Nightclubs
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Hunter starting machinegun sound: too loud
Nightclubs replied to Sapare's topic in Xenonauts General Discussion
Could be...it's tough to say without comparing the waveforms. Perhaps I'll boot up Pro Tools when I get home from work and take a look. Until this post, I just assumed my sound hardware was over-emphasizing the offending frequency range. -
Hunter starting machinegun sound: too loud
Nightclubs replied to Sapare's topic in Xenonauts General Discussion
I don't know how much fine control your engine gives you over audio settings, but if cutting the volume makes it sound weak, using an EQ to cut 3-6 dB around the 4K range might solve the problem without totally neutering the feel of the weapon. -
Hunter starting machinegun sound: too loud
Nightclubs replied to Sapare's topic in Xenonauts General Discussion
I tend to agree with the OP; the hunter machine gun sound is quite piercing compared to the other weapons in the game. I've found myself adjusting the game volume quite frequently when using it. -
I'm still having the equipment screen lockup, as well. It seems somewhat random, but inevitably after 1-3 clicks on different soldiers it will lock up. Normally I play on 1920x1080, but I played with a few different resolutions, just to see what would happen: 1280x720 - works 1280x768 - works 1400x1050 - works 1680x1050 - freeze 1776x1000 - freeze 1920x1080 - freeze I haven't yet played at length with the "working" ones, but I clicked around at random on the soldier names for about ten seconds without any problems.
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Official Geoscape Map Corrections and Additions.
Nightclubs replied to Sathra's topic in Xenonauts General Discussion
I dunno if this thread is still being watched, but I thought I'd rep my hometown just in case: Vancouver, Canada: 1298, 0921 This is about as exact as I can be until the revised Geoscape is released, as it looks like part of the coast has been swallowed along with Vancouver Island.- 67 replies
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Feature/Mod Request: Hour lines on the globe
Nightclubs replied to Waladil's topic in Xenonauts General Discussion
I really like the little icon idea, it does exactly what's needed without any added clutter on the map. -
Add a soldier's health in the dropship screen
Nightclubs replied to smoitessier's topic in Xenonauts General Discussion
Agreed, this would be awesome, and save a bunch of time. -
I've only been playing for a couple weeks now, so I don't have a strong baseline established for what's normal...but this struck me as odd: I placed my starting base in Central America, and had a pretty uneventful first month; very few UFO's out and about, and about half the ones I did see escaped to space before I could catch them. Probably only had about seven or eight missions in that first month, one scout and the rest light scouts; no terror missions. That's all well and good, but then the end of month came along, and North America seemed...unusually generous with their funding: http://i.imgur.com/yQLlxdC.jpg $422,400 funding increase from North America! Is this strange? I don't think I've ever gotten more than a $40,000 swing in one month, let alone $400,000. This is weird, right?
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[18.4 ground combat] texture issue
Nightclubs replied to Moxar's topic in Xenonauts Bug Reports / Troubleshooting
In my experience, this is only resolved by alt-tabbing when you're playing in full screen. You seem to be stuck with it if you're playing in a window. -
This is kind of a double whammy. I have a save file that reliably crashes whenever I so much as click on a light scout crash site in southern Africa. Additionally, I'm unable to change starting soldier formation in the dropship screen. You can find the save here if needed:https://dl.dropboxusercontent.com/u/68646768/Xenonauts/2013-05-11_04.26.50.sav