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Everything posted by TrashMan
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Since sprites are not an issue (do we REALLY need new battlefield art for them?), no it's not difficult to add them. Then again, I wasn't saying the devs SHOULD put it in, I was commenting on hte idea of more weapon on a general level. That's not an issue. Some guns are better in real life too. Who cares?
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Brothers! You recent lack of burning passion for our cause dissapoints me gravely! Will you stand and let the fires of our glorious movement die out? Nay, I say onto you:
- 880 replies
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- artificial intelligence
- civilians
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(and 3 more)
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Brothers! You recent lack of burning passion for our cause dissapoints me gravely! Will you stand and let the fires of our glorious movement die out? Nay, I say onto you:
- 880 replies
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- artificial intelligence
- civilians
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(and 3 more)
Tagged with:
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What? Wheat destroyed by getting hit? Yeah, somehow I don't think you'll accomplish that no matter how many bullets you spew at it. Alien plasma MIGHT set it on fire tough. Really? If it is, it is by a such a small margin that it's pointless to simulate it.
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Level Design Principles Discussion
TrashMan replied to Chris's topic in Xenonauts General Discussion
My only desire is for maps that make sense. Any "forcing" of a concept just ends up feeling wrong. When developers go "we must have more chest-high cover. Put some stuff in" and end up making maps that feel fake. I'll adopt to a map. Large, open farmland? I'll bring in more snipers. A huge office complex? My CC specialist will lead the way with shotguns. Of course, it would be nice if the Crashsite also has a short discriptor as to waht area we're going in so we cna make our team selection before we set out. Well that or having a storage space inside the chopper for a few extra shotguns. -
I don't see a problem with enhancing human weapons. Once you get allien alloys, I can easily see one making "new" versions of M16 and similar guns with them. Guns being more robust and durable means tehy can endure greater stresses (more powerfull gunpowder) and use greater calibers. Different types of bullets would be nice to boot. These guns would only have a slight perfomance increase, and would have to be manufactured (no infinite supply) and would use the same battlespace sprites (since they are just a better version of an existing weapon anyway). Also, EVERY setting is appropriate for Mo' guns! Do you really need to worry about X? Well, do you really need to worry about Y? Lasers are gonna have longer range than regular guns - is that really that importnat? Why not just have 1 gun for hte entire game?
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For those that remember JA2, there were tanks in there. They were stationary defenses. Dug in behind sandbags with the turret rotating. Also they were on the side of your enemy. For a game like Xenonauts they can work on the side of allies..especially on specific maps/missions. the army could use them to cordon off the downed UFO area or to guard vital junctures. During counter-offense or defense missions. Etc... That said, the real world saw some very strange tank designs: http://www.the-blueprints.com/blueprints-depot-restricted/tanks/tanks-t/t_28_super_heavy_tank-33210.jpg http://img15.imageshack.us/img15/3277/batchat.jpg http://xmb.stuffucanuse.com/xmb/viewthread.php?action=attachment&tid=4693&pid=13557 http://daily-steampunk.com/steampunk-blog/wp-content/uploads/2010/07/P__1000_Ratte_Tank_Cutaway_by_VonBrrr.jpg
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For those that remember JA2, there were tanks in there. They were stationary defenses. Dug in behind sandbags with the turret rotating. Also they were on the side of your enemy. For a game like Xenonauts they can work on the side of allies..especially on specific maps/missions. the army could use them to cordon off the downed UFO area or to guard vital junctures. During counter-offense or defense missions. Etc...
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Sorry to burst your bubble, but assasinations and sabotage are done by Spec-Ops teams as well. What I woudl really like to see is mission with allies. Like helping a military base under attack. Taking a part in an offensive. Imagine running trough a field fo wrecked tanks (some still functional and fireing), soldiers all around you and TONS of aliens everywhere. Now either you push forward, being the "shock troop" of the offensive. Or you are helping cover a retreat, being the last to pull back, as the last remnents of the failed offensive run for the hills.
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Another idea would be to actually have a logical dawback of "all eggs in one basket" Let's say the aliensattack your base. If they damage/destroy a lab, they also destroy research the progress there. If the aliens can also bombard your base (randomly damage/destroy a tile, wound personell), then that base that's one giant research center suddenly isn't so appealing.
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Why does it looks so...weird? Looking at their screenshots, the angle seems..wrong. An the textures grainy.
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Firaxis Games' XCOM: Enemy Unknown announced!
TrashMan replied to Moonshine Fox's topic in Off-Topic
Actually you do need better armor. And with increased base costs you do have less money to go around. Regarding the HP thing, the game apparently differentiates between soldier HP and armor HP bonus. When a solder has 10HP and 4 armor bonus and gets hit for 8 damage...he's wounded. BUT... When a soldier has 4 HP and 10 armor bonus and gets hit for 8 damage.....you see the difference. -
I agree.
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Firaxis Games' XCOM: Enemy Unknown announced!
TrashMan replied to Moonshine Fox's topic in Off-Topic
I made a tweak to that mode..changed hte balance a bit. You cna get it here: http://www.hard-light.net/forums/index.php?topic=79543.320 -
This was posted on another forum, but I think it's worth mentioning here: - Sabotage: Infiltrate alien facilities or aligned countries and eliminate infrastructure - Stealth: Recon missions that take maybe a one or two operative team meant to carry out objectives "all quite like" - Assassination: Eliminate high value targets, whether it be collaborators or high ranking xenos - Augmenting Conventional Forces: Use my squad to assist a nation's conventional military forces perhaps a multi objective mission - CQB specific missions: Something really using multiple levels and tight quarters, like taking place in a high rise or a aircraft carrier
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There was no folly and you deliberately twisted the meaning of my words. Period. The "at all" reffers to the specific situation. And you knew that. Strongarmed you? Lest I checked I'm not holding a pistol to your head. I didn't force you to do anything. If you insist to blame everyone else for your own failings, that's your problem. Not mine. The nitpick is YOURS because you know very well what I wanted to say (you admitted that yourself) and still proceeded to nitpick. So yes. It is very petty from you. What a hypocrite. You presume to know what I want better than me and than call me out on "now knowing what you want"? You are seriously irrirating me Gorlom. Enough that I'm contemplating putting you on my ignore list, just so that I don't have to deal with you.
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Firaxis Games' XCOM: Enemy Unknown announced!
TrashMan replied to Moonshine Fox's topic in Off-Topic
Guess who the only psionic on my team is? A guy I named CHUCK "Almighty" NORRIS. The game is messing with me. I mean what are the odds? Seriously. What are the odds of him never dying (he never even got seriously hurt IIRC), having the highest kill-count and being the only psionic? This is either the biggest concidence ever, or the power of Norris at work. -
What makes you think they won't jam? I dunno, I see nothing wrong with jamming. Worked well in JA2.
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You did actually. What you describe is at best Reductio Ad Absurdum. If you make a parody of someones stance to pove your point, arguing a point that was never really made then it's a strawman. We both know what I mean. You beating aroudn the bush and nitpicking isn't helping anyone. It's not an argument of any kind. It does your own point no service whatsoever. It doesn't change my stance or oppinion at all.
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ERm...Xenonauts ARE fighting for victory. You can't survive if you don't win... Duuuuh!
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Hey, I've seen cops kill aliens with pistols. Don't look like they suck to me. It takes a few shots, but who cares?