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Pascal

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  1. https://archive.org/ indicates the unauthorized links appeared on http://www.xenonauts.com/ by 10/29/13. They did not get removed until after I started this thread on 8/13/14, for a total of at least 9.5 months. They then re-appeared by 10/7/14 and are still there (coming up on another month now). It appears the hack you are referring to was a separate incident and whoever removed the links on 8/13/14 just removed the links but didn't actually fix the backdoor that allowed the hacker in in the first place. Saying "there couldn't have been any contamination" is premature when you have not yet even identified and fixed the currently existing backdoor. If anyone has access to both the website and Xenonauts repositories and used the same username and password on both, or the admin account uses the same password on both, or the website hack was achieved via the use of a backdoor installed on one or more computers at GoldhawkInt, or <insert many other common scenarios here>, then it is possible Xenonauts itself could be compromised as well.
  2. I am concerned that whoever was able to access the website source code and insert arbitrary code may have been able to do the same to the game itself. Have you been able to determine how this hack was achieved? The link spam is still in place on the website.
  3. The hidden links are back. Just in a different position this time. Do you have a virus on one of your computers? Search for "elektronik sigara" to find the first one.
  4. Why does every page at http://www.xenonauts.com have four hidden links after the /html?
  5. <p><p>Happy Birthday!</p></p>

  6. Select "Edit Post" and then "Go Advanced", change the title, then hit "Save Changes".
  7. It is impossible to heal when standing behind a railcar. The railcar itself is targeted instead of the soldier.
  8. I've seen this in later missions too, such as the savegame linked to from http://www.goldhawkinteractive.com/forums/showthread.php?p=62685
  9. Sometimes when I click on an alien to shoot them using the Hunter Scout Car it will instead turn away from the target. The following will reproduce this problem fairly reliably. Load the save game linked to from http://www.goldhawkinteractive.com/forums/showthread.php?p=62685 Advance and rotate the Hunter Scout Car to the position shown: Hit "End Turn" Click on the alien to shoot it with the Hunter Scout Car. If it dies, reload and start over. Click on the alien to shoot it with the Hunter Scout Car again. The Hunter will turn away from the target instead of shooting it.
  10. Load the save game linked to from http://www.goldhawkinteractive.com/forums/showthread.php?p=62685 Move a Xenonaut to the 2nd floor of the building directly above the Charlie. Every time you return from the Hidden Movement screen the number of TUs remaining from the previous turn will be displayed under the Xenonaut. It is not possible to enter the room containing the stairs leading to the roof.
  11. Load the save game at http://173.212.225.56/Autosave2.sav Move Hunter Scout Car and Xenonaut to these positions: Thow three stun grenades at the alien. Hit "End Turn". Listen for alien shriek during Hidden Movement screen. If it doesn't pass out, re-load and start over. Hit "End Turn" again. The Hidden Movement screen will come up and never go away.
  12. When Xenonauts puts something back in the backpack it can get put in the same position as another item. For example, if you start with inventory as shown, drag the medkit to primary weapon, and then drag the rifle back to primary weapon, you end up with the medkit on top of the baton.
  13. I meant to click next to the railcar when moving my hunter, but apparently I clicked slightly under it. The hunter was more than happy to move under the railcar, but it won't move back out. Savefile can be found at http://173.212.225.56/2013-04-28_22.44.31.sav
  14. I ran into this problem too. I posted a note about it at http://www.goldhawkinteractive.com/forums/showthread.php/4551-V18-Hotfix-2-Released!?p=59447#post59447 but no idea if everything in that post got turned into actual bug reports.
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