The system does feel too binary at the moment. Something like Guaddlike's suggestion in the other thread would be better, where the % of suppression is taken into account.
- for every 1% of suppression done reduce 1% of AP reserved (at 50% start taking it from next turn instead)
- for every 4% of suppression reduce accuracy by 1%
- for every 1% of suppression reduce reactions by 0.8%
- at 50% of suppression, crouch
So at full suppression the unit will have
- 50% less AP this turn and next
- A 25% accuracy penalty
- A 80% reaction penalty
- be crouched
Or something like that
With this system there shouldn't be an indicator apart from crouching. You can't see the enemy health, you can't see how much AP they have, so you shouldn't see how suppressed they are.
Edit:
OR
Each unit doesn't get effected by suppression until it's suppression score goes below 50, at which point
- every point below 50 reduces AP by 2% (at 50% start taking it from next turn instead)
- every 2 points below 50 reduces accuracy by 1%
- every 2 point below 50 reduces reactions by 3%
- at 25 points, crouch
This will give a similar result to the above, while combining the binary and % systems. This allows units to take some fire before beginning to feel the effects of suppression. It also shares some elements with the morale system so it should it relatively easy to implement (compared to other, more complex systems)
Also reduce the amount of suppression each gun does (especially the MG, that thing is ridiculous) so it will actually take numerous shots or 2 MG bursts to fully suppress.