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Everything posted by Jean-Luc
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Yeah, I'm a backer. In all honesty I have misgivings about their ability to pull it off since their design goals are very ambitious and I dislike how their claim it's an AAA game despite the funding available to them (though I suspect they have financial support outside of KS). PE, Torment and WL2 raised millions yet those are still not considered AAA games. However simultaneous starship combat and boarding actions + rpg elements in a Mount & Blade-esque sandbox universe is almost a dream come true and I couldn't not jump in. Love the story/setting as well.
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Less than 75% off? I know a few places where you can get them for free but...
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Well, the Xenonauts' radar is "specially adapted" or what have you so... In the end it's mostly about familiarity. When people see "radar" they'll immediately know what it's for.
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No more positive points from ground combat - implications?
Jean-Luc replied to StK's topic in Xenonauts General Discussion
Unattended ground missions still lower relations so doing them "gains" relations via preventing loss, right? But I'm not thrilled with this change either. Maybe the whole air strike thing was ill conceived from the start. Maybe it should've required some investment on the player's part so that there's no need to apply penalties elsewhere. And the mission rating was, imo, mostly about atmosphere. The rating is a reminder that the council is constantly watching and judging you. -
Had no idea a movie of this existed. Disappointed it's just the series' eps cobbled up together. There's this as well. The movie gets a lot of hate but this scene alone makes it worth it: [video=youtube;JDJiUd41myo] It beats the "epic fights" in all the other invasion flicks (including Independece Day) imo.
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Just Skyrim: LE for 13.59eur (18.46$). I find it's well worth it to "miss out" on these things early on. It's pretty good though I'm getting swamped by trash quests. @G-Man I doubt Berlin is going to be longer than the Seattle campaign but both of them together are of decent length I suppose.
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Breaking the Monotony in Ground Combat
Jean-Luc replied to Haba's topic in Xenonauts General Discussion
Aliens should definitely utilize buildings, that much I can agree on. -
Maybe because the devs are not that well known or the shoddy voice acting in the pitch video. It's really my type of game yet I found out about it only a few days ago. I'm assuming it's a long KS campaign (60 days)?
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And indeed there are no female or non-white soldier sprites, just portraits and paper dolls. The sprite based nature of battle map models precludes any customization options or rather makes them too impractical to be worth the effort. And weapons can't be sold for profit because it's basically an infinite money cheat.
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Believe it or not I was thinking about Mandate just and how I'd like to make a thread about it. It's basically a sci-fi Mount & Blade where you freely traverse a star map with your crew and ship engaging in all sorts of dubious activity. It features tactical ship to ship combat with individually damagable hardpoints and components as well as boarding actions. Aside from usual stat allocation you also create a history for you character similar to how you answer questions in M&B and you can also design your ships' appearance and functionality. Of course there's a number of factions to whom you can give or sell your loyalty like the Mandate (The Empire), rebels, pirates, etc. The setting is dominated by the Mandate Empire ruled by Anastasia of the Romanov family so you get this Russian nobility vibe in a sci-fi context though other factions do exist within the empire. Character creation: Ship design: Early battle trailer: TM already posted the KS link.
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Give 'em hell Yeti.
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My dog died. There was a big funeral, you missed it. :'(
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V20 Experimental Build 2 Available!
Jean-Luc replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
More like they'll buy the Xenonauts IP and turn it into a failed f2p shooter. -
Don't listen to Gorlom, he's blinded by hate.
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The Commisar only uses equipment from the dark age of technology.
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Not to rain on Gorlom's parade but you should really keep the abbreviations/acronyms imo because people, especially experts, using those terms would almost never use full words the same way you'd never say "short message system" or "electronic mail". "Fullonyms" sound almost unnatural in these situations. In any case the images look great, my compliments to the chef.
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I dun know nothin' 'bout no coolin' but you guys oweth me a new CPU.
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There's quite a bit of resistance to it actually but generally always online drm goes hand in hand with digital distribution (buying/downloading games online) and digital distribution is immensely popular because of how cheap it is and how large a market it reaches. So much so in fact that retail selling of games has become marginal and the loss of a few internetless customers is insignificant in comparison to the online market. It's revolutionized the process of making games (alongside crowd funding) and is one of the main reasons why a game like Xenonauts is even possible. Cheap prices (namely huge sales and discounts) and good, convenient service are why online drm gets a free pass in a lot of cases (I recently bought Bioshock: Infinite, a 60$ game, for 16$). However it's largely Steam that gets away with it for reasons mentioned above. uPlay gets a lot of criticism and I doubt people are thrilled with Origin but I'm not really sure. Distributors like GamersGate and GreenManGaming simply hand out Steam keys most of the time as does Impulse. As you may have guessed Steam has an almost-monopoly on digital distribution. Like Gorlom says GoG and Desura are drm free. In any case it's kinda complicated but a lot of good has come out of it and it's not a vendetta against people with no or limited internet. It's simply the state of the modern market.