spinaljack
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[12.1] Ufo armour is not protecting.
spinaljack replied to lamhirh's topic in Xenonauts Bug Reports / Troubleshooting
He shot aliens inside a UFO through the wall -
Just pause all the civilians while any reaction fire is occurring. Surviving units then continue on their path till they all finish or get another reaction fire.
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That's what beta testers are for! Also you can make it based on player performance, the fewer losses they make on missions the higher their auto-resolve rate should be starting with a very low auto win rate to encourage people to actually play battles.
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perfectly smooth for me Windows 7 64bit 8GB RAM 3.6GHz intel i5
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v12 - Able to target non-existent enemies
spinaljack replied to jimbobfury's topic in Xenonauts Bug Reports / Troubleshooting
I occasionally find invisible enemies who have a shadow but not body. I can kill these and they leave a visible corpse so I guess it might actually be an enemy with cloaking power if the game didn't just highlight them anyway. Makes invisibility a bit pointless. -
[v12 - Ground Combat] Freeze During Alien Turn
spinaljack replied to waju's topic in Xenonauts Bug Reports / Troubleshooting
I notice this happens a lot with Androns if you leave the game long enough it'll recover. Some times I alt-tab for 10 minutes and the game comes back to my turn. Whatever the AI is doing it must time out after a while. -
Whenb will the crash bug be fixed?
spinaljack replied to Betuor's topic in Xenonauts General Discussion
I'd like all bugs to be fixed as well but the next build and all other builds till beta will most likely have bugs in so just wait out alpha I guess. Your saves would also likely be wiped between builds. -
Yes please, waiting for long hidden movement phases is such a snore. Thank goodness for alt-tab.
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[V12] Duplicate troops in the chinook
spinaljack replied to spinaljack's topic in Xenonauts Bug Reports / Troubleshooting
So I sold the old chinook and bought a new one but now this new chinook is unable to land at any crash site/terror mission, they just over over the target till it disappears and then heads back. I'm also not sure how to fire soldiers so now I've got a bunch of useless bugged soldiers. -
[V12] Duplicate troops in the chinook
spinaljack replied to spinaljack's topic in Xenonauts Bug Reports / Troubleshooting
[ATTACH]1302[/ATTACH] Okay so in my 2nd base if you click on the vehicle tab and then the transport tab you can see that my chinook has no people in the layout and all the people in the bottom bar have number 0 next to them. This crew did a terror mission and then returned to base and was like that. Not sure what causes it. 2012-06-24_21.13.11.sav.zip 2012-06-24_21.13.11.sav.zip -
[V12] Duplicate troops in the chinook
spinaljack replied to spinaljack's topic in Xenonauts Bug Reports / Troubleshooting
Ah, I've got the save where this is still happening if someone can tell me where the saves are kept -
So my squad just returned from completing a terror mission and I noticed that all the soldiers were listed as unassigned in the soldier menu so I start putting them back on the chinook but then after 4 soldiers it became full. I couldn't add any more troops. There wasn't any vehicles in this base so there's no way it was out of space so when I look in the transport layout screen I see the original crew plus the duplicates I just added. You can see in the screenshot the solider icons have numbers 1-8 with some duplicates. I attempt to move on the icons and then the game crashed. The screenshot is all white because it crashed before I took a screenshot windows fades out screens after a crash.