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Anon_Spartan

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Everything posted by Anon_Spartan

  1. How can people be upset with the air combat mini game? It takes only a minute at most to play. It only contributes to immersion. What else would the commander of the Xenonauts be doing? Compared to X Com's three tactics of long, medium, and close range combat, I found the mini game to be a breath of relief. When i get faster planes, i look forward to using tactics like having a future MiG with all heavy ordinance break off from the group to sneak up on the target UFO. The same goes for losing planes. Its lost. Its no big deal, you can get a new one in three days and $50000. Free recovery should only be available on beginner, if at all. I honestly feel that a lot of the people pushing these changes are upset there is no way to win Xenonauts in 100% condition. I remember people complaining that sometimes you couldn't get an intact Scout until October and that you should be given your first ufo of every type undamaged. That's silly. Yes...sometimes you get dealt a shitty hand and either you play the best you can or give up. Not every game of Xenonauts should be winnable. That's the difference between a scripted game and one based on random chance. Sometimes I have a great starting month, sometimes I get Terror Missions I can't even reach. Then I get yelled at, hopefully funded, and move on to fight aliens another day.
  2. I looked back a few pages and saw no such topic so I considered bringing it up. Obviously everyone knows about and 'loves' nighttime missions. I love them so much I'd rather let new recruits get to enjoy them instead of more veteran characters. The interception menu already lists how long a trip will take with a vehicle but not what the conditions will be when they get there. I know nothing about coding but if it were possible to say the time at the location when the aircraft reached it (or light condition) that would be awesome and let me now whether to send in the A Team or the C Team. Or if this is already possible to figure out I'd love to hear it.
  3. At this point, it seems like an overly complex task to add so many ammo types. Even the original one had the cannon and rockets featuring extra ammo types. Although I have been pondering the scene from the post-Alien Invasion series Falling Skies and how much of an advantage the humans had when they realized they could make bullets from alien metal. Perhaps a one time increase to all ballistics with a research following alloy fabrication. Could be fun for players who want to beat the game with Human tech only.
  4. Thanks a ton. I was just surprised because technically the base mission had ended so I thought all of their gear would be restored. And I guess that one poor guy might have been hurt on a previous mission because he was a Lt. And I know on privates perished during the invasion.
  5. I checked the first few pages and didn't see any bugs like this. After a very successful base invasion mission (only two privates died and a cloud of knockout gas brought in 8 prisoners) I discovered a strange bug. Immediately following the invasion I sent that Chinook to a terror mission. When I got there, I learned there was an empty seat (understandable, maybe the guy had been shot) but even worse was that none of the soldiers were holding guns! I quickly figured that they had no guns because I had ordered them to go free handed for more grenades in the invasion. For whatever reason they didn't auto equip. The gear was in the base, just not in use. However, some soldier had been gravely injured for 17 days. He was blocking a spot in my Chinook and I couldn't get rid of him short of decommissioning the craft. I couldn't even dismiss him (can you dismiss gravely injured soldiers?) I'm not sure if utilities can be damaged in the base but only the lab the aliens broke into should have been affected. The armory and hospital seemed to be in good shape.
  6. I don't mind the bad aim on the day axis, but z? I assume that when you try to full auto an alien from a square away and they all miss, that sbelian punk just grabbed the barrel and aimed down. Speaking of aim, what's up with grenades? If I had a nickel for every grenade yanked out of the sky by a magnetic flowerpot...
  7. When does plasma explosives become available? I just noticed it one time while I was seeing if I could research anything besides hunter weapons. The earlier I can get this sexy plasma bombs the better
  8. Is the fact that as soon as I divert my Charlie the mission fails a bug, or are the world leaders literally watching my every move? Not that I'm surprised, given that if there is even a single alien base anywhere in the world and I'm not leading forces to take it out, the UN starts docking my bonus.
  9. I'm really happy that there are no longer crashes for models trying to crouch when the sprite isn't available, or for running over terrain that doesn't have a destroyed sprite, or trying to attack an alien ship when the map for it doesn't exist. But I gotta say that watching my hard-earned funding drain away as I direct interceptors to find the base totally sucks. At least those other bugs either crash your game or corrupt your saves and force you to restart. This one hits you where it hurts; the wallet. Are there any fixes to it? I thought of hitting ESC and then just dragging around the menu so I move the mouse on the geofront itself very little, but I'm not sure if that menu is movable like the others are. And I try to send interceptors to where I've seen landing ships but no dice. I have them fly over in a straight line, is there something more to do? Finally, are there any changes to code values I could do?
  10. Sometimes I click on the weapon name and I don't get the option to switch it out. That might be a bug too.
  11. I looked through about 6 pages of threads and I don't believe I saw this topic. Anyway, I spam stun grenades because they currently do everything the other grenades do in one package. My favorite tactic is carpet bombing an area so the alien is forced to enter a gas square. I'm not sure why, but every once and a while the alien doesn't collapse unconcious. They're stuck mid-run frame. It's quite more hilarious than anything else. But I suspect it's not the intention. This isn't the computer I play on so I can't upload a image but I will soon.
  12. Does the OP still want tips? Spoilered because it discusses technology.
  13. I've never seen an alien use a grenade, but plenty of them knowing exactly where to shoot to hurt. Not that I mind. I'm still waiting for that promised 'unbeatable AI'.
  14. I just got a similar one. Terror mission in Basilla. I won, and got home to play dress-up with my soldiers. I think trying to unburden one of them made the game crash. I'll see about getting the file to you, but it's an autosave and its on my other computer. Honestly, I think this bug is caused because the Terror Mission warning pops up even when the mission is complete, so it tries to detect the finished mission, can't, and crashes.
  15. Damn, when I heard they were making a sequel to Human Revolution I was sooo happy. Is this it? What a let down. And if they're forcing it to be a shooter, they lost the whole point of Deus Ex.
  16. In one of the earlier versions I remember we got police batons. Nothing was funnier than 4 recruits running up to a Sebillan and beating the crap out of it. I called `em LAPD but I don't think that name would work so well for the official release
  17. Upon exiting my first mission of the game and returning to the geoscape, I quickly ordered my chinook to go right to the next crashsite. I received the menus clarifying what I meant to click (crashsite, chinook, squadron, etc) and the chinook command menu, but when I went to click the next crashsite, the game froze. The mouse went from a target to the standard windows mouse. My memory is fuzzy, but I swore you could send a chinook on multiple missions if you didn't mind your guys looking like hell afterwards. I also had the Sergeant take enough damage to have put him in the med bay for 10 days, so maybe the game didn't like that. So this might be less of a bug and more of me just trying something Im not allowed to do. Also, with the new version, unit movement feels a lot smoother, so maybe putting back in the ability to destroy the environment actually helped!
  18. Same. The first time I completed a mission and exited soldier development, the game returned to the geoscape, was unresponsive, and then CTD'd. At least it didn't freeze my laptop so I could run it again. And I got the cool geoscape target mouse for a while.
  19. This isn't limited to the farm map. I tried to drive my hunter through a chain link fence in a desert military base map. The game crashed. I suspect that the destructable item animations were left out. So no easy rides. Everybody has to use the doors.
  20. I like it. Besides, the close range you would need for it already makes it a huge liability. That alone should balance making a few aliens crap their space panties.
  21. That compression sounds great. Were the missing civilian animations ever added for terror missions? If we had those, I personally would be happy playing with the alpha for months while the beta was prepared.
  22. Ah, thank you. I didn't realize that was for standalones games. Now I can feel like I'll be doing something productive while I sleep.
  23. How do you download a standalone? I've only downloaded the game via Desura with my standard preorder.
  24. It has been the same for me. I've only played on farms, and most end in game-ending crashes. One farm map had buildings and worked like a charm. The others were just flat green grasslands and these caused the game to crash. Even worse, it seems that games that crash in this manner have their saves corrupted too, and trying to reload an auto-save from these games makes the game crash again, but this time causes the whole computer to freeze. Very troublesome.
  25. Would you be able to use C4 to make you own entrances? It would be amusing to blow your way into the alien's laundry room... I agree with the earlier posters that for single level, the current system is fine (I've never gotten past Large Scouts, my game crashes on anything more complex it seems). But your unique take on it is interesting, and if it ends up being easier, who am I to complain. As much as I liked having the UFO/Crash site being one level, it's not like you could set up a guy on a roof to snipe into the UFO to cover your soldiers (as cool as it would be to have some Xenonauts pinned down by an alien down the hallway, then have the hallway explode in mortar fire). As for fighters, there should be some reward for shooting them down, but since they're probably only single pilot crafts, couldn't it be assumed the pilot just died in the crash? Just give the player a number of alien alloys or even Alium depending on how skillfully it was taken down. Just make it take a few hours and you're golden. It would be nice to have crashed escorts on the map, but again, they would only be decorations.
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