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Jean-Luc

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Everything posted by Jean-Luc

  1. At least you'll have an excuse to get drunk again.
  2. It has begun: https://www.fig.co/campaigns/phoenix-point?media_id=207#about One thing that caught my eye are these missions with specific objectives that also require special equipment to complete.
  3. "Only through inner peace can outward conflict be resolved." \(-_-)/ Like how the game's shaping up. Animations feel smooth, aliens look quite nice, overall familiar but better. Performance is good, no crashing, survivors attain Nirvana.
  4. Seems like a "modest" amount, hope he's found enough capital elsewhere. Fig seems a bit risky too. It can work well for famous devs and established brands but the irony here is that while X-Com is well known Gollop's probably not so much and the game is a new IP, no X-Com name to call upon. Maybe he's hoping Fig will draw some actual investors with significant funds.
  5. Survey results and some thoughts from Gollop. Could also be interesting to other people working on similar games. This is from the newsletter.
  6. We'll be fine as long as Pancakes is there to motivate us. High hopes for this game. Hope Gollop can secure the funding he needs.
  7. I used to have a thread about it but it seems to have not survived the forum migration. In any case there's a bit of news. A short teaser: https://youtu.be/nA8qUfUd25s And a survey to fill out regarding game feature priorities: http://snapshotgames.us11.list-manage.com/track/click?u=a71adf141d46c55f0b2b3724f&id=032f3ad2d3&e=d0b91116bc Some older links. Official site (not much to see but you can subscribe to the newsletter): http://www.phoenixpoint.info/ Basic early info: https://www.rockpapershotgun.com/tag/phoenix-point/ Early screenshots and concept art: https://www.vg247.com/2016/06/02/phoenix-point-first-screenshot/
  8. Nice to hear. You've kinda been having bad luck with "other party" announcements. First XCOM popped up soon after the Xenonauts kickstarter and now Phoenix Point. I do think this next KS will need more of a build up (which you seemed to have planned for) since people aren't as X-Com starved today as they were 3-4 years ago. Having something substantial to show will definitely help be required.
  9. XCE does have an exhausting change log but it can be daunting for a new player to find and make sense of it. Pointing out major changes is useful. Explosives not always doing over-damage and slower interceptor patrol speed (and lower fuel consumption) are among the significant yet probably overlooked changes imo.
  10. There've been changes to psi too, right? It's nice to have this clearly listed.
  11. I haven't tested the save myself but my concern is that there may in fact exist literally impossible situations (that's what the op claims). Difficulty, even in the extreme, is fine (especially on insane difficulty which this was) but absolute gamestoppers should be avoided imo. Or, I dunno, maybe he just should've brought more shields. Or maybe one should just accept non-winnable scenarios and retreat + airstrike? I just don't want an exploit fix to be a game breaking bug (not claiming it's necessarily the case here).
  12. Heya Solver, any thoughts on this thread: http://www.goldhawkinteractive.com/forums/index.php?/topic/13355-if-you-can-do-this-breach-without-sacrificing-all-my-troops/ Sorry if it's not your domain so to speak.
  13. To a follower of Xeno-Buddha time is but a mote of stardust floating upon solar winds. A forum is never down when the mind is high up. Ommm.
  14. The Buddhist thread is going to reincarnate either way.
  15. When everything is extraordinary nothing is. I love the idea of mundane vs. fantastical which is, for example, why I prefer the Imperial Guard to Space Marines in 40k, the idea of "average Joes" facing unspeakable horrors. It creates a strong contrast and a grim, desperate atmosphere which is what an X-Com-like needs imo. The lost mission screen for Xenonauts illustrates it best I think. Makes victory that much sweeter.
  16. Great news. Has Pathfinder fallen by the wayside than?
  17. The screenshot does a pretty good job of representing a 3D-ified Xenonauts. I like the direction of alien design too. Exciting news overall.
  18. Really good imo. It's like an isometric Deus-Ex. Open world, multiple ways of dealing with situations both violent and stealthy, skills to level up, weapons/equipment/augmentations to research and buy. If you go for stealth the game is very similar to a cyberpunk Commandos.
  19. In case anyone cares there's an ongoing Kickstarter by Adam Nimoy (Leonard Nimoy's son) to film a documentary about his father: https://www.kickstarter.com/projects/adamnimoy/for-the-love-of-spock-a-documentary-film If you're a fan consider supporting it.
  20. GOG streaming Xnauts right now: http://www.twitch.tv/gogcom There's always the archive if you're late.
  21. Kapustin Yar. http://en.wikipedia.org/wiki/Kapustin_Yar http://www.rolfwaeber.com/mystery/russian-roswell/index.html http://www.ufosee.com/UFO_files/330.html http://www.ufoevidence.org/cases/case663.htm
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