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Crowst

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  1. These observations agree with what I've seen. In my case the soldier was next to a fence and it was a city map.
  2. There are some visible, but not solid trees on the snow map with all the ponds as well.
  3. I clicked everywhere I thought normal to change the missiles. I guess I missed it. Hopefully it will be more clear in the new UI. I was confused beacuse the missiles autoloaded on the aircraft I had currently, but didn't appear on the new aircraft which doesn't make much sense.
  4. Laser weapon tooltips will only show if there is currently at least one of them in stock.
  5. Any new aircraft built or purchased after researching alenium explosives do not get the proper alenium missiles. Instead they get the old sidewinders. Even sending them out on a mission doesn't work as they are rearmed with sidewinders again.
  6. While producing one of each of the different laser weapons, when the production of a laser carbine was finished the message on the Geoscape said, "production of Scatter Laser complete" even though the scatter laser had multiple days left to go.
  7. After loading the game to the main menu and selecting "Load Game" two of my saves (one that was right before a mission and one that was an Autosave at the start of that mission) are not able to be used. The game will simply CTD and give a "Xenonauts has crashed" error. Going back to earlier saves works fine however. Nothing particularly strange occurred in game before the saves were corrupted. I had just shot down two UFOs and was on my way with the Firebird to intercept the first of the two. I don't believe my computer is at fault either because the Xenonauts was simply closed during the mission, my computer idled for a couple hours and then I came back and reopened the game and tried to load each save to no avail.
  8. No prob. I noticed the title was wrong, but when I went to edit the post it would not let me edit the title. Perhaps the forum permissions need to be changed?
  9. If this is the case, perhaps the button could be removed so that it is more obvious that this feature is lacking. I must've missed that part of the Foxtrot description and was assuming the same behavior because the button was still present.
  10. No matter the scenario Foxtrots will not barrel roll when using Q/E or the upper-right hand button. I don't know if this is intended behavior, but it does not work regardless.
  11. During a night terror mission at Cape Town one of my soldiers was no longer able to be clicked on. He additionally was able to be moved through by other soldiers (as if he was actually an empty square). I could still select and move him by clicking on his numbered box at the bottom left. This was a new bug for me and the only thing that was different was it was the first night mission I had ever done and I had been using lots of flares. Otherwise the ground mission was identical to others I had played previously. I think the second bug is already posted, but in case it has not there is additionally a bug with terror missions where the mission hangs on "Hidden Movement." It seemed to happen when there was only one alien remaining.
  12. I'm not sure aliens disguised as humans fits the lore currently. There would have to be another alien type added. All of the current aliens are heavily genetically modified and look nothing like humans.
  13. In addition to this, it could also be argued that humans do have some night vision. We need a little ambient light (the moon usually suffices) and can only see black and white, but it's not like we are completely blind at night.
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