets loads of money and experience. V19 STABLE CANDIDATE 1 - The value of recoverable alien technology reduced by 50% This also does not help skipping missions.
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Geoscape Balance Discussion V19 Stable Candidate 1
xcomnaut replied to Aaron's topic in Xenonauts General Discussion
There is nothing more monotonous as to know exactly when next wave will arrive. Any plans to change that? -
Haha, I remember when I met 300+ health alien. Wasted so many bullets on him so this was my first mission when I started to collect alien weapons in case I run out of ammo.